diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index 58abb26b12..6d3d12f0a5 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -364,7 +364,7 @@ public abstract class Turret extends ReloadTurret{ //otherwise, use the normal shot pattern(s) if(alternate){ - float i = (shotCounter % shots) - shots/2f + (((shots+1)%2) / 2f); + float i = (shotCounter % shots) - (shots-1)/2f; tr.trns(rotation - 90, spread * i + Mathf.range(xRand), size * tilesize / 2f); bullet(type, rotation + Mathf.range(inaccuracy));