diff --git a/core/assets/version.properties b/core/assets/version.properties index cedc38472a..ad7d533aa9 100644 --- a/core/assets/version.properties +++ b/core/assets/version.properties @@ -1,7 +1,7 @@ #Autogenerated file. Do not modify. -#Sat Apr 14 13:49:06 EDT 2018 +#Sat Apr 14 20:43:56 EDT 2018 version=release -androidBuildCode=512 +androidBuildCode=513 name=Mindustry code=3.5 build=custom build diff --git a/core/src/io/anuke/mindustry/entities/BulletType.java b/core/src/io/anuke/mindustry/entities/BulletType.java index dca208c352..592854f9b2 100644 --- a/core/src/io/anuke/mindustry/entities/BulletType.java +++ b/core/src/io/anuke/mindustry/entities/BulletType.java @@ -168,8 +168,8 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b) { - Draw.color(Color.LIGHT_GRAY, Color.GRAY, b.fout()); - Lines.stroke(2f - b.fout()); + Draw.color(Color.LIGHT_GRAY, Color.GRAY, b.fin()); + Lines.stroke(2f - b.fin()); Lines.lineAngleCenter(b.x, b.y, b.angle(), 2f); Draw.reset(); } @@ -325,7 +325,7 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b){ - Draw.color(Color.WHITE, lightOrange, b.fin()/2f + 0.25f); + Draw.color(Color.WHITE, lightOrange, b.fout()/2f + 0.25f); Lines.stroke(1.5f); Lines.lineAngle(b.x, b.y, b.angle(), 3f); Draw.reset(); @@ -337,7 +337,7 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b) { - float size = 3f - b.fout()*1f; + float size = 3f - b.fin()*1f; Draw.color(Color.PURPLE, Color.WHITE, 0.8f); Lines.stroke(1f); @@ -356,8 +356,8 @@ public abstract class BulletType extends BaseBulletType{ Draw.color(lightOrange, Color.WHITE, 0.4f); Lines.poly(b.x, b.y, 3, 1.6f, b.angle()); Lines.stroke(1f); - Draw.color(Color.WHITE, lightOrange, b.fout()/2f); - Draw.alpha(b.fout()); + Draw.color(Color.WHITE, lightOrange, b.fin()/2f); + Draw.alpha(b.fin()); Lines.spikes(b.x, b.y, 1.5f, 2f, 6); Draw.reset(); } @@ -408,9 +408,9 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b) { - Draw.color(Color.WHITE, Color.ORANGE, b.fout()); + Draw.color(Color.WHITE, Color.ORANGE, b.fin()); Lines.stroke(2f); - Lines.lineAngleCenter(b.x, b.y, b.angle(), b.fin()*5f); + Lines.lineAngleCenter(b.x, b.y, b.angle(), b.fout()*5f); Draw.reset(); } @@ -436,9 +436,9 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b) { - Draw.color(Color.WHITE, Color.ORANGE, b.fout()); + Draw.color(Color.WHITE, Color.ORANGE, b.fin()); Lines.stroke(1f); - Lines.lineAngleCenter(b.x, b.y, b.angle(), b.fin()*4f); + Lines.lineAngleCenter(b.x, b.y, b.angle(), b.fout()*4f); Draw.reset(); } }, @@ -454,7 +454,7 @@ public abstract class BulletType extends BaseBulletType{ } public void draw(Bullet b) { - float f = b.fin()*1.5f; + float f = b.fout()*1.5f; Draw.color(beam); Draw.rect("circle", b.x, b.y, 6f*f, 6f*f); diff --git a/core/src/io/anuke/mindustry/entities/effect/EMP.java b/core/src/io/anuke/mindustry/entities/effect/EMP.java index b8301e87d6..e7afc7b366 100644 --- a/core/src/io/anuke/mindustry/entities/effect/EMP.java +++ b/core/src/io/anuke/mindustry/entities/effect/EMP.java @@ -77,7 +77,7 @@ public class EMP extends TimedEntity{ drawLine(target.worldx(), target.worldy()); - float rad = 5f*fin(); + float rad = 5f*fout(); Draw.rect("circle", target.worldx(), target.worldy(), rad, rad); } @@ -86,7 +86,7 @@ public class EMP extends TimedEntity{ drawLine(x + tr.x, y + tr.y); } - Lines.stroke(fin()*2f); + Lines.stroke(fout()*2f); Lines.poly(x, y, 34, radius * tilesize); Draw.reset(); @@ -114,7 +114,7 @@ public class EMP extends TimedEntity{ } private void drawLaser(float x, float y, float x2, float y2){ - Lines.stroke(fin() * 