Balancing / Item tweaks

This commit is contained in:
Anuken 2019-05-19 17:50:11 -04:00
parent 2461331e32
commit bdb7f522fb
16 changed files with 28 additions and 14 deletions

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@ -1110,7 +1110,7 @@ public class Blocks implements ContentList{
size = 4;
health = 900;
powerProduction = 130f;
itemDuration = 80f;
itemDuration = 90f;
consumes.power(25f);
consumes.item(Items.blastCompound);
consumes.liquid(Liquids.cryofluid, 0.25f);
@ -1151,7 +1151,7 @@ public class Blocks implements ContentList{
}};
blastDrill = new Drill("blast-drill"){{
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 90));
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 100));
drillTime = 200;
size = 4;
drawRim = true;

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@ -9,6 +9,7 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.bullet.BombBulletType;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.game.ContentList;
@ -307,11 +308,11 @@ public class Mechs implements ContentList{
trident = new Mech("trident-ship", true){
{
drillPower = 2;
speed = 0.14f;
speed = 0.15f;
drag = 0.034f;
mass = 2.5f;
turnCursor = false;
health = 220f;
health = 250f;
itemCapacity = 30;
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
@ -319,14 +320,22 @@ public class Mechs implements ContentList{
weapon = new Weapon("bomber"){{
length = 0f;
width = 2f;
reload = 8f;
reload = 25f;
shots = 2;
shotDelay = 1f;
shots = 8;
roundrobin = true;
ejectEffect = Fx.none;
velocityRnd = 1f;
inaccuracy = 40f;
inaccuracy = 20f;
ignoreRotation = true;
bullet = Bullets.bombExplosive;
bullet = new BombBulletType(14f, 25f, "shell"){{
bulletWidth = 10f;
bulletHeight = 14f;
hitEffect = Fx.flakExplosion;
shootEffect = Fx.none;
smokeEffect = Fx.none;
}};
}};
}

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@ -637,7 +637,12 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
protected void updateShooting(){
if(!state.isEditor() && isShooting() && mech.canShoot(this)){
mech.weapon.update(this, pointerX, pointerY);
if(!mech.turnCursor){
//shoot forward ignoring cursor
mech.weapon.update(this, x + Angles.trnsx(rotation, 1f), y + Angles.trnsy(rotation, 1f));
}else{
mech.weapon.update(this, pointerX, pointerY);
}
}
}

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@ -88,13 +88,14 @@ public class Weapon{
public static void shootDirect(ShooterTrait shooter, float offsetX, float offsetY, float rotation, boolean left){
float x = shooter.getX() + offsetX;
float y = shooter.getY() + offsetY;
float baseX = shooter.getX(), baseY = shooter.getY();
Weapon weapon = shooter.getWeapon();
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> weapon.bullet(shooter, x, y, f + Mathf.range(weapon.inaccuracy)));
Time.run(sequenceNum * weapon.shotDelay, () -> weapon.bullet(shooter, x + shooter.getX() - baseX, y + shooter.getY() - baseY, f + Mathf.range(weapon.inaccuracy)));
sequenceNum++;
});
}else{

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@ -13,6 +13,7 @@ import java.util.Locale;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.data;
/** Displays a list of items, e.g. launched items.*/
public class ItemsDisplay extends Table{
private static final NumberFormat format = NumberFormat.getNumberInstance(Locale.getDefault());

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@ -1,6 +1,5 @@
package io.anuke.mindustry.world.consumers;
import io.anuke.arc.collection.Array;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.entities.type.TileEntity;
@ -33,9 +32,8 @@ public class ConsumeItemFilter extends Consume{
@Override
public void build(Tile tile, Table table){
Array<Item> list = content.items().select(filter);
MultiReqImage image = new MultiReqImage();
list.each(item -> image.add(new ReqImage(new ItemImage(item.icon(Icon.large), 1), () -> tile.entity != null && tile.entity.items != null && tile.entity.items.has(item))));
content.items().each(filter, item -> image.add(new ReqImage(new ItemImage(item.icon(Icon.large), 1), () -> tile.entity != null && tile.entity.items != null && tile.entity.items.has(item))));
table.add(image).size(8 * 4);
}

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@ -168,7 +168,7 @@ task swapColors(){
task scaleSprites4x(){
doLast{
fileTree(dir: '../core/assets-raw/sprites_out/', include: "**/*.png").visit{ file ->
if(file.isDirectory() || file.toString().contains("/ui/")) return
if(file.isDirectory() || file.toString().replace("\\", "/").contains("/ui/")) return
scaleImage(file.file)
antialias(file.file)
@ -205,7 +205,7 @@ task pack(){
doLast{
fileTree(dir: '../core/assets-raw/sprites_out/', include: "**/*.png").visit{ file ->
if(file.isDirectory() || file.toString().contains("/ui/")) return
if(file.isDirectory() || file.toString().replace("\\", "/").contains("/ui/")) return
antialias(file.file)
}