Misc map creation utilities

This commit is contained in:
Anuken 2022-01-21 16:32:35 -05:00
parent 025dac226c
commit cfb01063c0
13 changed files with 105 additions and 36 deletions

View file

@ -395,6 +395,7 @@ waves.title = Waves
waves.remove = Remove
waves.every = every
waves.waves = wave(s)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = to
@ -510,6 +511,7 @@ filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block

View file

@ -187,7 +187,7 @@ public class WaveSpawner{
return spawning && !net.client();
}
private void reset(){
public void reset(){
spawning = false;
spawns.clear();

View file

@ -3387,7 +3387,7 @@ public class Blocks{
//TODO requirements
tankAssembler = new UnitAssembler("tank-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 200, Items.tungsten, 500));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 10f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
consumes.power(2f);
@ -3399,7 +3399,7 @@ public class Blocks{
//TODO requirements
shipAssembler = new UnitAssembler("ship-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 200, Items.tungsten, 500));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.quell, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.plasmaBore, 2)));
consumes.power(2f);
@ -3412,7 +3412,7 @@ public class Blocks{
//TODO requirements
mechAssembler = new UnitAssembler("mech-assembler"){{
requirements(Category.units, with(Items.graphite, 10));
requirements(Category.units, with(Items.graphite, 600, Items.carbide, 600, Items.oxide, 200, Items.tungsten, 500));
size = 5;
plans.add(new AssemblerUnitPlan(UnitTypes.bulwark, 60f * 4f, BlockStack.list(Blocks.tungstenWallLarge, 5, Blocks.duct, 2)));
consumes.power(2f);

View file

@ -1,6 +1,5 @@
package mindustry.content;
import mindustry.ctype.*;
import mindustry.type.*;
import static mindustry.content.Planets.*;
@ -11,7 +10,10 @@ public class SectorPresets{
craters, biomassFacility, frozenForest, ruinousShores, windsweptIslands, stainedMountains, tarFields,
fungalPass, extractionOutpost, saltFlats, overgrowth,
impact0078, desolateRift, nuclearComplex, planetaryTerminal,
coastline, navalFortress;
coastline, navalFortress,
onset
;
public static void load(){
//region serpulo
@ -108,5 +110,15 @@ public class SectorPresets{
}};
//endregion
//region erekir
/*
onset = new SectorPreset("onset", erekir, 15){{
addStartingItems = true;
captureWave = 10;
difficulty = 1;
}};*/
//endreigon
}
}

