Re-added tap event for servers

This commit is contained in:
Anuken 2020-09-30 15:01:46 -04:00
parent 059c729a2c
commit d07c74b60f
5 changed files with 30 additions and 2 deletions

View file

@ -108,7 +108,6 @@ importPackage(Packages.mindustry.world.draw)
importPackage(Packages.mindustry.world.meta)
importPackage(Packages.mindustry.world.meta.values)
importPackage(Packages.mindustry.world.modules)
importPackage(Packages.mindustry.world.producers)
const PlayerIpUnbanEvent = Packages.mindustry.game.EventType.PlayerIpUnbanEvent
const PlayerIpBanEvent = Packages.mindustry.game.EventType.PlayerIpBanEvent
const PlayerUnbanEvent = Packages.mindustry.game.EventType.PlayerUnbanEvent
@ -118,6 +117,7 @@ const PlayerConnect = Packages.mindustry.game.EventType.PlayerConnect
const PlayerJoin = Packages.mindustry.game.EventType.PlayerJoin
const UnitChangeEvent = Packages.mindustry.game.EventType.UnitChangeEvent
const UnitCreateEvent = Packages.mindustry.game.EventType.UnitCreateEvent
const UnitDrownEvent = Packages.mindustry.game.EventType.UnitDrownEvent
const UnitDestroyEvent = Packages.mindustry.game.EventType.UnitDestroyEvent
const BlockDestroyEvent = Packages.mindustry.game.EventType.BlockDestroyEvent
const BuildSelectEvent = Packages.mindustry.game.EventType.BuildSelectEvent
@ -128,6 +128,7 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
const TapEvent = Packages.mindustry.game.EventType.TapEvent
const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
const WithdrawEvent = Packages.mindustry.game.EventType.WithdrawEvent

View file

@ -148,7 +148,7 @@ public class EventType{
}
}
/** Called when the configures sets a specific block. */
/** Called when the player configures a specific building. */
public static class ConfigEvent{
public final Building tile;
public final Player player;
@ -161,6 +161,17 @@ public class EventType{
}
}
/** Called when a player taps any tile. */
public static class TapEvent{
public final Player player;
public final Tile tile;
public TapEvent(Player player, Tile tile){
this.tile = tile;
this.player = player;
}
}
public static class GameOverEvent{
public final Team winner;

View file

@ -459,6 +459,10 @@ public class DesktopInput extends InputHandler{
}
if(Core.input.keyTap(Binding.select) && !Core.scene.hasMouse()){
if(selected != null){
Call.tileTap(player, selected);
}
BuildPlan req = getRequest(cursorX, cursorY);
if(Core.input.keyDown(Binding.break_block)){

View file

@ -274,6 +274,15 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Core.app.post(() -> Events.fire(new ConfigEvent(tile, player, value)));
}
//only useful for servers or local mods, and is not replicated across clients
//uses unreliable packets due to high frequency
@Remote(targets = Loc.both, called = Loc.both, unreliable = true)
public static void tileTap(@Nullable Player player, Tile tile){
if(tile == null) return;
Events.fire(new TapEvent(player, tile));
}
@Remote(targets = Loc.both, called = Loc.both, forward = true)
public static void unitControl(Player player, @Nullable Unit unit){
if(player == null) return;

View file

@ -558,6 +558,9 @@ public class MobileInput extends InputHandler implements GestureListener{
//ignore off-screen taps
if(cursor == null || Core.scene.hasMouse(x, y)) return false;
Call.tileTap(player, cursor);
Tile linked = cursor.build == null ? cursor : cursor.build.tile;
if(!player.dead()){