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Cleanup up turret definitions/recipes
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parent
0304512b8a
commit
c31a710aa7
2 changed files with 42 additions and 57 deletions
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@ -44,18 +44,20 @@ public class Recipes implements ContentList{
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new Recipe(distribution, DistributionBlocks.laserconveyor, new ItemStack(Items.steel, 5));
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new Recipe(distribution, DistributionBlocks.massdriver, new ItemStack(Items.steel, 1));
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new Recipe(weapon, WeaponBlocks.duo, new ItemStack(Items.iron, 7));
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new Recipe(weapon, WeaponBlocks.scatter, new ItemStack(Items.iron, 8));
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new Recipe(weapon, WeaponBlocks.scorch, new ItemStack(Items.iron, 12), new ItemStack(Items.steel, 9));
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.iron, 15), new ItemStack(Items.steel, 10));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.steel, 12), new ItemStack(Items.titanium, 12));
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new Recipe(weapon, WeaponBlocks.crux, new ItemStack(Items.steel, 25), new ItemStack(Items.titanium, 15));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.steel, 20), new ItemStack(Items.titanium, 25), new ItemStack(Items.surgealloy, 15));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.surgealloy, 60));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.surgealloy, 60));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.surgealloy, 55));
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new Recipe(weapon, WeaponBlocks.duo, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.scatter, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.scorch, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.hail, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.wave, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.lancer, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.cyclone, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.iron, 1));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.iron, 1));
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new Recipe(crafting, CraftingBlocks.smelter, new ItemStack(Items.iron, 40));
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new Recipe(crafting, CraftingBlocks.arcsmelter, new ItemStack(Items.iron, 40));
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@ -13,7 +13,7 @@ import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Strings;
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public class WeaponBlocks extends BlockList implements ContentList {
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public static Block duo, scatter, scorch, hail, wave, crux, lancer, arc, swarmer, ripple, cyclone, fuse, spectre, eraser, meltdown;
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public static Block duo, scatter, scorch, hail, wave, lancer, arc, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown;
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@Override
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public void load() {
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@ -69,32 +69,6 @@ public class WeaponBlocks extends BlockList implements ContentList {
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};
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}};
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crux = new ItemTurret("crux") {{
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size = 2;
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.shellExplosive, AmmoTypes.shellLead, AmmoTypes.shellPlastic, AmmoTypes.shellThorium};
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reload = 70f;
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restitution = 0.03f;
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ammoEjectBack = 3f;
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cooldown = 0.03f;
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recoil = 3f;
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shootShake = 2f;
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ammoUseEffect = ShootFx.shellEjectBig;
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drawer = (tile, entity) -> {
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Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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float offsetx = (int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
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float offsety = -(int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
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for (int i : Mathf.signs) {
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float rot = entity.rotation + 90 * i;
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Draw.rect(name + "-panel-" + Strings.dir(i),
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tile.drawx() + tr2.x + Angles.trnsx(rot, offsetx, offsety),
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tile.drawy() + tr2.y + Angles.trnsy(rot, -offsetx, offsety), entity.rotation - 90);
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}
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};
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}};
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lancer = new LaserTurret("lancer") {{
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range = 70f;
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chargeTime = 70f;
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@ -132,6 +106,32 @@ public class WeaponBlocks extends BlockList implements ContentList {
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size = 2;
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}};
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salvo = new ItemTurret("salvo") {{
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size = 2;
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.shellExplosive, AmmoTypes.shellLead, AmmoTypes.shellPlastic, AmmoTypes.shellThorium};
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reload = 70f;
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restitution = 0.03f;
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ammoEjectBack = 3f;
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cooldown = 0.03f;
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recoil = 3f;
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shootShake = 2f;
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ammoUseEffect = ShootFx.shellEjectBig;
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drawer = (tile, entity) -> {
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Draw.rect(name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
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float offsetx = (int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
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float offsety = -(int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
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for (int i : Mathf.signs) {
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float rot = entity.rotation + 90 * i;
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Draw.rect(name + "-panel-" + Strings.dir(i),
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tile.drawx() + tr2.x + Angles.trnsx(rot, offsetx, offsety),
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tile.drawy() + tr2.y + Angles.trnsy(rot, -offsetx, offsety), entity.rotation - 90);
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}
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};
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}};
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ripple = new ItemTurret("ripple") {{
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ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryPlastic, AmmoTypes.artilleryThorium};
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size = 3;
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@ -148,24 +148,7 @@ public class WeaponBlocks extends BlockList implements ContentList {
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size = 3;
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}};
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spectre = new LaserTurret("spectre") {{
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range = 70f;
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chargeTime = 70f;
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chargeMaxDelay = 30f;
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chargeEffects = 7;
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shootType = AmmoTypes.spectreLaser;
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recoil = 2f;
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reload = 130f;
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cooldown = 0.03f;
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shootEffect = ShootFx.lancerLaserShoot;
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smokeEffect = ShootFx.lancerLaserShootSmoke;
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chargeEffect = ShootFx.lancerLaserCharge;
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chargeBeginEffect = ShootFx.lancerLaserChargeBegin;
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heatColor = Color.RED;
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size = 3;
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}};
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eraser = new ItemTurret("eraser") {{
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spectre = new ItemTurret("eraser") {{
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ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
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reload = 25f;
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restitution = 0.03f;
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