Scathe surge missiles

This commit is contained in:
Anuken 2025-01-12 17:08:51 -05:00
parent d414a65cbb
commit ddd4de7b7b
10 changed files with 146 additions and 42 deletions

View file

@ -519,6 +519,26 @@ public class Fx{
}
}).layer(Layer.bullet - 1f),
missileTrailSmokeSmall = new Effect(120f, 200f, b -> {
float intensity = 1.3f;
color(b.color, 0.7f);
for(int i = 0; i < 3; i++){
rand.setSeed(b.id*2 + i);
float lenScl = rand.random(0.5f, 1f);
int fi = i;
b.scaled(b.lifetime * lenScl, e -> {
randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(2.9f * intensity), 13f * intensity, (x, y, in, out) -> {
float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
float rad = fout * ((2f + intensity) * 2.35f);
Fill.circle(e.x + x, e.y + y, rad);
Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
});
});
}
}).layer(Layer.bullet - 1f),
neoplasmSplat = new Effect(400f, 300f, b -> {
float intensity = 3f;
@ -557,6 +577,24 @@ public class Fx{
}
}),
scatheExplosionSmall = new Effect(40f, 160f, e -> {
color(e.color);
stroke(e.fout() * 4f);
float circleRad = 6f + e.finpow() * 40f;
Lines.circle(e.x, e.y, circleRad);
rand.setSeed(e.id);
for(int i = 0; i < 16; i++){
float angle = rand.random(360f);
float lenRand = rand.random(0.5f, 1f);
Tmp.v1.trns(angle, circleRad);
for(int s : Mathf.signs){
Drawf.tri(e.x + Tmp.v1.x, e.y + Tmp.v1.y, e.foutpow() * 30f, e.fout() * 25f * lenRand + 6f, angle + 90f + s * 90f);
}
}
}),
scatheLight = new Effect(60f, 160f, e -> {
float circleRad = 6f + e.finpow() * 60f;
@ -564,6 +602,13 @@ public class Fx{
Fill.circle(e.x, e.y, circleRad);
}).layer(Layer.bullet + 2f),
scatheLightSmall = new Effect(60f, 160f, e -> {
float circleRad = 6f + e.finpow() * 40f;
color(e.color, e.foutpow());
Fill.circle(e.x, e.y, circleRad);
}).layer(Layer.bullet + 2f),
scatheSlash = new Effect(40f, 160f, e -> {
Draw.color(e.color);
for(int s : Mathf.signs){
@ -1737,6 +1782,18 @@ public class Fx{
}
}),
shootSmokeMissileColor = new Effect(130f, 300f, e -> {
color(e.color);
alpha(0.5f);
rand.setSeed(e.id);
for(int i = 0; i < 35; i++){
v.trns(e.rotation + 180f + rand.range(21f), rand.random(e.finpow() * 90f)).add(rand.range(3f), rand.range(3f));
e.scaled(e.lifetime * rand.random(0.2f, 1f), b -> {
Fill.circle(e.x + v.x, e.y + v.y, b.fout() * 9f + 0.3f);
});
}
}),
regenParticle = new Effect(100f, e -> {
color(Pal.regen);