Crash fix

This commit is contained in:
Anuken 2021-12-31 09:24:09 -05:00
parent 823acd6714
commit b591afa2ec
2 changed files with 2 additions and 1 deletions

View file

@ -2705,6 +2705,7 @@ public class UnitTypes{
new UnitEngine(49 / 4f, -62 / 4f, es, 315f)
);
//TODO repair weapon
Vec2[] positions = {/*new Vec2(30f, 50f), */new Vec2(60f, -15f)};
int i = 0;

View file

@ -1111,7 +1111,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
Building build = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
if(build instanceof ControlBlock cont && cont.canControl() && build.team == player.team() && cont.unit() != player.unit()){
if(build instanceof ControlBlock cont && cont.canControl() && build.team == player.team() && cont.unit() != player.unit() && cont.unit().isAI()){
return cont.unit();
}