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Many bugfixes / Dagger unit buffed / Build times increased
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parent
e6c4c66199
commit
dcb840f290
10 changed files with 24 additions and 18 deletions
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@ -65,6 +65,8 @@ text.none=<none>
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text.close=Close
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text.quit=Quit
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text.maps=Maps
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text.continue=Continue
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text.nextmission=Next Mission
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text.maps.none=[LIGHT_GRAY]No maps found!
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text.about.button=About
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text.name=Name:
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@ -29,7 +29,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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range = 40f;
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weapon = Weapons.chainBlaster;
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health = 70;
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health = 90;
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}};
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titan = new UnitType("titan", Titan.class, Titan::new){{
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@ -38,7 +38,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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range = 10f;
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weapon = Weapons.chainBlaster;
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health = 260;
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health = 280;
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}};
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interceptor = new UnitType("interceptor", Interceptor.class, Interceptor::new){{
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@ -35,7 +35,7 @@ public class Weapons implements ContentList{
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chainBlaster = new Weapon("chain-blaster"){{
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length = 1.5f;
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reload = 30f;
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reload = 28f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
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@ -16,7 +16,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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public void load(){
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dronePad = new UnitPad("drone-pad"){{
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type = UnitTypes.drone;
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produceTime = 4000;
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produceTime = 4300;
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size = 2;
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consumes.power(0.08f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
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@ -32,7 +32,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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interceptorPad = new UnitPad("interceptor-pad"){{
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type = UnitTypes.interceptor;
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produceTime = 1700;
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produceTime = 1900;
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size = 2;
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consumes.power(0.1f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10)});
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@ -40,7 +40,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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monsoonPad = new UnitPad("monsoon-pad"){{
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type = UnitTypes.monsoon;
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produceTime = 3300;
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produceTime = 3600;
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size = 3;
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consumes.power(0.2f);
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shadow = "shadow-round-3";
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@ -49,15 +49,15 @@ public class UnitBlocks extends BlockList implements ContentList{
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daggerPad = new UnitPad("dagger-pad"){{
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type = UnitTypes.dagger;
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produceTime = 700;
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produceTime = 1800;
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size = 2;
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consumes.power(0.05f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 5), new ItemStack(Items.tungsten, 10)});
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.tungsten, 15)});
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}};
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titanPad = new UnitPad("titan-pad"){{
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type = UnitTypes.titan;
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produceTime = 2300;
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produceTime = 3700;
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size = 3;
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consumes.power(0.15f);
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shadow = "shadow-round-3";
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@ -607,7 +607,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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movement.setZero();
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}
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velocity.add(movement);
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velocity.add(movement.scl(Timers.delta()));
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if(velocity.len() <= 0.2f){
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rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
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@ -3,7 +3,7 @@ package io.anuke.mindustry.game;
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import io.anuke.ucore.util.Bundles;
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public enum Difficulty{
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easy(2f, 1.5f),
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easy(1.2f, 1.5f),
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normal(1f, 1f),
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hard(0.5f, 0.75f),
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insane(0.25f, 0.5f);
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@ -565,9 +565,8 @@ public class MobileInput extends InputHandler implements GestureListener{
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//add to selection queue if it's a valid BREAK position
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cursor = cursor.target();
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selection.add(new PlaceRequest(cursor.worldx(), cursor.worldy()));
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}else if(!tileTapped(cursor.target()) && !canTapPlayer(worldx, worldy)){
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tryBeginMine(cursor);
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}else{ //else, try and carry units
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}else if(!tileTapped(cursor.target()) && !canTapPlayer(worldx, worldy) && !tryBeginMine(cursor)){
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//else, try and carry units
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if(player.getCarry() != null){
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player.dropCarry(); //drop off unit
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}else{
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@ -15,9 +15,14 @@ public class MissionDialog extends FloatingDialog{
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buttons().clear();
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content().clear();
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addCloseButton();
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buttons().addButton("$text.nextmission", () -> {
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hide();
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Vars.ui.paused.runExitSave();
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Vars.ui.sectors.show();
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}).size(190f, 64f);
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buttons().addButton("$text.continue", this::hide).size(190f, 64f);
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buttons().addButton("$text.quit", () -> Vars.ui.paused.runExitSave()).size(190f, 64f);
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content().add(Bundles.format("text.mission.complete.body", sector.x, sector.y)).pad(10);
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show();
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}
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@ -43,7 +43,7 @@ public class PausedDialog extends FloatingDialog{
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if(!Net.active()) state.set(State.paused);
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});
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content().table(t -> missionTable = t);
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content().table(t -> missionTable = t).colspan(mobile ? 3 : 1);
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content().row();
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if(!mobile){
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@ -38,7 +38,7 @@ import java.io.DataOutputStream;
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import java.io.IOException;
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public class UnitPad extends Block{
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protected float gracePeriodMultiplier = 20f;
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protected float gracePeriodMultiplier = 16f;
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protected float speedupTime = 60f * 60f * 16;
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protected UnitType type;
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