New basic water sprite
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Before Width: | Height: | Size: 75 B After Width: | Height: | Size: 1 KiB |
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Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 992 B |
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Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 1 KiB |
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Before Width: | Height: | Size: 100 B After Width: | Height: | Size: 990 B |
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Before Width: | Height: | Size: 75 B After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites_replacement/blocks/environment/water.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets/maps/ruinousShores.mmap
Normal file
14
core/assets/shaders/cache.vertex
Normal file
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@ -0,0 +1,14 @@
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord0;
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uniform mat4 u_projectionViewMatrix;
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varying vec4 v_color;
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varying vec2 v_texCoords;
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void main()
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{
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v_color = a_color;
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v_color.a = v_color.a * (255.0/254.0);
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v_texCoords = a_texCoord0;
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gl_Position = u_projectionViewMatrix * a_position;
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}
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@ -1,90 +1,18 @@
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#ifdef GL_ES
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precision highp float;
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precision mediump int;
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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uniform float u_time;
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uniform vec2 camerapos;
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uniform vec2 screensize;
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uniform float time;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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float round(float num, float f){
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return float(int(num / f)) * f;
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float round(float f, float v){
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return float(int(f / v)) * v;
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}
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vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
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float snoise(vec2 v){
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const vec4 C = vec4(0.211324865405187, 0.366025403784439,
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-0.577350269189626, 0.024390243902439);
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vec2 i = floor(v + dot(v, C.yy) );
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vec2 x0 = v - i + dot(i, C.xx);
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vec2 i1;
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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vec4 x12 = x0.xyxy + C.xxzz;
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x12.xy -= i1;
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i = mod(i, 289.0);
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vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
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+ i.x + vec3(0.0, i1.x, 1.0 ));
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
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dot(x12.zw,x12.zw)), 0.0);
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m = m*m ;
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m = m*m ;
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vec3 x = 2.0 * fract(p * C.www) - 1.0;
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vec3 h = abs(x) - 0.5;
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vec3 ox = floor(x + 0.5);
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vec3 a0 = x - ox;
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m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
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vec3 g;
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g.x = a0.x * x0.x + h.x * x0.y;
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g.yz = a0.yz * x12.xz + h.yz * x12.yw;
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return 130.0 * dot(m, g);
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}
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void main() {
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vec2 c = v_texCoord.xy;
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vec4 color = texture2D(u_texture, c) * v_color;
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vec2 v = vec2(1.0/screensize.x, 1.0/screensize.y);
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ivec2 icoords = ivec2(int(c.x / v.x + camerapos.x), int(c.y / v.y + camerapos.y));
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vec2 coords = vec2(float(icoords.x), float(icoords.y));
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float stime = time / 5.0;
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float mscl = 30.0;
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float mth = 5.0;
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//if there's something actually there
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if(color.r > 0.01){
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vec4 old = color;
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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color.a = 1.0;
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if(color.r < 0.01){
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color = old;
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}
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float n1 = snoise(coords / 40.0 + vec2(time) / 200.0);
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float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
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float r = (n1 + n2) * 3.0;
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if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
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sin(stime / 20.0 + coords.y/3.0) * 1.0 +
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sin(stime / 10.0 + coords.y/2.0) * 2.0 +
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sin(stime / 7.0 + coords.y/1.0) * 0.5 +
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sin(coords.x + coords.y) +
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sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
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color *= 1.2;
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color.a = 1.0;
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}
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}
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gl_FragColor = color;
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}
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void main(){
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vec2 r = v_texCoords.xy;
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vec4 c = v_color * texture2D(u_texture, v_texCoords.xy);
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gl_FragColor = c * vec4(vec3(round(1.0 + sin((r.x + r.y) * 404.0 + u_time / 20.0) / 10.0, 0.05)), 1.0);
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}
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Before Width: | Height: | Size: 975 KiB After Width: | Height: | Size: 980 KiB |
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@ -107,7 +107,7 @@ public class Blocks implements ContentList{
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}
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deepwater = new Floor("deepwater"){{
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liquidColor = Color.valueOf("546bb3");
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liquidColor = Color.valueOf("4d5ca4");
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speedMultiplier = 0.2f;
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variants = 0;
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liquidDrop = Liquids.water;
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@ -120,7 +120,7 @@ public class Blocks implements ContentList{
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}};
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water = new Floor("water"){{
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liquidColor = Color.valueOf("546bb3");
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liquidColor = Color.valueOf("596ab8");
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speedMultiplier = 0.5f;
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variants = 0;
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status = StatusEffects.wet;
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@ -165,25 +165,25 @@ public class Blocks implements ContentList{
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playerUnmineable = true;
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}};
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holostone = new Floor("holostone"){{
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hasOres = true;
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edgeStyle = "blocky";
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}};
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iceSnow = new Floor("ice-snow"){{
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variants = 3;
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}};
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snow = new Floor("snow"){{
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minimapColor = Color.valueOf("c2d1d2");
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}};
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ice = new Floor("ice"){{
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dragMultiplier = 0.2f;
