mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-17 14:51:15 -08:00
Removed and added many TODOs
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parent
9c48ab1128
commit
c6dfe1775e
21 changed files with 14 additions and 89 deletions
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@ -32,7 +32,6 @@ public class DonationsActivity extends FragmentActivity {
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setTheme(R.style.GdxTheme);
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//TODO
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setContentView(R.layout.donations_activity);
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FragmentTransaction ft = getSupportFragmentManager().beginTransaction();
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@ -74,7 +73,7 @@ public class DonationsActivity extends FragmentActivity {
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Fragment fragment = fragmentManager.findFragmentByTag("donationsFragment");
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if (fragment != null) {
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fragment.onActivityResult(requestCode, resultCode, data);
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//TODO donation event, set settings
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//TODO donation event, set settings?
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}
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}
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}
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@ -20,7 +20,7 @@ public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(android ? 1 : 1); //TODO revert
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public static final float wavespace = 60*60*(android ? 1 : 1);
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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//advance time the pathfinding starts at
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@ -16,7 +16,7 @@ public class MHueristic implements Heuristic<Tile>{
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public static float estimateStatic(Tile node, Tile other){
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float cost = Math.abs(node.worldx() - other.worldx()) + Math.abs(node.worldy() - other.worldy());
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//TODO balance multiplier
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if(node.breakable() && node.block().solid) cost += Vars.tilesize*multiplier;
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if(other.breakable() && other.block().solid) cost += Vars.tilesize*multiplier;
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@ -1,7 +1,5 @@
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package io.anuke.mindustry.entities;
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import static io.anuke.mindustry.Vars.tilesize;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.entities.BulletEntity;
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@ -9,6 +7,8 @@ import io.anuke.ucore.entities.Entity;
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import io.anuke.ucore.entities.SolidEntity;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.tilesize;
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public class Bullet extends BulletEntity{
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BulletType type;
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@ -39,7 +39,6 @@ public class Bullet extends BulletEntity{
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targetEntity = tile.entity;
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}else{
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//make sure to check for linked block collisions
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//TODO move this to the block class?
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Tile linked = tile.getLinked();
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if(linked != null &&
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linked.entity != null && linked.entity.collide(this) && !linked.entity.dead){
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@ -20,7 +20,6 @@ public class Shield extends Entity{
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private float uptime = 0f;
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private final Tile tile;
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//TODO
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public Shield(Tile tile){
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this.tile = tile;
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@ -63,7 +63,6 @@ public class TeslaOrb extends Entity{
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}
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void damageEnemy(Enemy enemy){
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//TODO
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enemy.damage(damage);
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Effects.effect(Fx.laserhit, enemy.x + Mathf.range(2f), enemy.y + Mathf.range(2f));
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}
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@ -36,7 +36,7 @@ public class FortressType extends EnemyType {
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if(Timers.get(this, "spawn", spawnTime) && enemy.spawned < maxSpawn){
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Angles.translation(enemy.angle, 20f);
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Enemy s = new Enemy(EnemyTypes.fast); //TODO assign type!
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Enemy s = new Enemy(EnemyTypes.fast);
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s.lane = enemy.lane;
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s.tier = enemy.tier;
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s.spawner = enemy;
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@ -91,8 +91,6 @@ public class Maps implements Disposable{
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saveCustomMap(map);
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Vars.ui.levels.reload();
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//TODO reload map dialog
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}
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public void saveMaps(Array<Map> array, FileHandle file){
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@ -150,8 +150,7 @@ public class SaveIO{
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public static void load(FileHandle file){
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load(file.read());
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}
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//TODO GWT support
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public static void load(InputStream is){
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DataInputStream stream;
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@ -15,7 +15,6 @@ import io.anuke.ucore.function.Consumer;
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import java.io.IOException;
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//TODO stub
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public class Net{
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private static boolean server;
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private static boolean active;
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@ -9,7 +9,7 @@ public class PressGroup{
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private boolean active = true;
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public void add(Button button){
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//TODO make only one button in the group be clickable
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//TODO make only one button in the group be clickable, add implementation
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buttons.add(button);
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}
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@ -10,7 +10,7 @@ import io.anuke.ucore.util.Strings;
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import java.io.IOException;
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//TODO
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//TODO add port specification
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public class HostDialog extends Dialog{
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float w = 300;
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@ -46,7 +46,6 @@ public class SettingsMenuDialog extends SettingsDialog{
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wasPaused = ((PausedDialog)menu).wasPaused;
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}
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if(!Net.active()) GameState.set(State.paused);
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//TODO hide menu
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Vars.ui.paused.hide();
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}
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});
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@ -25,7 +25,6 @@ import io.anuke.ucore.scene.ui.layout.Unit;
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import static io.anuke.ucore.core.Core.scene;
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import static io.anuke.ucore.core.Core.skin;
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//TODO show chat even when not toggled
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public class ChatFragment extends Table implements Fragment{
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private final static int messagesShown = 10;
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private final static int maxLength = 150;
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@ -49,7 +48,7 @@ public class ChatFragment extends Table implements Fragment{
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setVisible(() -> !GameState.is(State.menu) && Net.active());
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//TODO put it input
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//TODO put it in input?
