mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-04-27 07:50:54 -07:00
Misc cleanup & fixes
This commit is contained in:
parent
40908589b9
commit
e3f388692f
11 changed files with 78 additions and 60 deletions
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@ -1,9 +1,10 @@
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"use strict";
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function log(context, obj){
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Vars.mods.scripts.log(context, String(obj))
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}
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let scriptName = "base.js"
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let modName = "none"
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const log = (context, obj) => Vars.mods.scripts.log(context, String(obj))
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const print = text => log(modName + "/" + scriptName, text)
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const readString = path => Vars.mods.scripts.readString(path)
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const readBytes = path => Vars.mods.scripts.readBytes(path)
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const loadMusic = path => Vars.mods.scripts.loadMusic(path)
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@ -13,11 +14,20 @@ const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext
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const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
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const writeFile = (purpose, ext, str) => Vars.mods.scripts.writeFile(purpose, ext, str);
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const writeBinFile = (purpose, ext, bytes) => Vars.mods.scripts.writeBinFile(purpose, ext, bytes);
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const newFloats = cap => Vars.mods.getScripts().newFloats(cap);
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let scriptName = "base.js"
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let modName = "none"
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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const floatf = method => new Floatf(){get: method}
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const floatp = method => new Floatp(){get: method}
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const cons = method => new Cons(){get: method}
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const prov = method => new Prov(){get: method}
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const func = method => new Func(){get: method}
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const print = text => log(modName + "/" + scriptName, text);
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const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
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Call = Packages.mindustry.gen.Call
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//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/){
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@ -39,16 +49,3 @@ function extend(/*Base, ..., def*/){
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//For backwards compatibility, use extend instead
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const extendContent = extend;
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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const floatf = method => new Floatf(){get: method}
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const floatp = method => new Floatp(){get: method}
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const cons = method => new Cons(){get: method}
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const prov = method => new Prov(){get: method}
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const func = method => new Func(){get: method}
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const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
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Call = Packages.mindustry.gen.Call
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@ -2,10 +2,11 @@
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"use strict";
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function log(context, obj){
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Vars.mods.scripts.log(context, String(obj))
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}
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let scriptName = "base.js"
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let modName = "none"
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const log = (context, obj) => Vars.mods.scripts.log(context, String(obj))
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const print = text => log(modName + "/" + scriptName, text)
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const readString = path => Vars.mods.scripts.readString(path)
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const readBytes = path => Vars.mods.scripts.readBytes(path)
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const loadMusic = path => Vars.mods.scripts.loadMusic(path)
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@ -15,11 +16,20 @@ const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext
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const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
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const writeFile = (purpose, ext, str) => Vars.mods.scripts.writeFile(purpose, ext, str);
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const writeBinFile = (purpose, ext, bytes) => Vars.mods.scripts.writeBinFile(purpose, ext, bytes);
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const newFloats = cap => Vars.mods.getScripts().newFloats(cap);
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let scriptName = "base.js"
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let modName = "none"
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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const floatf = method => new Floatf(){get: method}
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const floatp = method => new Floatp(){get: method}
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const cons = method => new Cons(){get: method}
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const prov = method => new Prov(){get: method}
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const func = method => new Func(){get: method}
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const print = text => log(modName + "/" + scriptName, text);
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const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
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Call = Packages.mindustry.gen.Call
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//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/){
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@ -42,19 +52,6 @@ function extend(/*Base, ..., def*/){
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//For backwards compatibility, use extend instead
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const extendContent = extend;
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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const floatf = method => new Floatf(){get: method}
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const floatp = method => new Floatp(){get: method}
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const cons = method => new Cons(){get: method}
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const prov = method => new Prov(){get: method}
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const func = method => new Func(){get: method}
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const newEffect = (lifetime, renderer) => new Effect.Effect(lifetime, new Effect.EffectRenderer({render: renderer}))
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Call = Packages.mindustry.gen.Call
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importPackage(Packages.arc)
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importPackage(Packages.arc.func)
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importPackage(Packages.arc.graphics)
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@ -33,7 +33,7 @@ public class Renderer implements ApplicationListener{
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public @Nullable Bloom bloom;
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public FrameBuffer effectBuffer = new FrameBuffer();
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public boolean animateShields, drawWeather = true;
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public boolean animateShields, drawWeather = true, drawStatus;
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/** minZoom = zooming out, maxZoom = zooming in */
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public float minZoom = 1.5f, maxZoom = 6f;
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@ -81,6 +81,7 @@ public class Renderer implements ApplicationListener{
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laserOpacity = settings.getInt("lasersopacity") / 100f;
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bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
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animateShields = settings.getBool("animatedshields");
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drawStatus = Core.settings.getBool("blockstatus");
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if(landTime > 0){
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landTime -= Time.delta;
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@ -39,7 +39,6 @@ public class BlockRenderer implements Disposable{
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private Seq<Building> outArray2 = new Seq<>();
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private Seq<Tile> shadowEvents = new Seq<>();
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private IntSet procEntities = new IntSet(), procLinks = new IntSet(), procLights = new IntSet();
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private boolean displayStatus = false;
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public BlockRenderer(){
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@ -177,7 +176,6 @@ public class BlockRenderer implements Disposable{
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/** Process all blocks to draw. */
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public void processBlocks(){
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displayStatus = Core.settings.getBool("blockstatus");
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int avgx = (int)(camera.position.x / tilesize);
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int avgy = (int)(camera.position.y / tilesize);