View file

@ -11,6 +11,7 @@ import arc.scene.ui.TextField.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.gen.*;
@ -36,12 +37,16 @@ public class WaveInfoDialog extends BaseDialog{
private Sort sort = Sort.begin;
private boolean reverseSort = false;
private float updateTimer, updatePeriod = 1f;
private boolean checkedSpawns;
private WaveGraph graph = new WaveGraph();
public WaveInfoDialog(){
super("@waves.title");
shown(this::setup);
shown(() -> {
checkedSpawns = false;
setup();
});
hidden(() -> state.rules.spawns = groups);
addCloseListener();
@ -321,25 +326,66 @@ public class WaveInfoDialog extends BaseDialog{
//spawn positions are clunky and thus experimental for now
if(experimental){
//health fractions are generally not useful
t.table(p -> {
p.stack(new Slider(0f, 1f, 0.01f, false){{
setValue(group.healthFraction);
moved(val -> group.healthFraction = val);
}}, new Label("", Styles.outlineLabel){{
update(() -> setText(Core.bundle.format("waves.health", (int)(group.healthFraction * 100))));
touchable = Touchable.disabled;
setAlignment(Align.center);
setColor(Color.white);
}}).width(300f).height(44f);
}).row();
t.table(a -> {
a.add("spawn at ");
a.add("spawn: ");
a.field(group.spawn == -1 ? "" : Point2.x(group.spawn) + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePositiveInt(text)){
group.spawn = Point2.pack(Strings.parseInt(text), Point2.y(group.spawn));
Log.info(group.spawn);
a.button("", () -> {
if(!checkedSpawns){
//recalculate waves when changed
Vars.spawner.reset();
checkedSpawns = true;
}
}).width(70f);
a.add(",");
BaseDialog dialog = new BaseDialog("Spawn Select");
dialog.cont.pane(p -> {
p.background(Tex.button).margin(10f);
int i = 0;
int cols = 4;
int max = 20;
a.field(group.spawn == -1 ? "" : Point2.y(group.spawn) + "", TextFieldFilter.digitsOnly, text -> {
if(Strings.canParsePositiveInt(text)){
group.spawn = Point2.pack(Point2.x(group.spawn), Strings.parseInt(text));
Log.info(group.spawn);
}
}).width(70f);
}).padBottom(8f).padTop(-8f).row();
if(spawner.getSpawns().size >= max){
p.add("[lightgray](first " + max + ")").colspan(cols).padBottom(4).row();
}
for(var spawn : spawner.getSpawns()){
p.button(spawn.x + ", " + spawn.y, Styles.clearTogglet, () -> {
group.spawn = Point2.pack(spawn.x, spawn.y);
dialog.hide();
}).size(110f, 45f).checked(spawn.pos() == group.spawn);
if(++i % cols == 0){
p.row();
}
//only display first 20 spawns, you don't need to see more.
if(i >= 20){
break;
}
}
if(spawner.getSpawns().isEmpty()){
p.add("[scarlet]no spawns found in map");
}
});
dialog.setFillParent(false);
dialog.addCloseButton();
dialog.show();
}).width(160f).height(36f).get().getLabel().setText(() -> group.spawn == -1 ? "<all>" : Point2.x(group.spawn) + ", " + Point2.y(group.spawn));
}).padBottom(8f).row();
}
}
}).width(340f).pad(8);

View file

@ -12,7 +12,7 @@ public class ClearFilter extends GenerateFilter{
@Override
public FilterOption[] options(){
return new BlockOption[]{
return new FilterOption[]{
new BlockOption("target", () -> target, b -> target = b, anyOptional),
new BlockOption("replacement", () -> replace, b -> replace = b, anyOptional)
};

View file

@ -111,6 +111,10 @@ public abstract class GenerateFilter{
return Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
}
protected float noise(float x, float y, float scl, float mag, float octaves, float persistence){
return Simplex.noise2d(seed, octaves, persistence, 1f / scl, x, y) * mag;
}
protected float rnoise(float x, float y, float scl, float mag){
return Ridged.noise2d(seed + 1, (int)(x), (int)(y), 1f / scl) * mag;
}

View file

@ -7,8 +7,8 @@ import mindustry.world.*;
import static mindustry.maps.filters.FilterOption.*;
public class NoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f;
Block floor = Blocks.stone, block = Blocks.stoneWall, target = Blocks.air;
public float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f, tilt = 0f;
public Block floor = Blocks.stone, block = Blocks.stoneWall, target = Blocks.air;
@Override
public FilterOption[] options(){
@ -17,6 +17,7 @@ public class NoiseFilter extends GenerateFilter{
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new SliderOption("tilt", () -> tilt, f -> tilt = f, -4f, 4f),
new BlockOption("target", () -> target, b -> target = b, anyOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional),
new BlockOption("wall", () -> block, b -> block = b, wallsOptional)
@ -30,7 +31,7 @@ public class NoiseFilter extends GenerateFilter{
@Override
public void apply(GenerateInput in){
float noise = noise(in, scl, 1f, octaves, falloff);
float noise = noise(in.x, in.y + in.x * tilt, scl, 1f, octaves, falloff);
if(noise > threshold && (target == Blocks.air || in.floor == target || in.block == target)){
if(floor != Blocks.air) in.floor = floor;