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update(() -> {
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if(Net.active() && Inputs.keyTap("chat")){
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toggle();
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@ -154,7 +153,7 @@ public class ChatFragment extends Table implements Fragment{
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scene.setKeyboardFocus(null);
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chatOpen = !chatOpen;
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sendMessage();
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fadetime = messagesShown + 1; //TODO?
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fadetime = messagesShown + 1;
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}
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}
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@ -70,7 +70,6 @@ public class Tile{
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}
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public void damageNearby(int rad, int amount, float falloff){
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//TODO damage falloff?
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for(int dx = -rad; dx <= rad; dx ++){
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for(int dy = -rad; dy <= rad; dy ++){
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float dst = Vector2.dst(dx, dy, 0, 0);
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@ -173,8 +173,7 @@ public class WeaponBlocks{
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shots = 2;
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shootEffect = Fx.chainshot;
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}
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//TODO specify turret shootInternal effect in turret instead of doing it manually
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@Override
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protected void shoot(Tile tile){
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TurretEntity entity = tile.entity();
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@ -100,7 +100,7 @@ public class Conveyor extends Block{
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!(pos2.set(entity.convey.get(i + 1)).y - pos.y < itemSpace * Timers.delta());
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if(canmove){
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pos.y += Math.max(speed * Timers.delta(), 1f/252f); //TODO fix precision issues?
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pos.y += Math.max(speed * Timers.delta(), 1f/252f); //TODO fix precision issues when at high FPS?
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pos.x = Mathf.lerpDelta(pos.x, 0, 0.06f);
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}else{
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pos.x = Mathf.lerpDelta(pos.x, pos.seed/offsetScl, 0.1f);
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@ -33,7 +33,6 @@ public class Router extends Block{
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@Override
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public void update(Tile tile){
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//TODO fix, check issue
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tile.setRotation((byte)Mathf.mod(tile.getRotation(), 4));
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if(tile.entity.totalItems() > 0){
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@ -1,60 +0,0 @@
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package io.anuke.mindustry.world.blocks.types.production;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.Vector2;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.resource.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Draw;
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public class LiquidItemPowerGenerator extends LiquidPowerGenerator{
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public Item generateItem;
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public int itemInput = 5;
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public int itemCapacity = 30;
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public LiquidItemPowerGenerator(String name) {
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super(name);
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}
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@Override
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public void drawSelect(Tile tile){
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super.drawSelect(tile);
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TileEntity entity = tile.entity();
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Vector2 offset = getPlaceOffset();
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Vars.renderer.drawBar(Color.GREEN, tile.worldx() + offset.x, tile.worldy() + 6 +
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offset.y + height*Vars.tilesize/2f, (float)entity.getItem(generateItem) / itemCapacity);
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Draw.reset();
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}
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//TODO implement?
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/*
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@Override
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public void update(Tile tile){
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LiquidPowerEntity entity = tile.entity();
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//TODO don't generate when full of energy
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if(entity.liquidAmount >= inputLiquid && entity.hasItem(generateItem, itemInput)
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&& entity.power + generatePower < powerCapacity
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&& Timers.get(tile, "consume", generateTime)){
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entity.liquidAmount -= inputLiquid;
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entity.power += generatePower;
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Vector2 offset = getPlaceOffset();
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Effects.effect(generateEffect, tile.worldx() + offset.x, tile.worldy() + offset.y);
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}
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distributeLaserPower(tile);
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}*/
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@Override
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public boolean acceptItem(Item item, Tile tile, Tile source){
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return item == generateItem && tile.entity.getItem(generateItem) < itemCapacity;
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}
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}
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@ -20,12 +20,10 @@ import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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//TODO possibly proken
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public class NuclearReactor extends LiquidPowerGenerator{
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protected final int timerFuel = timers++;
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protected Item generateItem;
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protected int itemInput = 5;
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protected int itemCapacity = 30;
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protected Color coolColor = new Color(1, 1, 1, 0f);
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protected Color hotColor = Color.valueOf("ff9575a3");
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@ -46,7 +46,7 @@ public class DesktopLauncher {
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};
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handlers.joinRequest = request -> {
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//TODO actual text
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//TODO actual text, implementation of discord join dialog, possibly move it to Dialogs
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Vars.ui.showConfirmListen("$text.join.discord.title", "$text.join.discord", b -> {
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if(b){
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lib.Discord_Respond(request.userId, DiscordRPC.DISCORD_REPLY_YES);
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