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@ -275,7 +273,7 @@ public class BlockRenderer implements Disposable{
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Draw.z(Layer.block);
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}
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if(displayStatus && block.consumes.any()){
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if(renderer.drawStatus && block.consumes.any()){
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entity.drawStatus();
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}
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}
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@ -17,6 +17,22 @@ import static mindustry.Vars.*;
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public class Drawf{
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public static void target(float x, float y, float rad, Color color){
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target(x, y, rad, 1, color);
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}
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public static void target(float x, float y, float rad, float alpha, Color color){
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Lines.stroke(3f);
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Draw.color(Pal.gray, alpha);
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Lines.poly(x, y, 4, rad, Time.time * 1.5f);
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Lines.spikes(x, y, 3f/7f * rad, 6f/7f * rad, 4, Time.time * 1.5f);
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Lines.stroke(1f);
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Draw.color(color, alpha);
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Lines.poly(x, y, 4, rad, Time.time * 1.5f);
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Lines.spikes(x, y, 3f/7f * rad, 6f/7f * rad, 4, Time.time * 1.5f);
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Draw.reset();
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}
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public static float text(){
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float z = Draw.z();
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if(renderer.pixelator.enabled()){
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@ -374,13 +374,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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crosshairScale = Mathf.lerpDelta(crosshairScale, 1f, 0.2f);
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Draw.color(Pal.remove);
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Lines.stroke(1f);
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float radius = Interp.swingIn.apply(crosshairScale);
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Lines.poly(target.getX(), target.getY(), 4, 7f * radius, Time.time * 1.5f);
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Lines.spikes(target.getX(), target.getY(), 3f * radius, 6f * radius, 4, Time.time * 1.5f);
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Drawf.target(target.getX(), target.getY(), 7f * Interp.swingIn.apply(crosshairScale), Pal.remove);
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}
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Draw.reset();
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@ -80,6 +80,10 @@ public class Scripts implements Disposable{
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//region utility mod functions
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public float[] newFloats(int capacity){
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return new float[capacity];
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}
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public String readString(String path){
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return Vars.tree.get(path, true).readString();
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}
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@ -32,6 +32,11 @@ public interface Payload{
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return size() / tilesize <= s;
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}
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/** @return rotation of this payload. */
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default float rotation(){
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return 0f;
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}
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/** writes the payload for saving. */
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void write(Writes write);
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@ -35,7 +35,12 @@ public class UnitPayload implements Payload{
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@Override
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public void set(float x, float y, float rotation){
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unit.set(x, y);
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unit.rotation(rotation);
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unit.rotation = rotation;
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}
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@Override
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public float rotation(){
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return unit.rotation;
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}
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@Override
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@ -14,7 +14,7 @@ import mindustry.world.blocks.payloads.*;
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import static mindustry.Vars.*;
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public class PayloadAcceptor extends Block{
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public float payloadSpeed = 0.5f;
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public float payloadSpeed = 0.5f, payloadRotateSpeed = 5f;
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public @Load(value = "@-top", fallback = "factory-top-@size") TextureRegion topRegion;
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public @Load(value = "@-out", fallback = "factory-out-@size") TextureRegion outRegion;
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@ -66,7 +66,7 @@ public class PayloadAcceptor extends Block{
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public void handlePayload(Building source, Payload payload){
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this.payload = (T)payload;
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this.payVector.set(source).sub(this).clamp(-size * tilesize / 2f, -size * tilesize / 2f, size * tilesize / 2f, size * tilesize / 2f);
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this.payRotation = source.angleTo(this);
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this.payRotation = payload.rotation();
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updatePayload();
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}
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@ -115,7 +115,7 @@ public class PayloadAcceptor extends Block{
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updatePayload();
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payRotation = Mathf.slerpDelta(payRotation, rotate ? rotdeg() : 90f, 0.3f);
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payRotation = Angles.moveToward(payRotation, rotate ? rotdeg() : 90f, payloadRotateSpeed * edelta());
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payVector.approach(Vec2.ZERO, payloadSpeed * delta());
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return hasArrived();
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@ -126,10 +126,12 @@ public class PayloadAcceptor extends Block{
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updatePayload();
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payVector.trns(rotdeg(), payVector.len() + delta() * payloadSpeed);
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payRotation = rotdeg();
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Vec2 dest = Tmp.v1.trns(rotdeg(), size* tilesize/2f);
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if(payVector.len() >= size * tilesize/2f){
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payRotation = Angles.moveToward(payRotation, rotdeg(), payloadRotateSpeed * edelta());
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payVector.approach(dest, payloadSpeed * delta());
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if(payVector.within(dest, 0.001f)){
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payVector.clamp(-size * tilesize / 2f, -size * tilesize / 2f, size * tilesize / 2f, size * tilesize / 2f);
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Building front = front();
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@ -155,7 +157,7 @@ public class PayloadAcceptor extends Block{
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public void drawPayload(){
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if(payload != null){
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payload.set(x + payVector.x, y + payVector.y, payRotation);
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updatePayload();
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Draw.z(Layer.blockOver);
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payload.draw();
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@ -142,13 +142,12 @@ public class Reconstructor extends UnitBlock{
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if(constructing() && hasArrived()){
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Draw.draw(Layer.blockOver, () -> {
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Draw.alpha(1f - progress/ constructTime);
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Draw.rect(payload.unit.type.icon(Cicon.full), x, y, rotdeg() - 90);
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Draw.rect(payload.unit.type.icon(Cicon.full), x, y, payload.rotation() - 90);
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Draw.reset();
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Drawf.construct(this, upgrade(payload.unit.type), rotdeg() - 90f, progress / constructTime, speedScl, time);
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Drawf.construct(this, upgrade(payload.unit.type), payload.rotation() - 90f, progress / constructTime, speedScl, time);
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});
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}else{
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Draw.z(Layer.blockOver);
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payRotation = rotdeg();
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drawPayload();
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}
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