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Fixed magic turret items / Ground zero map tweaks
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3 changed files with 0 additions and 2 deletions
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@ -66,7 +66,6 @@ public class ItemTurret extends CooledTurret{
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BulletType type = ammo.get(item);
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entity.totalAmmo += type.ammoMultiplier;
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entity.items.add(item, 1);
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//find ammo entry by type
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for(int i = 0; i < entity.ammo.size; i++){
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@ -90,7 +90,6 @@ public abstract class Turret extends Block{
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return false;
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}
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@Override
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public void load(){
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super.load();
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