Fixed liquid floors under walls counting towards resource list

This commit is contained in:
Anuken 2026-05-01 00:42:36 -04:00
parent 92f09adbe3
commit d9cf2cf8bc
2 changed files with 1 additions and 1 deletions

View file

@ -319,7 +319,7 @@ public class World{
if(tile.floor().itemDrop != null && tile.block() == Blocks.air) content.add(tile.floor().itemDrop);
if(tile.overlay().itemDrop != null && tile.block() == Blocks.air) content.add(tile.overlay().itemDrop);
if(tile.wallDrop() != null) content.add(tile.wallDrop());
if(liquid != null) content.add(liquid);
if(liquid != null && tile.block() == Blocks.air) content.add(liquid);
}
state.rules.limitMapArea = border;