2f); + Lines.stroke(fout() * 2f); Lines.line(x, y, x2, y2); } } diff --git a/core/src/io/anuke/mindustry/graphics/Fx.java b/core/src/io/anuke/mindustry/graphics/Fx.java index 8a92890190..f1315889a2 100644 --- a/core/src/io/anuke/mindustry/graphics/Fx.java +++ b/core/src/io/anuke/mindustry/graphics/Fx.java @@ -27,27 +27,27 @@ public class Fx{ public static final Effect generatorexplosion = new Effect(28, 40f, e -> { - Angles.randLenVectors(e.id, 16, 10f + e.fout()*8f, (x, y)->{ - float size = e.fin()*12f + 1f; - Draw.color(Color.WHITE, lightOrange, e.fout()); + Angles.randLenVectors(e.id, 16, 10f + e.fin()*8f, (x, y)->{ + float size = e.fout()*12f + 1f; + Draw.color(Color.WHITE, lightOrange, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); }), reactorsmoke = new Effect(17, e -> { - Angles.randLenVectors(e.id, 4, e.fout()*8f, (x, y)->{ - float size = 1f+e.fin()*5f; - Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fout()); + Angles.randLenVectors(e.id, 4, e.fin()*8f, (x, y)->{ + float size = 1f+e.fout()*5f; + Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); }), nuclearsmoke = new Effect(40, e -> { - Angles.randLenVectors(e.id, 4, e.fout()*13f, (x, y)->{ + Angles.randLenVectors(e.id, 4, e.fin()*13f, (x, y)->{ float size = e.finpow()*4f; - Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fout()); + Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); @@ -55,97 +55,97 @@ public class Fx{ nuclearcloud = new Effect(90, 200f, e -> { Angles.randLenVectors(e.id, 10, e.finpow()*90f, (x, y)->{ - float size = e.fin()*14f; - Draw.color(Color.LIME, Color.GRAY, e.fout()); + float size = e.fout()*14f; + Draw.color(Color.LIME, Color.GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); }), chainshot = new Effect(9f, e -> { - Draw.color(Color.WHITE, lightOrange, e.fout()); - Lines.stroke(e.fin()*4f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*7f); - Lines.stroke(e.fin()*2f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*10f); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Lines.stroke(e.fout()*4f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*7f); + Lines.stroke(e.fout()*2f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*10f); Draw.reset(); }), mortarshot = new Effect(10f, e -> { - Draw.color(Color.WHITE, Color.DARK_GRAY, e.fout()); - Lines.stroke(e.fin()*6f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*10f); - Lines.stroke(e.fin()*5f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*14f); - Lines.stroke(e.fin()*1f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*16f); + Draw.color(Color.WHITE, Color.DARK_GRAY, e.fin()); + Lines.stroke(e.fout()*6f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*10f); + Lines.stroke(e.fout()*5f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*14f); + Lines.stroke(e.fout()*1f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*16f); Draw.reset(); }), railshot = new Effect(9f, e -> { - Draw.color(Color.WHITE, Color.DARK_GRAY, e.fout()); - Lines.stroke(e.fin()*5f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*8f); - Lines.stroke(e.fin()*4f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*12f); - Lines.stroke(e.fin()*1f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*14f); + Draw.color(Color.WHITE, Color.DARK_GRAY, e.fin()); + Lines.stroke(e.fout()*5f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*8f); + Lines.stroke(e.fout()*4f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*12f); + Lines.stroke(e.fout()*1f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*14f); Draw.reset(); }), titanshot = new