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Fixed liquid floors under walls counting towards resource list
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2 changed files with 1 additions and 1 deletions
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@ -319,7 +319,7 @@ public class World{
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if(tile.floor().itemDrop != null && tile.block() == Blocks.air) content.add(tile.floor().itemDrop);
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if(tile.overlay().itemDrop != null && tile.block() == Blocks.air) content.add(tile.overlay().itemDrop);
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if(tile.wallDrop() != null) content.add(tile.wallDrop());
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if(liquid != null) content.add(liquid);
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if(liquid != null && tile.block() == Blocks.air) content.add(liquid);
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}
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state.rules.limitMapArea = border;
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