More achievement cleanup

This commit is contained in:
Anuken 2020-11-03 22:19:50 -05:00
parent 23da62e374
commit caec96615f
7 changed files with 84 additions and 29 deletions

View file

@ -17,14 +17,12 @@ public class EventType{
phaseDeflectHit,
impactPower,
thoriumReactorOverheat,
itemLaunch,
fireExtinguish,
newGame,
tutorialComplete,
flameAmmo,
turretCool,
enablePixelation,
drown,
exclusionDeath,
suicideBomb,
openWiki,

View file

@ -233,7 +233,7 @@ public class SectorDamage{
//first, calculate the total health of blocks in the path
//radius around the path that gets counted
int radius = 9;
int radius = 8;
IntSet counted = new IntSet();
for(Tile t : sparse2){
@ -337,7 +337,7 @@ public class SectorDamage{
//enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
info.sumHealth = sumHealth * 1.2f;
//players tend to have longer range units/turrets, so assume DPS is higher
info.sumDps = sumDps * 1.5f;
info.sumDps = sumDps * 1.2f;
info.sumRps = sumRps;
info.wavesSurvived = getWavesSurvived(info);

View file

@ -374,6 +374,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.add("[accent]Difficulty: " + (int)(sector.baseCoverage * 10)).row();
}
//TODO put most info in submenu
if(sector.isAttacked()){
//TODO localize when finalized
//these mechanics are likely to change and as such are not added to the bundle

View file

@ -1,5 +1,6 @@
package mindustry.world.blocks.units;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.scene.style.*;
@ -12,6 +13,7 @@ import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.ui.*;
import mindustry.world.*;
@ -33,6 +35,7 @@ public class CommandCenter extends Block{
config(UnitCommand.class, (CommandBuild build, UnitCommand command) -> {
build.team.data().command = command;
effect.at(build);
Events.fire(new CommandIssueEvent(build, command));
});
}

View file

@ -1,10 +1,12 @@
package mindustry.desktop.steam;
public enum SAchievement{
completeTutorial,
//completeTutorial,
kill1kEnemies(SStat.unitsDestroyed, 1000),
kill100kEnemies(SStat.unitsDestroyed, 1000 * 100),
//TODO achievements for reaching 10k/min production or something
launch10kItems(SStat.itemsLaunched, 1000 * 10),
//TODO reduce amounts required here
launch1milItems(SStat.itemsLaunched, 1000 * 1000),
win10Attack(SStat.attacksWon, 10),
win10PvP(SStat.pvpsWon, 10),
@ -43,8 +45,7 @@ public enum SAchievement{
issueAttackCommand,
active100Units(SStat.maxUnitActive, 100),
build1000Units,
//TODO
buildAllUnits,
buildAllUnits(SStat.unitsBuilt, 30),
//TODO
activeAllT5,
dieExclusion,
@ -55,9 +56,13 @@ public enum SAchievement{
launchItemPad,
chainRouters,
//TODO
circleConveyor,
//TODO
becomeRouter,
//TODO
save20Schematics,
//TODO
destroyEnemyBase,
survive10WavesNoBlocks,
useFlameAmmo,
coolTurret,

View file

@ -29,8 +29,8 @@ public enum SStat{
}
}
public void add(int amount){
SVars.stats.stats.setStatI(name(), get() + amount);
public void set(int amount){
SVars.stats.stats.setStatI(name(), amount);
SVars.stats.onUpdate();
for(SAchievement a : SAchievement.all){
@ -38,6 +38,10 @@ public enum SStat{
}
}
public void add(int amount){
set(get() + 1);
}
public void add(){
add(1);
}