Effect(12f, e -> { - Draw.color(Color.WHITE, lightOrange, e.fout()); - Lines.stroke(e.fin()*7f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*12f); - Lines.stroke(e.fin()*4f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*16f); - Lines.stroke(e.fin()*2f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*18f); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Lines.stroke(e.fout()*7f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*12f); + Lines.stroke(e.fout()*4f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*16f); + Lines.stroke(e.fout()*2f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*18f); Draw.reset(); }), largeCannonShot = new Effect(11f, e -> { - Draw.color(Color.WHITE, whiteYellow, e.fout()); - Lines.stroke(e.fin()*6f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*12f); - Lines.stroke(e.fin()*3f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*16f); - Lines.stroke(e.fin()*1f); - Lines.lineAngle(e.x, e.y, e.rotation, e.fin()*18f); + Draw.color(Color.WHITE, whiteYellow, e.fin()); + Lines.stroke(e.fout()*6f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*12f); + Lines.stroke(e.fout()*3f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*16f); + Lines.stroke(e.fout()*1f); + Lines.lineAngle(e.x, e.y, e.rotation, e.fout()*18f); Draw.reset(); }), shockwave = new Effect(10f, 80f, e -> { - Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fout()); - Lines.stroke(e.fin()*2f + 0.2f); - Lines.circle(e.x, e.y, e.fout()*28f); + Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin()); + Lines.stroke(e.fout()*2f + 0.2f); + Lines.circle(e.x, e.y, e.fin()*28f); Draw.reset(); }), nuclearShockwave = new Effect(10f, 200f, e -> { - Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fout()); - Lines.stroke(e.fin()*3f + 0.2f); - Lines.poly(e.x, e.y, 40, e.fout()*140f); + Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin()); + Lines.stroke(e.fout()*3f + 0.2f); + Lines.poly(e.x, e.y, 40, e.fin()*140f); Draw.reset(); }), shockwaveSmall = new Effect(10f, e -> { - Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fout()); - Lines.stroke(e.fin()*2f + 0.1f); - Lines.circle(e.x, e.y, e.fout()*15f); + Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin()); + Lines.stroke(e.fout()*2f + 0.1f); + Lines.circle(e.x, e.y, e.fin()*15f); Draw.reset(); }), empshockwave = new Effect(7f, e -> { - Draw.color(Color.WHITE, Color.SKY, e.fout()); - Lines.stroke(e.fin()*2f); - Lines.circle(e.x, e.y, e.fout()*40f); + Draw.color(Color.WHITE, Color.SKY, e.fin()); + Lines.stroke(e.fout()*2f); + Lines.circle(e.x, e.y, e.fin()*40f); Draw.reset(); }), empspark = new Effect(13, e -> { - Angles.randLenVectors(e.id, 7, 1f + e.fout()*12f, (x, y)->{ - float len = 1f+e.fin()*6f; + Angles.randLenVectors(e.id, 7, 1f + e.fin()*12f, (x, y)->{ + float len = 1f+e.fout()*6f; Draw.color(Color.SKY); Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len); Draw.reset(); @@ -153,67 +153,67 @@ public class Fx{ }), redgeneratespark = new Effect(18, e -> { - Angles.randLenVectors(e.id, 5, e.fout()*8f, (x, y)->{ - float len = e.fin()*4f; - Draw.color(Color.valueOf("fbb97f"), Color.GRAY, e.fout()); - //Draw.alpha(e.fin()); + Angles.randLenVectors(e.id, 5, e.fin()*8f, (x, y)->{ + float len = e.fout()*4f; + Draw.color(Color.valueOf("fbb97f"), Color.GRAY, e.fin()); + //Draw.alpha(e.fout()); Draw.rect("circle", e.x + x, e.y + y, len, len); Draw.reset(); }); }), generatespark = new Effect(18, e -> { - Angles.randLenVectors(e.id, 5, e.fout()*8f, (x, y)->{ - float len = e.fin()*4f; - Draw.color(Color.valueOf("d2b29c"), Color.GRAY, e.fout()); - //Draw.alpha(e.fin()); + Angles.randLenVectors(e.id, 5, e.fin()*8f, (x, y)->{ + float len = e.fout()*4f; + Draw.color(Color.valueOf("d2b29c"), Color.GRAY, e.fin()); + //Draw.alpha(e.fout()); Draw.rect("circle", e.x + x, e.y + y, len, len); Draw.reset(); }); }), fuelburn = new Effect(23, e -> { - Angles.randLenVectors(e.id, 5, e.fout()*9f, (x, y)->{ - float len = e.fin()*4f; - Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fout()); - //Draw.alpha(e.fin()); + Angles.randLenVectors(e.id, 5, e.fin()*9f, (x, y)->{ + float len = e.fout()*4f; + Draw.color(Color.LIGHT_GRAY, Color.GRAY, e.fin()); + //Draw.alpha(e.fout()); Draw.rect("circle", e.x + x, e.y + y, len, len); Draw.reset(); }); }), laserspark = new Effect(14, e -> { - Angles.randLenVectors(e.id, 8, 1f + e.fout()*11f, (x, y)->{ - float len = 1f+e.fin()*5f; - Draw.color(Color.WHITE, Color.CORAL, e.fout()); - Draw.alpha(e.fout()/1.3f); + Angles.randLenVectors(e.id, 8, 1f + e.fin()*11f, (x, y)->{ + float len = 1f+e.fout()*5f; + Draw.color(Color.WHITE, Color.CORAL, e.fin()); + Draw.alpha(e.fin()/1.3f); Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len); Draw.reset(); }); }), shellsmoke = new Effect(20, e -> { - Angles.randLenVectors(e.id, 8, 3f + e.fout()*17f, (x, y)->{ - float size = 2f+e.fin()*5f; - Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fout()); + Angles.randLenVectors(e.id, 8, 3f + e.fin()*17f, (x, y)->{ + float size = 2f+e.fout()*5f; + Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); }), blastsmoke = new Effect(26, e -> { - Angles.randLenVectors(e.id, 12, 1f + e.fout()*23f, (x, y)->{ - float size = 2f+e.fin()*6f; - Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fout()); + Angles.randLenVectors(e.id, 12, 1f + e.fin()*23f, (x, y)->{ + float size = 2f+e.fout()*6f; + Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); }), lava = new Effect(18, e -> { - Angles.randLenVectors(e.id, 3, 1f + e.fout()*10f, (x, y)->{ + Angles.randLenVectors(e.id, 3, 1f + e.fin()*10f, (x, y)->{ float size = e.finpow()*4f; - Draw.color(Color.ORANGE, Color.GRAY, e.fout()); + Draw.color(Color.ORANGE, Color.GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); @@ -222,194 +222,194 @@ public class Fx{ lavabubble = new Effect(45f, e -> { Draw.color(Color.ORANGE); float scl = 0.35f; - Lines.stroke(1f - Mathf.clamp(e.fout() - (1f-scl)) * (1f/scl)); - Lines.circle(e.x, e.y, e.fout()*4f); + Lines.stroke(1f - Mathf.clamp(e.fin() - (1f-scl)) * (1f/scl)); + Lines.circle(e.x, e.y, e.fin()*4f); Draw.reset(); }), oilbubble = new Effect(64f, e -> { Draw.color(Color.DARK_GRAY); float scl = 0.25f; - Lines.stroke(1f - Mathf.clamp(e.fout() - (1f-scl)) * (1f/scl)); - Lines.circle(e.x, e.y, e.fout()*3f); + Lines.stroke(1f - Mathf.clamp(e.fin() - (1f-scl)) * (1f/scl)); + Lines.circle(e.x, e.y, e.fin()*3f); Draw.reset(); }), shellexplosion = new Effect(9, e -> { - Lines.stroke(2f - e.fout()*1.7f); - Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fout()); - Lines.circle(e.x, e.y, 3f + e.fout() * 9f); + Lines.stroke(2f - e.fin()*1.7f); + Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.fin()); + Lines.circle(e.x, e.y, 3f + e.fin() * 9f); Draw.reset(); }), blastexplosion = new Effect(14, e -> { - Lines.stroke(1.2f - e.fout()); - Draw.color(Color.WHITE, lightOrange, e.fout()); - Lines.circle(e.x, e.y, 1.5f + e.fout() * 9f); + Lines.stroke(1.2f - e.fin()); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Lines.circle(e.x, e.y, 1.5f + e.fin() * 9f); Draw.reset(); }), place = new Effect(16, e -> { - Lines.stroke(3f - e.fout() * 