Final map
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core/assets-raw/sprites/blocks/environment/snowrocks-large.png
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core/assets-raw/sprites/blocks/environment/snowrocks1.png
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core/assets-raw/sprites/blocks/environment/snowrocks2.png
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core/assets/maps/nuclearProductionComplex.mmap
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@ -37,7 +37,7 @@ public class Blocks implements ContentList{
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, ignarock, magmarock, hotrock,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks,
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//crafting
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siliconSmelter, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
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@ -47,7 +47,7 @@ public class Blocks implements ContentList{
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powerVoid, powerSource, itemSource, liquidSource, itemVoid,
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//defense
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok these names are getting ridiculous. but at least I don't have humongous walls yet
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scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
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copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
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phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mendProjector, overdriveProjector, forceProjector, shockMine,
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@ -203,6 +203,10 @@ public class Blocks implements ContentList{
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variants = 2;
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}};
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snowrocks = new StaticWall("snowrocks"){{
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variants = 2;
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}};
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duneRocks = new StaticWall("dunerocks"){{
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variants = 2;
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}};
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@ -243,7 +243,6 @@ public class Zones implements ContentList{
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stainedMountains = new Zone("stainedMountains", new MapGenerator("stainedMountains", 2)
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.dist(2.5f, true)
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.decor(new Decoration(Blocks.stainedStone, Blocks.stainedBoulder, 0.01))){{
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deployCost = ItemStack.with(Items.copper, 500, Items.lead, 300, Items.silicon, 100);
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startingItems = ItemStack.with(Items.copper, 400, Items.lead, 100);
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conditionWave = 10;
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@ -393,7 +392,7 @@ public class Zones implements ContentList{
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itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
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conditionWave = 10;
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launchPeriod = 20;
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zoneRequirements = new Zone[]{stainedMountains};
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zoneRequirements = new Zone[]{ruinousShores};
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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rules = () -> new Rules(){{
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waves = true;
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@ -477,19 +476,81 @@ public class Zones implements ContentList{
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}};
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}};
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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conditionWave = 15;
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zoneRequirements = new Zone[]{frozenForest};
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blockRequirements = new Block[]{Blocks.copperWall};
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*/
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nuclearComplex = new Zone("nuclearComplex", new MapGenerator("nuclearProductionComplex")
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.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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deployCost = ItemStack.with(Items.copper, 3000, Items.lead, 2000, Items.silicon, 1000, Items.metaglass, 500);
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startingItems = ItemStack.with(Items.copper, 2500, Items.lead, 1500, Items.silicon, 800, Items.metaglass, 400);
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itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
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conditionWave = 30;
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launchPeriod = 15;
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zoneRequirements = new Zone[]{impact};
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blockRequirements = new Block[]{Blocks.blastDrill, Blocks.thermalGenerator};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 60 * 2;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 2;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 10;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 5;
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unitScaling = 0.5f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 10;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 23;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 20;
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unitScaling = 1;
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spacing = 10;
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unitScaling = 0.5f;
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unitAmount = 10;
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}}
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);
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}};
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}};
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/*
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moltenFault = new Zone("moltenFault", new MapGenerator("groundZero", 1)){{ //TODO implement
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deployCost = ItemStack.with(Items.copper, 300);
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startingItems = ItemStack.with(Items.copper, 200);
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