Wall generation

This commit is contained in:
Anuken 2020-02-17 20:33:01 -05:00
parent e215772f30
commit da2cc292c3
18 changed files with 123 additions and 40 deletions

View file

@ -388,14 +388,14 @@ public class ApplicationTests{
Tiles tiles = world.resize(256*2 + 20, 10);
world.beginMapLoad();
for(int x = 0; x < tiles.width(); x++){
for(int y = 0; y < tiles.height(); y++){
for(int x = 0; x < tiles.width; x++){
for(int y = 0; y < tiles.height; y++){
tiles.set(x, y, new Tile(x, y, Blocks.stone, Blocks.air, Blocks.air));
}
}
int i = 0;
for(int x = 5; x < tiles.width() && i < content.blocks().size; ){
for(int x = 5; x < tiles.width && i < content.blocks().size; ){
Block block = content.block(i++);
if(block.isBuildable()){
x += block.size;
@ -405,8 +405,8 @@ public class ApplicationTests{
}
world.endMapLoad();
for(int x = 0; x < tiles.width(); x++){
for(int y = 0; y < tiles.height(); y++){
for(int x = 0; x < tiles.width; x++){
for(int y = 0; y < tiles.height; y++){
Tile tile = world.rawTile(x, y);
if(tile.entity != null){
try{