Splitting UI atlas
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Before Width: | Height: | Size: 8.9 KiB |
8
core/assets-raw/sprites/ui/pack.json
Normal file
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@ -0,0 +1,8 @@
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{
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duplicatePadding: true,
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combineSubdirectories: true,
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flattenPaths: true,
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maxWidth: 2048,
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maxHeight: 2048,
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fast: true
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}
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8
core/assets-raw/sprites/ui/pack_fallback.json
Normal file
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@ -0,0 +1,8 @@
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{
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duplicatePadding: true,
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combineSubdirectories: true,
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flattenPaths: true,
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maxWidth: 1024,
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maxHeight: 1024,
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fast: true
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}
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Before Width: | Height: | Size: 1,019 KiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 37 KiB |
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Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 276 KiB |
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Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 254 KiB |
BIN
core/assets/sprites/sprites5.png
Normal file
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After Width: | Height: | Size: 58 KiB |
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@ -2,12 +2,9 @@ package io.anuke.mindustry;
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import io.anuke.arc.*;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.SpriteBatch;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Time;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.EventType.GameLoadEvent;
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import io.anuke.mindustry.io.BundleLoader;
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@ -64,12 +61,12 @@ public class Mindustry extends ApplicationCore{
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Core.graphics.clear(Color.BLACK);
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Draw.proj().setOrtho(0, 0, Core.graphics.getWidth(), Core.graphics.getHeight());
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Texture icon = new Texture("sprites/logotext.png");
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float width = Math.min(Core.graphics.getWidth() - 10f, icon.getWidth());
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Draw.rect(Draw.wrap(icon), Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, width, (float)icon.getHeight() / icon.getWidth() * width);
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Draw.flush();
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//Texture icon = new Texture("sprites/logotext.png");
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//float width = Math.min(Core.graphics.getWidth() - 10f, icon.getWidth());
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//Draw.rect(Draw.wrap(icon), Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, width, (float)icon.getHeight() / icon.getWidth() * width);
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//Draw.flush();
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icon.dispose();
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//icon.dispose();
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}
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}
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@ -264,7 +264,7 @@ task tileImages(){
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}
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}
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task pack(){
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task pack(dependsOn: classes){
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doLast{
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//cleanup old sprites
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@ -281,7 +281,6 @@ task pack(){
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//run generation task; generate all needed sprites
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file(genFolder).mkdirs()
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javaexec{
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main = "io.anuke.mindustry.ImagePacker"
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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