New Unit Select (#3672)

* New Unit Select

* Fix

* Facepalm

* Code Fix

* Texture Fix
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VozDuh 2021-01-19 23:42:33 +03:00 committed by GitHub
parent 52e47a28c4
commit da8ea84397
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2 changed files with 7 additions and 2 deletions

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@ -16,6 +16,7 @@ import mindustry.world.*;
import static mindustry.Vars.*;
public class OverlayRenderer{
private static final TextureRegion arrowRegion = Core.atlas.find("select-arrow");
private static final float indicatorLength = 14f;
private static final float spawnerMargin = tilesize*11f;
private static final Rect rect = new Rect();
@ -88,8 +89,12 @@ public class OverlayRenderer{
Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
}
Lines.stroke(unitFade);
Lines.square(select.x, select.y, select.hitSize() * 1.5f, Time.time * 2f);
for(int i = 0; i < 4; i++){
float rot = i * 90f + 45f + (-Time.time / 3f) % 360f;
float length = select.hitSize() * 1.5f + (unitFade * 2.5f);
Draw.rect(arrowRegion, select.x + Angles.trnsx(rot, length), select.y + Angles.trnsy(rot, length), length / 1.9f, length / 1.9f, rot - 135f);
}
Draw.reset();
}