Tutorial removed / Logic block group

This commit is contained in:
Anuken 2020-11-15 12:52:29 -05:00
parent 1959ada854
commit d53b074760
10 changed files with 11 additions and 82 deletions

View file

@ -20,7 +20,7 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore!
copied = Copied.
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is unfinished[]\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = This part of the game isn't ready yet
load.sound = Sounds
@ -1252,7 +1252,7 @@ item.coal.description = Used for fuel and refined material production.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
item.thorium.description = Used in durable structures and as nuclear fuel.
item.scrap.description = Melted down and refined into other materials.
item.scrap.description = Used in Melters and Pulverizers for refining into other materials.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.

View file

@ -356,64 +356,6 @@ public class Control implements ApplicationListener, Loadable{
});
}
public void playTutorial(){
ui.showInfo("@indev.notready");
//TODO implement
//ui.showInfo("death");
/*
Zone zone = Zones.groundZero;
ui.loadAnd(() -> {
logic.reset();
net.reset();
world.beginMapLoad();
world.resize(zone.generator.width, zone.generator.height);
zone.generator.generate(world.tiles);
Tile coreb = null;
out:
for(int x = 0; x < world.width(); x++){
for(int y = 0; y < world.height(); y++){
if(world.rawTile(x, y).block() instanceof CoreBlock){
coreb = world.rawTile(x, y);
break out;
}
}
}
Geometry.circle(coreb.x, coreb.y, 10, (cx, cy) -> {
Tile tile = world.ltile(cx, cy);
if(tile != null && tile.team() == state.rules.defaultTeam && !(tile.block() instanceof CoreBlock)){
tile.remove();
}
});
Geometry.circle(coreb.x, coreb.y, 5, (cx, cy) -> world.tile(cx, cy).clearOverlay());
world.endMapLoad();
zone.rules.get(state.rules);
//TODO assign zone!!
//state.rules.zone = zone;
for(Building core : state.teams.playerCores()){
for(ItemStack stack : zone.getStartingItems()){
core.items.add(stack.item, stack.amount);
}
}
Building core = state.teams.playerCores().first();
core.items.clear();
logic.play();
state.rules.waveTimer = false;
state.rules.waveSpacing = 60f * 30;
state.rules.buildCostMultiplier = 0.3f;
state.rules.tutorial = true;
Events.fire(Trigger.newGame);
});*/
}
public boolean isHighScore(){
return hiscore;
}
@ -467,12 +409,6 @@ public class Control implements ApplicationListener, Loadable{
}));
}
//play tutorial on start
//TODO no tutorial right now
if(!settings.getBool("playedtutorial", false)){
//Core.app.post(() -> Core.app.post(this::playTutorial));
}
//display UI scale changed dialog
if(Core.settings.getBool("uiscalechanged", false)){
Core.app.post(() -> Core.app.post(() -> {

View file

@ -341,19 +341,6 @@ public class SettingsMenuDialog extends SettingsDialog{
}
}
game.pref(new Setting(){
@Override
public void add(SettingsTable table){
table.button("@tutorial.retake", () -> {
hide();
control.playTutorial();
}).size(220f, 60f).pad(6).left();
table.add();
table.row();
hide();
}
});
graphics.sliderPref("uiscale", 100, 25, 300, 25, s -> {
if(ui.settings != null){
Core.settings.put("uiscalechanged", true);

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@ -168,8 +168,7 @@ public class MenuFragment extends Fragment{
new Buttoni("@campaign", Icon.play, () -> checkPlay(ui.planet::show)),
new Buttoni("@joingame", Icon.add, () -> checkPlay(ui.join::show)),
new Buttoni("@customgame", Icon.terrain, () -> checkPlay(ui.custom::show)),
new Buttoni("@loadgame", Icon.download, () -> checkPlay(ui.load::show)),
new Buttoni("@tutorial", Icon.info, () -> checkPlay(control::playTutorial))
new Buttoni("@loadgame", Icon.download, () -> checkPlay(ui.load::show))
),
new Buttoni("@editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new Buttoni("@workshop", Icon.book, platform::openWorkshop) : null,
new Buttoni("@mods", Icon.book, ui.mods::show),

View file

@ -36,6 +36,7 @@ public class LogicBlock extends Block{
update = true;
solid = true;
configurable = true;
group = BlockGroup.logic;
config(byte[].class, (LogicBuild build, byte[] data) -> build.readCompressed(data, true));

View file

@ -34,6 +34,7 @@ public class LogicDisplay extends Block{
super(name);
update = true;
solid = true;
group = BlockGroup.logic;
}
@Override

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@ -12,6 +12,7 @@ public class MemoryBlock extends Block{
super(name);
destructible = true;
solid = true;
group = BlockGroup.logic;
}
@Override

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@ -14,6 +14,7 @@ import mindustry.gen.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
import mindustry.world.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@ -27,6 +28,7 @@ public class MessageBlock extends Block{
configurable = true;
solid = true;
destructible = true;
group = BlockGroup.logic;
config(String.class, (MessageBuild tile, String text) -> {
if(text.length() > maxTextLength){

View file

@ -5,6 +5,7 @@ import arc.util.io.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.meta.*;
public class SwitchBlock extends Block{
public @Load("@-on") TextureRegion onRegion;
@ -15,6 +16,7 @@ public class SwitchBlock extends Block{
update = true;
drawDisabled = false;
autoResetEnabled = false;
group = BlockGroup.logic;
config(Boolean.class, (SwitchBuild entity, Boolean b) -> entity.enabled = b);
}

View file

@ -1,5 +1,5 @@
package mindustry.world.meta;
public enum BlockGroup{
none, walls, turrets, transportation, power, liquids, drills, storage, units
none, walls, turrets, transportation, power, liquids, drills, storage, units, logic
}