2f); - Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 3f); + Lines.stroke(3f - e.fin() * 2f); + Lines.square(e.x, e.y, tilesize / 2f + e.fin() * 3f); Draw.reset(); }), dooropen = new Effect(10, e -> { - Lines.stroke(e.fin() * 1.6f); - Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 2f); - Draw.reset(); - }), - - doorclose= new Effect(10, e -> { - Lines.stroke(e.fin() * 1.6f); + Lines.stroke(e.fout() * 1.6f); Lines.square(e.x, e.y, tilesize / 2f + e.fin() * 2f); Draw.reset(); }), + doorclose= new Effect(10, e -> { + Lines.stroke(e.fout() * 1.6f); + Lines.square(e.x, e.y, tilesize / 2f + e.fout() * 2f); + Draw.reset(); + }), + dooropenlarge = new Effect(10, e -> { - Lines.stroke(e.fin() * 1.6f); - Lines.square(e.x, e.y, tilesize + e.fout() * 2f); + Lines.stroke(e.fout() * 1.6f); + Lines.square(e.x, e.y, tilesize + e.fin() * 2f); Draw.reset(); }), doorcloselarge = new Effect(10, e -> { - Lines.stroke(e.fin() * 1.6f); - Lines.square(e.x, e.y, tilesize + e.fin() * 2f); + Lines.stroke(e.fout() * 1.6f); + Lines.square(e.x, e.y, tilesize + e.fout() * 2f); Draw.reset(); }), purify = new Effect(10, e -> { - Draw.color(Color.ROYAL, Color.GRAY, e.fout()); + Draw.color(Color.ROYAL, Color.GRAY, e.fin()); Lines.stroke(2f); - Lines.spikes(e.x, e.y, e.fout() * 4f, 2, 6); + Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); Draw.reset(); }), purifyoil = new Effect(10, e -> { - Draw.color(Color.BLACK, Color.GRAY, e.fout()); + Draw.color(Color.BLACK, Color.GRAY, e.fin()); Lines.stroke(2f); - Lines.spikes(e.x, e.y, e.fout() * 4f, 2, 6); + Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); Draw.reset(); }), purifystone = new Effect(10, e -> { - Draw.color(Color.ORANGE, Color.GRAY, e.fout()); + Draw.color(Color.ORANGE, Color.GRAY, e.fin()); Lines.stroke(2f); - Lines.spikes(e.x, e.y, e.fout() * 4f, 2, 6); + Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6); Draw.reset(); }), generate = new Effect(11, e -> { - Draw.color(Color.ORANGE, Color.YELLOW, e.fout()); + Draw.color(Color.ORANGE, Color.YELLOW, e.fin()); Lines.stroke(1f); - Lines.spikes(e.x, e.y, e.fout() * 5f, 2, 8); + Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8); Draw.reset(); }), spark = new Effect(10, e -> { Lines.stroke(1f); - Draw.color(Color.WHITE, Color.GRAY, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 5f, 2, 8); + Draw.color(Color.WHITE, Color.GRAY, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 8); Draw.reset(); }), sparkbig = new Effect(11, e -> { Lines.stroke(1f); - Draw.color(lightRed, Color.GRAY, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 5f, 2.3f, 8); + Draw.color(lightRed, Color.GRAY, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 5f, 2.3f, 8); Draw.reset(); }), smelt = new Effect(10, e -> { Lines.stroke(1f); - Draw.color(Color.YELLOW, Color.RED, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 5f, 1f, 8); + Draw.color(Color.YELLOW, Color.RED, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 5f, 1f, 8); Draw.reset(); }), breakBlock = new Effect(12, e -> { Lines.stroke(2f); - Draw.color(Color.WHITE, Colors.get("break"), e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 6f, 2, 5, 90); + Draw.color(Color.WHITE, Colors.get("break"), e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 6f, 2, 5, 90); Draw.reset(); }), hit = new Effect(10, e -> { Lines.stroke(1f); - Draw.color(Color.WHITE, Color.ORANGE, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 3f, 2, 8); + Draw.color(Color.WHITE, Color.ORANGE, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 3f, 2, 8); Draw.reset(); }), laserhit = new Effect(10, e -> { Lines.stroke(1f); - Draw.color(Color.WHITE, Color.SKY, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 2f, 2, 6); + Draw.color(Color.WHITE, Color.SKY, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 2f, 2, 6); Draw.reset(); }), shieldhit = new Effect(9, e -> { Lines.stroke(1f); - Draw.color(Color.WHITE, Color.SKY, e.fout()); - Lines.spikes(e.x, e.y, e.fout() * 5f, 2, 6); - Lines.stroke(4f*e.fin()); - Lines.circle(e.x, e.y, e.fout()*14f); + Draw.color(Color.WHITE, Color.SKY, e.fin()); + Lines.spikes(e.x, e.y, e.fin() * 5f, 2, 6); + Lines.stroke(4f*e.fout()); + Lines.circle(e.x, e.y, e.fin()*14f); Draw.reset(); }), laserShoot = new Effect(8, e -> { - Draw.color(Color.WHITE, lightOrange, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fin(), 6f, 2f, 0.8f); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fout(), 6f, 2f, 0.8f); Draw.reset(); }), spreadShoot = new Effect(12, e -> { - Draw.color(Color.WHITE, Color.PURPLE, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fin(), 9f, 3.5f, 0.8f); + Draw.color(Color.WHITE, Color.PURPLE, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fout(), 9f, 3.5f, 0.8f); Draw.reset(); }), clusterShoot = new Effect(12, e -> { - Draw.color(Color.WHITE, lightOrange, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fin(), 10f, 2.5f, 0.7f); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fout(), 10f, 2.5f, 0.7f); Draw.reset(); }), vulcanShoot = new Effect(8, e -> { - Draw.color(lighterOrange, lightOrange, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fin(), 10f, 2f, 0.7f); + Draw.color(lighterOrange, lightOrange, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fout(), 10f, 2f, 0.7f); Draw.reset(); }), shockShoot = new Effect(8, e -> { - Draw.color(Color.WHITE, Color.ORANGE, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fin(), 14f, 4f, 0.8f); + Draw.color(Color.WHITE, Color.ORANGE, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation, 3, e.fout(), 14f, 4f, 0.8f); Draw.reset(); }), beamShoot = new Effect(8, e -> { - Draw.color(beamLight, beam, e.fout()); - Shapes.lineShot(e.x, e.y, e.rotation - 70, 3, e.fin(), 12f, 1f, 0.5f); - Shapes.lineShot(e.x, e.y, e.rotation + 70, 3, e.fin(), 12f, 1f, 0.5f); + Draw.color(beamLight, beam, e.fin()); + Shapes.lineShot(e.x, e.y, e.rotation - 70, 3, e.fout(), 12f, 1f, 0.5f); + Shapes.lineShot(e.x, e.y, e.rotation + 70, 3, e.fout(), 12f, 1f, 0.5f); Draw.reset(); }), beamhit = new Effect(8, e -> { - Draw.color(beamLight, beam, e.fout()); - Lines.stroke(e.fin()*3f+0.5f); - Lines.circle(e.x, e.y, e.fout()*8f); - Lines.spikes(e.x, e.y, e.fout()*6f, 2f, 4, 45); + Draw.color(beamLight, beam, e.fin()); + Lines.stroke(e.fout()*3f+0.5f); + Lines.circle(e.x, e.y, e.fin()*8f); + Lines.spikes(e.x, e.y, e.fin()*6f, 2f, 4, 45); Draw.reset(); }), titanExplosion = new Effect(11, 48f, e -> { - Lines.stroke(2f*e.fin()+0.5f); + Lines.stroke(2f*e.fout()+0.5f); Draw.color(Color.WHITE, Color.DARK_GRAY, e.finpow()); Lines.circle(e.x, e.y, 5f + e.finpow() * 8f); - Draw.color(e.fout() < 0.5f ? whiteOrange : Color.DARK_GRAY); - float rad = e.fin()*10f + 5f; + Draw.color(e.fin() < 0.5f ? whiteOrange : Color.DARK_GRAY); + float rad = e.fout()*10f + 5f; Angles.randLenVectors(e.id, 5, 9f, (x, y)->{ Draw.rect("circle2", e.x + x, e.y + y, rad, rad); }); @@ -418,12 +418,12 @@ public class Fx{ }), explosion = new Effect(11, e -> { - Lines.stroke(2f*e.fin()+0.5f); + Lines.stroke(2f*e.fout()+0.5f); Draw.color(Color.WHITE, Color.DARK_GRAY, e.finpow()); Lines.circle(e.x, e.y, 5f + e.finpow() * 