View file

@ -1,6 +1,7 @@
package mindustry.desktop.steam;
import arc.*;
import arc.struct.*;
import arc.util.*;
import com.codedisaster.steamworks.*;
import mindustry.*;
@ -8,6 +9,8 @@ import mindustry.content.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.world.*;
import mindustry.world.blocks.distribution.*;
import static mindustry.Vars.*;
import static mindustry.desktop.steam.SAchievement.*;
@ -20,6 +23,8 @@ public class SStats implements SteamUserStatsCallback{
//private ObjectSet<String> mechs = new ObjectSet<>();
private int statSavePeriod = 4; //in minutes
private ObjectSet<String> blocksBuilt = new ObjectSet<>(), unitsBuilt = new ObjectSet<>();
public SStats(){
stats.requestCurrentStats();
@ -51,7 +56,7 @@ public class SStats implements SteamUserStatsCallback{
void checkUpdate(){
if(campaign()){
SStat.maxUnitActive.max(Groups.unit.count(t -> t.team() == player.team()));
SStat.maxUnitActive.max(Groups.unit.count(t -> t.team == player.team()));
//TODO
//if(Groups.unit.count(u -> u.type() == UnitTypes.phantom && u.team() == player.team()) >= 10){
@ -73,6 +78,11 @@ public class SStats implements SteamUserStatsCallback{
}
private void registerEvents(){
Events.on(ClientLoadEvent.class, e -> {
unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new);
blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new);
});
Events.on(UnitDestroyEvent.class, e -> {
if(ncustom()){
if(e.unit.team != Vars.player.team()){
@ -105,33 +115,47 @@ public class SStats implements SteamUserStatsCallback{
chainRouters.complete();
}
//TODO implement
if(e.tile.block() == Blocks.groundFactory){
buildGroundFactory.complete();
}
//TODO fix, cleaner impl
if(e.tile.block() == Blocks.meltdown || e.tile.block() == Blocks.spectre || e.tile.block() == Blocks.foreshadow){
if(e.tile.block() == Blocks.meltdown){
Core.settings.put("meltdownp", true);
if(blocksBuilt.add(e.tile.block().name)){
if(blocksBuilt.contains("meltdown") && blocksBuilt.contains("spectre") && blocksBuilt.contains("foreshadow")){
buildMeltdownSpectreForeshadow.complete();
}
if(e.tile.block() == Blocks.spectre){
Core.settings.put("spectrep", true);
}
save();
}
if(e.tile.block() == Blocks.foreshadow){
Core.settings.put("spectrep", true);
}
if(e.tile.block() instanceof Conveyor){
check: {
Tile current = e.tile;
for(int i = 0; i < 4; i++){
if(current.build == null) break check;
Tile next = current.nearby(current.build.rotation);
if(next != null && next.block() instanceof Conveyor){
current = next;
}else{
break check;
}
}
if(Core.settings.getBool("meltdownp", false) && Core.settings.getBool("spectrep", false)){
//TODO
//buildMeltdownSpectre.complete();
if(current == e.tile){
circleConveyor.complete();
}
}
}
}
});
Events.on(UnitCreateEvent.class, e -> {
if(campaign()){
if(unitsBuilt.add(e.unit.type.name)){
SStat.unitsBuilt.set(content.units().count(u -> unitsBuilt.contains(u.name) && !u.isHidden()));
}
}
});
Events.on(BlockDestroyEvent.class, e -> {
if(campaign() && e.tile.team() != player.team()){
SStat.blocksDestroyed.add();
@ -151,7 +175,11 @@ public class SStats implements SteamUserStatsCallback{
Events.run(Trigger.exclusionDeath, dieExclusion::complete);
Events.run(Trigger.drown, drown::complete);
Events.on(UnitDrownEvent.class, e -> {
if(campaign() && e.unit.isPlayer()){
drown.complete();
}
});
trigger(Trigger.impactPower, powerupImpactReactor);
@ -173,7 +201,11 @@ public class SStats implements SteamUserStatsCallback{
trigger(Trigger.phaseDeflectHit, killEnemyPhaseWall);
trigger(Trigger.itemLaunch, launchItemPad);
Events.on(LaunchItemEvent.class, e -> {
if(campaign()){
launchItemPad.complete();
}
});
Events.on(UnitCreateEvent.class, e -> {
if(campaign() && e.unit.team() == player.team()){
@ -214,13 +246,17 @@ public class SStats implements SteamUserStatsCallback{
}
});
Events.on(ResearchEvent.class, e -> {
if(e.content == Blocks.router) researchRouter.complete();
Runnable checkUnlocks = () -> {
if(Blocks.router.unlocked()) researchRouter.complete();
if(!TechTree.all.contains(t -> t.content.locked())){
researchAll.complete();
}
});
};
//check unlocked stuff on load as well
Events.on(ResearchEvent.class, e -> checkUnlocks.run());
Events.on(ClientLoadEvent.class, e -> checkUnlocks.run());
Events.on(WinEvent.class, e -> {
if(state.hasSector()){
@ -238,6 +274,8 @@ public class SStats implements SteamUserStatsCallback{
}
});
//TODO dead achievement
/*
Events.on(MechChangeEvent.class, e -> {
@ -249,6 +287,11 @@ public class SStats implements SteamUserStatsCallback{
});*/
}
private void save(){
Core.settings.putJson("units-built" , String.class, unitsBuilt);
Core.settings.putJson("blocks-built" , String.class, blocksBuilt);
}
private void trigger(Trigger trigger, SAchievement ach){
Events.run(trigger, () -> {
if(campaign()){