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Closes Anuken/Mindustry-Suggestions/issues/5891
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0b4c4c4049
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2 changed files with 2 additions and 2 deletions
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@ -110,7 +110,7 @@ public final class FogRenderer{
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dynamicFog.getTexture().setFilter(TextureFilter.linear);
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dynamicFog.getTexture().setFilter(TextureFilter.linear);
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Draw.shader(Shaders.fog);
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Draw.shader(Shaders.fog);
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Draw.color(state.rules.dynamicColor, 0.5f);
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Draw.color(state.rules.dynamicColor, Float.isNaN(state.rules.dynamicColor.a) ? 0.5f : Math.max(0.5f, state.rules.dynamicColor.a));
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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Draw.fbo(dynamicFog.getTexture(), world.width(), world.height(), tilesize);
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//TODO ai check?
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//TODO ai check?
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if(state.rules.staticFog){
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if(state.rules.staticFog){
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@ -195,7 +195,7 @@ public class MinimapRenderer{
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float wf = world.width() * tilesize;
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float wf = world.width() * tilesize;
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float hf = world.height() * tilesize;
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float hf = world.height() * tilesize;
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Draw.color(state.rules.dynamicColor, 0.5f);
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Draw.color(state.rules.dynamicColor, Float.isNaN(state.rules.dynamicColor.a) ? 0.5f : Math.max(0.5f, state.rules.dynamicColor.a));
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Draw.rect(Tmp.tr1, wf / 2, hf / 2, wf, hf);
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Draw.rect(Tmp.tr1, wf / 2, hf / 2, wf, hf);
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if(state.rules.staticFog){
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if(state.rules.staticFog){
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