Final map

This commit is contained in:
Anuken 2019-02-02 12:35:36 -05:00
parent e21a3347ac
commit c0d6618808
9 changed files with 1330 additions and 1223 deletions

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@ -37,7 +37,7 @@ public class Blocks implements ContentList{
air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, ignarock, magmarock, hotrock,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks,
//crafting
siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
@ -47,7 +47,7 @@ public class Blocks implements ContentList{
powerVoid, powerSource, itemSource, liquidSource, itemVoid,
//defense
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok these names are getting ridiculous. but at least I don't have humongous walls yet
scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, forceProjector, shockMine,
@ -203,6 +203,10 @@ public class Blocks implements ContentList{
variants = 2;
}};
snowrocks = new StaticWall("snowrocks"){{
variants = 2;
}};
duneRocks = new StaticWall("dunerocks"){{
variants = 2;
}};

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@ -243,7 +243,6 @@ public class Zones implements ContentList{
stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
.dist(2.5f, true)
.decor(new Decoration(Blocks.stainedStone, Blocks.stainedBoulder, 0.01))){{
deployCost = ItemStack.with(Items.copper, 500, Items.lead, 300, Items.silicon, 100);
startingItems = ItemStack.with(Items.copper, 400, Items.lead, 100);
conditionWave = 10;
@ -393,7 +392,7 @@ public class Zones implements ContentList{
itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
conditionWave = 10;
launchPeriod = 20;
zoneRequirements = new Zone[]{stainedMountains};
zoneRequirements = new Zone[]{ruinousShores};
blockRequirements = new Block[]{Blocks.thermalGenerator};
rules = () -> new Rules(){{
waves = true;
@ -477,19 +476,81 @@ public class Zones implements ContentList{
}};
}};
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);
conditionWave = 15;
zoneRequirements = new Zone[]{frozenForest};
blockRequirements = new Block[]{Blocks.copperWall};
*/
nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex")
.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
deployCost = ItemStack.with(Items.copper, 3000, Items.lead, 2000, Items.silicon, 1000, Items.metaglass, 500);
startingItems = ItemStack.with(Items.copper, 2500, Items.lead, 1500, Items.silicon, 800, Items.metaglass, 400);
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
conditionWave = 30;
launchPeriod = 15;
zoneRequirements = new Zone[]{impact};
blockRequirements = new Block[]{Blocks.blastDrill, Blocks.thermalGenerator};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 80;
waveSpacing = 60 * 60 * 2;
spawns = Array.with(
new SpawnGroup(UnitTypes.titan){{
unitScaling = 2;
spacing = 2;
end = 10;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 10;
spacing = 2;
unitScaling = 2;
unitAmount = 2;
}},
new SpawnGroup(UnitTypes.ghoul){{
begin = 5;
unitScaling = 0.5f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 10;
unitScaling = 1f;
unitAmount = 1;
spacing = 5;
}},
new SpawnGroup(UnitTypes.dagger){{
begin = 2;
unitScaling = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.wraith){{
begin = 23;
unitScaling = 1f;
unitAmount = 1;
spacing = 2;
}},
new SpawnGroup(UnitTypes.crawler){{
begin = 20;
unitScaling = 1;
spacing = 10;
unitScaling = 0.5f;
unitAmount = 10;
}}
);
}};
}};
/*
moltenFault = new Zone("moltenFault", new MapGenerator("groundZero", 1)){{ //TODO implement
deployCost = ItemStack.with(Items.copper, 300);
startingItems = ItemStack.with(Items.copper, 200);