Campaign production fixes

This commit is contained in:
Anuken 2020-11-28 15:08:53 -05:00
parent 9ca3cd49b8
commit b8cb17c0c5
3 changed files with 54 additions and 24 deletions

View file

@ -14,6 +14,7 @@ import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.io.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.audio.*;
import mindustry.content.*;
@ -29,8 +30,8 @@ import mindustry.logic.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.ConstructBlock.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*;
@ -621,6 +622,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
* containers, it gets added to the block's inventory.
*/
public void offload(Item item){
produced(item, 1);
int dump = this.cdump;
if(!net.client() && state.isCampaign() && team == state.rules.defaultTeam) item.unlock();
@ -654,6 +656,14 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return false;
}
public void produced(Item item){
produced(item, 1);
}
public void produced(Item item, int amount){
if(Vars.state.rules.sector != null && team == state.rules.defaultTeam) Vars.state.rules.sector.info.handleProduction(item, amount);
}
/** Try dumping any item near the */
public boolean dump(){
return dump(null);

View file

@ -76,6 +76,8 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
if(mineTimer >= 50f + item.hardness*15f){
mineTimer = 0;
if(state.rules.sector != null && team() == state.rules.defaultTeam) state.rules.sector.info.handleProduction(item, 1);
if(core != null && within(core, mineTransferRange) && core.acceptStack(item, 1, this) == 1 && offloadImmediately()){
//add item to inventory before it is transferred
if(item() == item) addItem(item);

View file

@ -23,6 +23,8 @@ public class SectorInfo{
/** Core input statistics. */
public ObjectMap<Item, ExportStat> production = new ObjectMap<>();
/** Raw item production statistics. */
public ObjectMap<Item, ExportStat> rawProduction = new ObjectMap<>();
/** Export statistics. */
public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
/** Items stored in all cores. */
@ -77,15 +79,21 @@ public class SectorInfo{
/** Counter refresh state. */
private transient Interval time = new Interval();
/** Core item storage to prevent spoofing. */
private transient int[] coreItemCounts;
/** Core item storage input/output deltas. */
private @Nullable transient int[] coreDeltas;
/** Core item storage input/output deltas. */
private @Nullable transient int[] productionDeltas;
/** Handles core item changes. */
public void handleCoreItem(Item item, int amount){
if(coreItemCounts == null){
coreItemCounts = new int[content.items().size];
}
coreItemCounts[item.id] += amount;
if(coreDeltas == null) coreDeltas = new int[content.items().size];
coreDeltas[item.id] += amount;
}
/** Handles raw production stats. */
public void handleProduction(Item item, int amount){
if(productionDeltas == null) productionDeltas = new int[content.items().size];
productionDeltas[item.id] += amount;
}
/** @return the real location items go when launched on this sector */
@ -176,6 +184,11 @@ public class SectorInfo{
damage = 0;
hasSpawns = spawner.countSpawns() > 0;
//cap production at raw production.
production.each((item, stat) -> {
stat.mean = Math.min(stat.mean, rawProduction.get(item, ExportStat::new).mean);
});
if(state.rules.sector != null){
state.rules.sector.saveInfo();
}
@ -189,8 +202,6 @@ public class SectorInfo{
//updating in multiplayer as a client doesn't make sense
if(net.client()) return;
CoreBuild ent = state.rules.defaultTeam.core();
//refresh throughput
if(time.get(refreshPeriod)){
@ -208,30 +219,37 @@ public class SectorInfo{
stat.mean = stat.means.rawMean();
});
if(coreItemCounts == null){
coreItemCounts = new int[content.items().size];
}
if(coreDeltas == null) coreDeltas = new int[content.items().size];
if(productionDeltas == null) productionDeltas = new int[content.items().size];
//refresh core items
for(Item item : content.items()){
ExportStat stat = production.get(item, ExportStat::new);
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
updateDelta(item, production, coreDeltas);
updateDelta(item, rawProduction, productionDeltas);
//get item delta
int delta = coreItemCounts[item.id];
//store means
stat.means.add(delta);
stat.mean = stat.means.rawMean();
production.get(item).mean = Math.min(production.get(item).mean, rawProduction.get(item).mean);
}
Arrays.fill(coreItemCounts, 0);
Arrays.fill(coreDeltas, 0);
Arrays.fill(productionDeltas, 0);
}
}
void updateDelta(Item item, ObjectMap<Item, ExportStat> map, int[] deltas){
ExportStat stat = map.get(item, ExportStat::new);
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
//get item delta
int delta = deltas[item.id];
//store means
stat.means.add(delta);
stat.mean = stat.means.rawMean();
}
public ObjectFloatMap<Item> exportRates(){
ObjectFloatMap<Item> map = new ObjectFloatMap<>();
export.each((item, value) -> map.put(item, value.mean));