6f); - Draw.color(e.fout() < 0.5f ? Color.WHITE : Color.DARK_GRAY); - float rad = e.fin()*10f + 5f; + Draw.color(e.fin() < 0.5f ? Color.WHITE : Color.DARK_GRAY); + float rad = e.fout()*10f + 5f; Angles.randLenVectors(e.id, 5, 8f, (x, y)->{ Draw.rect("circle2", e.x + x, e.y + y, rad, rad); }); @@ -433,19 +433,19 @@ public class Fx{ blockexplosion = new Effect(13, e -> { - Angles.randLenVectors(e.id+1, 8, 5f + e.fout()*11f, (x, y)->{ - float size = 2f+e.fin()*8f; - Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fout()); + Angles.randLenVectors(e.id+1, 8, 5f + e.fin()*11f, (x, y)->{ + float size = 2f+e.fout()*8f; + Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.fin()); Draw.rect("circle", e.x + x, e.y + y, size, size); Draw.reset(); }); - Lines.stroke(2f*e.fin()+0.4f); + Lines.stroke(2f*e.fout()+0.4f); Draw.color(Color.WHITE, Color.ORANGE, e.finpow()); Lines.circle(e.x, e.y, 2f + e.finpow() * 9f); - Draw.color(e.fout() < 0.5f ? Color.WHITE : Color.DARK_GRAY); - float rad = e.fin()*10f + 2f; + Draw.color(e.fin() < 0.5f ? Color.WHITE : Color.DARK_GRAY); + float rad = e.fout()*10f + 2f; Angles.randLenVectors(e.id, 5, 8f, (x, y)->{ Draw.rect("circle2", e.x + x, e.y + y, rad, rad); }); @@ -454,53 +454,53 @@ public class Fx{ }), clusterbomb = new Effect(10f, e -> { - Draw.color(Color.WHITE, lightOrange, e.fout()); - Lines.stroke(e.fin()*1.5f); - Lines.poly(e.x, e.y, 4, e.fin()*8f); - Lines.circle(e.x, e.y, e.fout()*14f); + Draw.color(Color.WHITE, lightOrange, e.fin()); + Lines.stroke(e.fout()*1.5f); + Lines.poly(e.x, e.y, 4, e.fout()*8f); + Lines.circle(e.x, e.y, e.fin()*14f); Draw.reset(); }), coreexplosion = new Effect(13, e -> { - Lines.stroke(3f-e.fout()*2f); - Draw.color(Color.ORANGE, Color.WHITE, e.fout()); - Lines.spikes(e.x, e.y, 5f + e.fout() * 40f, 6, 6); - Lines.circle(e.x, e.y, 4f + e.fout() * 40f); + Lines.stroke(3f-e.fin()*2f); + Draw.color(Color.ORANGE, Color.WHITE, e.fin()); + Lines.spikes(e.x, e.y, 5f + e.fin() * 40f, 6, 6); + Lines.circle(e.x, e.y, 4f + e.fin() * 40f); Draw.reset(); }), smoke = new Effect(100, e -> { - Draw.color(Color.GRAY, new Color(0.3f, 0.3f, 0.3f, 1f), e.fout()); - float size = 7f-e.fout()*7f; + Draw.color(Color.GRAY, new Color(0.3f, 0.3f, 0.3f, 1f), e.fin()); + float size = 7f-e.fin()*7f; Draw.rect("circle", e.x, e.y, size, size); Draw.reset(); }), railsmoke = new Effect(30, e -> { - Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.fout()); - float size = e.fin()*4f; + Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.fin()); + float size = e.fout()*4f; Draw.rect("circle", e.x, e.y, size, size); Draw.reset(); }), chainsmoke = new Effect(30, e -> { Draw.color(lightGray); - float size = e.fin()*4f; + float size = e.fout()*4f; Draw.rect("circle", e.x, e.y, size, size); Draw.reset(); }), dashsmoke = new Effect(30, e -> { - Draw.color(Color.CORAL, Color.GRAY, e.fout()); - float size = e.fin()*4f; + Draw.color(Color.CORAL, Color.GRAY, e.fin()); + float size = e.fout()*4f; Draw.rect("circle", e.x, e.y, size, size); Draw.reset(); }), spawn = new Effect(23, e -> { Lines.stroke(2f); - Draw.color(Color.DARK_GRAY, Color.SCARLET, e.fout()); - Lines.circle(e.x, e.y, 7f - e.fout() * 6f); + Draw.color(Color.DARK_GRAY, Color.SCARLET, e.fin()); + Lines.circle(e.x, e.y, 7f - e.fin() * 6f); Draw.reset(); }), @@ -512,7 +512,7 @@ public class Fx{ Draw.reset(); }), transfer = new Effect(20, e -> { - Draw.color(Color.SCARLET, Color.CLEAR, e.fin()); + Draw.color(Color.SCARLET, Color.CLEAR, e.fout()); Lines.square(e.x, e.y, 4); Lines.lineAngle(e.x, e.y, e.rotation, 5f); Draw.reset();