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it never ends
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111 changed files with 1327 additions and 1644 deletions
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@ -17,7 +17,6 @@ import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.entities.effect.*;
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import mindustry.gen.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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@ -67,6 +66,34 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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//methods to override
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@Remote(called = Loc.server, unreliable = true)
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public static <T extends Posc & Itemsc> void transferItemEffect(Item item, float x, float y, T to){
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if(to == null) return;
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createItemTransfer(item, x, y, to, null);
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}
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@Remote(called = Loc.server, unreliable = true)
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public static <T extends Posc & Itemsc> void transferItemToUnit(Item item, float x, float y, T to){
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if(to == null) return;
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createItemTransfer(item, x, y, to, () -> to.addItem(item));
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}
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@Remote(called = Loc.server, unreliable = true)
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public static void transferItemTo(Item item, int amount, float x, float y, Tile tile){
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if(tile == null || tile.entity == null || tile.entity.items() == null) return;
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for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
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Time.run(i * 3, () -> createItemTransfer(item, x, y, tile, () -> {}));
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}
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tile.entity.items().add(item, amount);
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}
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public static void createItemTransfer(Item item, float x, float y, Position to, Runnable done){
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Fx.itemTransfer.at(x, y, 0, item.color, to);
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if(done != null){
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Time.run(Fx.itemTransfer.lifetime, done);
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}
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}
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@Remote(variants = Variant.one)
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public static void removeQueueBlock(int x, int y, boolean breaking){
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player.removeRequest(x, y, breaking);
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@ -1052,7 +1079,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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if(target == null){
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isShooting = false;
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if(Core.settings.getBool("autotarget")){
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target = Units.closestTarget(team, x, y, mech.range, u -> u.team() != Team.derelict, u -> u.getTeam() != Team.derelict);
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target = Units.closestTarget(team, x, y, mech.range, u -> u.team() != Team.derelict, u -> u.team() != Team.derelict);
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if(mech.canHeal && target == null){
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target = Geometry.findClosest(x, y, indexer.getDamaged(Team.sharded));
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