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speedMultiplier = 0.4f;
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minimapColor = Color.valueOf("b8eef8");
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}};
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holostone = new Floor("holostone"){{
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hasOres = true;
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edgeStyle = "blocky";
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}};
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snow = new Floor("snow"){{
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minimapColor = Color.valueOf("c2d1d2");
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}};
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grass = new Floor("grass"){{
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hasOres = true;
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minimapColor = Color.valueOf("549d5b");
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@ -776,7 +776,7 @@ public class Blocks implements ContentList{
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blastDrill = new Drill("blast-drill"){{
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requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 60));
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drillTime = 120;
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drillTime = 200;
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size = 3;
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drawRim = true;
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hasPower = true;
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@ -792,7 +792,7 @@ public class Blocks implements ContentList{
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plasmaDrill = new Drill("plasma-drill"){{
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heatColor = Color.valueOf("ff461b");
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drillTime = 100;
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drillTime = 150;
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size = 4;
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hasLiquids = true;
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hasPower = true;
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@ -117,7 +117,7 @@ public class Fx implements ContentList{
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});
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unitLand = new GroundEffect(30, e -> {
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Draw.color(Palette.lightishGray, e.color, e.rotation);
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Draw.color(Tmp.c1.set(e.color).mul(1.1f));
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Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
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});
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@ -1067,7 +1067,7 @@ public class Fx implements ContentList{
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Draw.reset();
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});
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ripple = new GroundEffect(false, 30, e -> {
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Draw.color(Tmp.c1.set(e.color).shiftValue(0.1f));
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Draw.color(Tmp.c1.set(e.color).mul(1.2f));
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Lines.stroke(e.fout() + 0.4f);
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Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
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Draw.reset();
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@ -10,7 +10,7 @@ public class Liquids implements ContentList{
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@Override
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public void load(){
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water = new Liquid("water", Color.valueOf("486acd")){{
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water = new Liquid("water", Color.valueOf("596ab8")){{
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heatCapacity = 0.4f;
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tier = 0;
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effect = StatusEffects.wet;
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@ -168,7 +168,7 @@ public class Zones implements ContentList{
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}};
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("groundZero", 1)){{ //TODO implement
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores")){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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@ -516,7 +516,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
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if(mech.shake > 1f){
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Effects.shake(mech.shake, mech.shake, this);
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}
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Effects.effect(Fx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().minimapColor : tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
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}
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mech.onLand(this);
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achievedFlight = false;
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@ -3,6 +3,13 @@ package io.anuke.mindustry.graphics;
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//TODO implement effects again
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public enum CacheLayer{
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water{
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public void begin(){
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//Draw.shader(Shaders.water);
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}
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public void end(){
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//Draw.shader();
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}
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},
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lava{
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},
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@ -11,8 +18,7 @@ public enum CacheLayer{
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space{
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},
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normal,
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walls{ //TODO implement walls
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};
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walls;
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public void begin(){
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@ -124,6 +124,8 @@ public class FloorRenderer{
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int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
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int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
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SpriteBatch batch = Core.batch;
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Core.batch = cbatch;
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layer.begin();
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for(int x = -crangex; x <= crangex; x++){
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@ -142,6 +144,7 @@ public class FloorRenderer{
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}
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layer.end();
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Core.batch = batch;
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}
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private void cacheChunk(int cx, int cy){
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@ -207,7 +207,7 @@ public class Shaders{
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public static class SurfaceShader extends LoadShader{
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public SurfaceShader(String frag){
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super(frag, "default");
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super(frag, "cache");
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}
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@Override
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@ -217,7 +217,7 @@ public class Shaders{
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Core.camera.position.y - Core.camera.height / 2 );
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setUniformf("screensize", Core.camera.width,
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Core.camera.height );
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setUniformf("time", Time.time());
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setUniformf("u_time", Time.time());
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}
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}
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@ -155,6 +155,7 @@ public class HudFragment extends Fragment{
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});
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parent.fill(t -> {
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t.touchable(Touchable.disabled);
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t.visible(() -> !state.is(State.menu));
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t.table("flat", c -> c.add("$nearpoint")
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.update(l -> l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))))
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@ -133,7 +133,7 @@ public class Floor extends Block{
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}
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protected boolean doEdge(Floor other){
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return (other.id < id || edges == null) && other.edgeOnto(this);
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return (other.id > id || edges == null) && other.edgeOnto(this);
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}
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protected boolean edgeOnto(Floor other){
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