diff --git a/core/assets/shaders/slag.frag b/core/assets/shaders/slag.frag index c038baf292..2750d32ecd 100755 --- a/core/assets/shaders/slag.frag +++ b/core/assets/shaders/slag.frag @@ -18,7 +18,7 @@ void main(){ vec2 c = v_texCoords.xy; vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y); - float btime = u_time / 4000.0; + float btime = u_time / 5000.0; float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0; vec4 color = texture2D(u_texture, c); diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index 386db5d9f1..9874f66516 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -1823,6 +1823,7 @@ public class UnitTypes implements ContentList{ shotDelay = 7f; x = y = shootX = shootY = 0f; shootSound = Sounds.mineDeploy; + rotateSpeed = 180f; bullet = new BasicBulletType(){{ sprite = "mine-bullet"; @@ -1840,7 +1841,6 @@ public class UnitTypes implements ContentList{ hitSound = Sounds.plasmaboom; - shootCone = 360f; ejectEffect = Fx.none; hitSize = 22f;