Unlock tweaks

This commit is contained in:
Anuken 2020-03-19 12:45:21 -04:00
parent e9994794aa
commit c7bc05f560
5 changed files with 6 additions and 4 deletions

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@ -88,6 +88,8 @@ public class Planet extends UnlockableContent{
t.printStackTrace();
}
}
sectors.random().unlocked = true;
}else{
sectors = new Array<>();
}

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@ -21,6 +21,7 @@ public class Sector{
public final SectorData data;
public @Nullable SaveSlot save;
public boolean unlocked;
//TODO implement a dynamic (?) launch period
public int launchPeriod = 10;
@ -35,7 +36,7 @@ public class Sector{
}
public boolean locked(){
return true;
return !unlocked;
}
/** @return light dot product in the range [0, 1]. */

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@ -213,7 +213,7 @@ public class PlanetDialog extends FloatingDialog{
batch.proj().mul(planet.getTransform(mat));
for(Sector sec : planet.sectors){
if(sec.save == null){
if(sec.locked()){
draw(sec, shadowColor, -0.001f);
}
}

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@ -92,8 +92,7 @@ public class SectorDataGenerator{
//50% water -> naval attribute
//TODO also select sectors with water spawns
if((float)waterFloors / totalFloors >= 0.5f){
Log.info("Floor percentage for sector {0} : {1}", sector.id, (int)((float)waterFloors / totalFloors * 100));
if((float)waterFloors / totalFloors >= 0.6f){
data.attributes |= (1 << SectorAttribute.naval.ordinal());
}