From 4e9461addeeee2a6cd90f07442da66c3bac894c7 Mon Sep 17 00:00:00 2001 From: EggleEgg <125359838+EggleEgg@users.noreply.github.com> Date: Thu, 18 Dec 2025 17:45:57 +0100 Subject: [PATCH 1/2] how max heat eff in turrets (#11458) --- core/src/mindustry/world/blocks/defense/turrets/Turret.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/core/src/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/mindustry/world/blocks/defense/turrets/Turret.java index 0b007ba2db..29e9ae1c66 100644 --- a/core/src/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/mindustry/world/blocks/defense/turrets/Turret.java @@ -183,7 +183,8 @@ public class Turret extends ReloadTurret{ stats.add(Stat.targetsGround, targetGround); if(ammoPerShot != 1) stats.add(Stat.ammoUse, ammoPerShot, StatUnit.perShot); if(heatRequirement > 0) stats.add(Stat.input, heatRequirement, StatUnit.heatUnits); - } + if(maxHeatEfficiency > 0) stats.add(Stat.maxEfficiency, (int)(maxHeatEfficiency * 100f), StatUnit.percent); + } @Override public void setBars(){ From 8e907f714a12e4bdc84d8991fdece18195cabcac Mon Sep 17 00:00:00 2001 From: SomeonesShade Date: Fri, 19 Dec 2025 01:21:51 +0800 Subject: [PATCH 2/2] Small Balancing Set: Graph Duo changes and Coolant Adjustments (#11461) * Coolant Duo and Hail Changes * Graph Duo Reload Nerf --- core/src/mindustry/content/Blocks.java | 3 +++ 1 file changed, 3 insertions(+) diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 0ef8bcbb19..2707da5c97 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -3270,6 +3270,7 @@ public class Blocks{ height = 12f; ammoMultiplier = 4; lifetime = 60f; + reloadMultiplier = 0.8f; rangeChange = 16f; hitEffect = despawnEffect = Fx.hitBulletColor; @@ -3319,6 +3320,7 @@ public class Blocks{ inaccuracy = 2f; rotateSpeed = 10f; coolant = consumeCoolant(0.1f); + coolantMultiplier = 10f; researchCostMultiplier = 0.05f; limitRange(5f); @@ -3514,6 +3516,7 @@ public class Blocks{ health = 260; shootSound = Sounds.shootArtillerySmall; coolant = consumeCoolant(0.1f); + coolantMultiplier = 10f; limitRange(0f); }};