less instant disconnect, more broken multiplayer

This commit is contained in:
Anuken 2020-06-23 21:07:20 -04:00
parent d095008e7c
commit db2f61ec29
3 changed files with 8 additions and 3 deletions

View file

@ -633,7 +633,10 @@ public class NetServer implements ApplicationListener{
}
//reset player to previous synced position so it gets interpolated
unit.set(prevx, prevy);
//the server does not interpolate
if(!headless){
unit.set(prevx, prevy);
}
//write sync data to the buffer
fbuffer.limit(20);

View file

@ -127,12 +127,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
public void afterSync(){
//set up type info after reading
setStats(this.type);
controller.unit(this);
}
@Override
public void afterRead(){
//set up type info after reading
setStats(this.type);
afterSync();
}
@Override

View file

@ -49,6 +49,8 @@ public class AIController implements UnitController{
@Override
public void unit(Unitc unit){
if(this.unit == unit) return;
this.unit = unit;
init();
}