View file

@ -7,7 +7,7 @@ import mindustry.world.*;
import static mindustry.maps.filters.FilterOption.*;
public class OreFilter extends GenerateFilter{
public float scl = 23, threshold = 0.81f, octaves = 2f, falloff = 0.3f;
public float scl = 23, threshold = 0.81f, octaves = 2f, falloff = 0.3f, tilt = 0f;
public Block ore = Blocks.oreCopper, target = Blocks.air;
@Override
@ -17,6 +17,7 @@ public class OreFilter extends GenerateFilter{
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new SliderOption("tilt", () -> tilt, f -> tilt = f, -4f, 4f),
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly),
new BlockOption("target", () -> target, b -> target = b, oresFloorsOptional)
};
@ -29,7 +30,7 @@ public class OreFilter extends GenerateFilter{
@Override
public void apply(GenerateInput in){
float noise = noise(in, scl, 1f, octaves, falloff);
float noise = noise(in.x, in.y + in.x * tilt, scl, 1f, octaves, falloff);
if(noise > threshold && in.overlay != Blocks.spawn && (target == Blocks.air || in.floor == target || in.overlay == target) && in.floor.asFloor().hasSurface()){
in.overlay = ore;

View file

@ -7,20 +7,22 @@ import mindustry.*;
import mindustry.ai.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.maps.filters.FilterOption.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
import static mindustry.maps.filters.FilterOption.*;
/** Selects X spawns from the spawn pool.*/
public class SpawnPathFilter extends GenerateFilter{
int radius = 3;
public int radius = 3;
public Block block = Blocks.air;
@Override
public FilterOption[] options(){
return new SliderOption[]{
new SliderOption("radius", () -> radius, f -> radius = (int)f, 1, 20).display()
return new FilterOption[]{
new SliderOption("radius", () -> radius, f -> radius = (int)f, 1, 20).display(),
new BlockOption("wall", () -> block, b -> block = b, wallsOnly)
};
}
@ -53,7 +55,7 @@ public class SpawnPathFilter extends GenerateFilter{
if(Structs.inBounds(wx, wy, world.width(), world.height()) && Mathf.within(x, y, radius)){
Tile other = tiles.getn(wx, wy);
if(!other.synthetic()){
other.setBlock(Blocks.air);
other.setBlock(block);
}
}
}

View file

@ -8,7 +8,7 @@ import mindustry.world.*;
import static mindustry.maps.filters.FilterOption.*;
public class TerrainFilter extends GenerateFilter{
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f, tilt = 0f;
Block floor = Blocks.air, block = Blocks.stoneWall;
@Override
@ -20,6 +20,7 @@ public class TerrainFilter extends GenerateFilter{
new SliderOption("circle-scale", () -> circleScl, f -> circleScl = f, 0f, 3f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new SliderOption("tilt", () -> tilt, f -> tilt = f, -4f, 4f),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional),
new BlockOption("wall", () -> block, b -> block = b, wallsOnly)
};
@ -32,7 +33,7 @@ public class TerrainFilter extends GenerateFilter{
@Override
public void apply(GenerateInput in){
float noise = noise(in, scl, magnitude, octaves, falloff) + Mathf.dst((float)in.x / in.width, (float)in.y / in.height, 0.5f, 0.5f) * circleScl;
float noise = noise(in.x, in.y + in.x * tilt, scl, magnitude, octaves, falloff) + Mathf.dst((float)in.x / in.width, (float)in.y / in.height, 0.5f, 0.5f) * circleScl;
if(floor != Blocks.air){
in.floor = floor;

View file

@ -73,7 +73,7 @@ public class UnitAssembler extends PayloadBlock{
@Override
public boolean canPlaceOn(Tile tile, Team team, int rotation){
//overlapping construction areas not allowed.
//overlapping construction areas not allowed; grow by a tiny amount so edges can't overlap either.
Rect rect = getRect(Tmp.r1, tile.worldx() + offset, tile.worldy() + offset, rotation).grow(0.1f);
return !indexer.getFlagged(team, BlockFlag.unitAssembler).contains(b -> getRect(Tmp.r2, b.x, b.y, b.rotation).overlaps(rect));
}

View file

@ -24,4 +24,4 @@ android.useAndroidX=true
#used for slow jitpack builds; TODO see if this actually works
org.gradle.internal.http.socketTimeout=100000
org.gradle.internal.http.connectionTimeout=100000
archash=b139bee16f
archash=35c3b682a1