Allow Mods To Modify RegionPart's Heat Light Region (#10048)

* actually work

* betterize

i think
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Mythril382 2024-08-03 12:53:45 +08:00 committed by GitHub
parent 0b0db7bab2
commit e0c455bca8
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@ -15,7 +15,7 @@ public class RegionPart extends DrawPart{
public String suffix = "";
/** Overrides suffix if set. */
public @Nullable String name;
public TextureRegion heat;
public TextureRegion heat, light;
public TextureRegion[] regions = {};
public TextureRegion[] outlines = {};
@ -133,7 +133,7 @@ public class RegionPart extends DrawPart{
float hprog = heatProgress.getClamp(params);
heatColor.write(Tmp.c1).a(hprog * heatColor.a);
Drawf.additive(heat, Tmp.c1, rx, ry, rot, turretShading ? turretHeatLayer : Draw.z() + heatLayerOffset);
if(heatLight) Drawf.light(rx, ry, heat, rot, Tmp.c1, heatLightOpacity * hprog);
if(heatLight) Drawf.light(rx, ry, light.found() ? light : heat, rot, Tmp.c1, heatLightOpacity * hprog);
}
Draw.xscl *= sign;
@ -187,6 +187,7 @@ public class RegionPart extends DrawPart{
}
heat = Core.atlas.find(realName + "-heat");
light = Core.atlas.find(realName + "-light");
for(var child : children){
child.turretShading = turretShading;
child.load(name);