Small sprite tweaks & bugfixes
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 647 KiB After Width: | Height: | Size: 647 KiB |
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Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 186 KiB |
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Before Width: | Height: | Size: 2.1 MiB After Width: | Height: | Size: 2.1 MiB |
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Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 187 KiB |
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@ -1066,6 +1066,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 3.3f;
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immunities = ObjectSet.with(StatusEffects.wet);
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trailLength = 20;
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rotateShooting = false;
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armor = 2f;
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@ -1121,6 +1122,7 @@ public class UnitTypes implements ContentList{
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trailX = 5.5f;
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trailY = -4f;
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trailScl = 1.9f;
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rotateShooting = false;
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abilities.add(new StatusFieldAbility(StatusEffects.overclock, 60f * 6, 60f * 6f, 60f));
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@ -1157,6 +1159,7 @@ public class UnitTypes implements ContentList{
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hitsize = 14f;
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armor = 6f;
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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trailLength = 22;
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trailX = 7f;
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@ -48,7 +48,7 @@ public class DesktopInput extends InputHandler{
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@Override
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public void buildUI(Group group){
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group.fill(t -> {
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t.visible(() -> Core.settings.getBool("hints") && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
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t.visible(() -> Core.settings.getBool("hints") && ui.hudfrag.shown() && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
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t.bottom();
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t.table(Styles.black6, b -> {
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b.defaults().left();
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@ -20,6 +20,7 @@ public class LogicDialog extends BaseDialog{
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clearChildren();
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canvas = new LCanvas();
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shouldPause = true;
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addCloseButton();
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buttons.getCells().first().width(170f);
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