Asteroid/space improvements

This commit is contained in:
Anuken 2022-01-09 17:07:21 -05:00
parent 61025972eb
commit b31098ed87
8 changed files with 85 additions and 64 deletions

View file

@ -832,6 +832,7 @@ public class Blocks{
size = 2;
hasPower = true;
drawer = new DrawWeave();
envEnabled |= Env.space;
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.02f;
@ -994,6 +995,7 @@ public class Blocks{
incinerator = new Incinerator("incinerator"){{
requirements(Category.crafting, with(Items.graphite, 5, Items.lead, 15));
health = 90;
envEnabled |= Env.space;
consumes.power(0.50f);
}};
@ -2146,6 +2148,8 @@ public class Blocks{
tier = 2;
drillTime = 600;
size = 2;
//mechanical drill doesn't work in space
envEnabled ^= Env.space;
consumes.liquid(Liquids.water, 0.05f).boost();
}};
@ -2167,7 +2171,6 @@ public class Blocks{
tier = 4;
updateEffect = Fx.pulverizeMedium;
drillEffect = Fx.mineBig;
envEnabled |= Env.space;
consumes.power(1.10f);
consumes.liquid(Liquids.water, 0.08f).boost();
@ -2570,6 +2573,7 @@ public class Blocks{
flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
}};
//TODO these may work in space, but what's the point?
lancer = new PowerTurret("lancer"){{
requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 50));
range = 165f;
@ -2656,6 +2660,7 @@ public class Blocks{
size = 2;
scaledHealth = 300;
shootSound = Sounds.missile;
envEnabled |= Env.space;
limitRange(5f);
}};
@ -2699,6 +2704,7 @@ public class Blocks{
shootLength = 5f;
bulletDamage = 30f;
reloadTime = 8f;
envEnabled |= Env.space;
}};
tsunami = new LiquidTurret("tsunami"){{
@ -2736,6 +2742,7 @@ public class Blocks{
restitution = 0.1f;
shootCone = 30;
size = 3;
envEnabled |= Env.space;
scaledHealth = 220;
shootSound = Sounds.shotgun;
@ -2846,6 +2853,7 @@ public class Blocks{
shootCone = 2f;
shootSound = Sounds.railgun;
unitSort = UnitSorts.strongest;
envEnabled |= Env.space;
coolantMultiplier = 0.4f;
@ -2898,6 +2906,7 @@ public class Blocks{
shootSound = Sounds.laserbig;
loopSound = Sounds.beam;
loopSoundVolume = 2f;
envEnabled |= Env.space;
shootType = new ContinuousLaserBulletType(78){{
length = 200f;

View file

@ -1,6 +1,5 @@
package mindustry.content;
import mindustry.ctype.*;
import mindustry.game.*;
public class Loadouts{
@ -8,6 +7,7 @@ public class Loadouts{
basicShard,
basicFoundation,
basicNucleus,
spaceNucleus,
basicBastion;
public static void load(){
@ -15,5 +15,6 @@ public class Loadouts{
basicFoundation = Schematics.readBase64("bXNjaAB4nD1OSQ6DMBBzFhVu8BG+0X8MQyoiJTNSukj8nlCi2Adbtg/GA4OBF8oB00rvyE/9ykafqOIw58A7SWRKy1ZiShhZ5RcOLZhYS1hefQ1gRIeptH9jq/qW2lvc1d2tgWsOfVX/tOwE86AYBA==");
basicNucleus = Schematics.readBase64("bXNjaAB4nD2MUQqAIBBEJy0s6qOLdJXuYNtCgikYBd2+LNmdj308hkGHtkId7M4YFns4mk/yfB4a48602eDI+mlNznu0FMPFd0wYKCaewl8F0EOueqM+yKSLVfJrNKWnSw/FZGzEGXFG9sy/px4gEBW1");
basicBastion = Schematics.readBase64("bXNjaAF4nGNgYWBhZmDJS8xNZWBNzMsEUtwpqcXJRZkFJZn5eQyClfmlCin5Cnn5JQqpFZnFJVwMbDmJSak5xQxM0bGMDDzJ+UWpukmJxWDVDAyMIAQkACMdFqE=");
spaceNucleus = Schematics.readBase64("bXNjaAF4nDXKuwrCQBRF0WMStVDwQyQJAStBrCxEKxsLsZjcXJiBeTEPB/9eQdzlYmOOZY3GCsPYypR83Pd9KaV7u5zyyB050xeRSB5fh+F2ulz9neTujNXEkYLySTkLYKHFyDqiejwrbLzlbERS1E5BaY01ucCtzaQ5x+9d49cMFRr84QNbTSRJ");
}
}

View file

@ -183,42 +183,53 @@ public class SectorDamage{
if(core == null || spawns.isEmpty()) return;
boolean airOnly = !state.rules.spawns.contains(g -> !g.type.flying);
Tile start = spawns.first();
var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
Seq<Tile> path = new Seq<>();
boolean found = false;
if(field != null && field.weights != null){
int[][] weights = field.weights;
int count = 0;
Tile current = start;
while(count < world.width() * world.height()){
int minCost = Integer.MAX_VALUE;
int cx = current.x, cy = current.y;
for(Point2 p : Geometry.d4){
int nx = cx + p.x, ny = cy + p.y;
//TODO would be nice if this worked in a more generic way, with two different calculations and paths
if(airOnly){
world.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
path.add(world.rawTile(x, y));
return false;
});
}else{
var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
boolean found = false;
Tile other = world.tile(nx, ny);
if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
minCost = weights[nx][ny];
current = other;
if(field != null && field.weights != null){
int[][] weights = field.weights;
int count = 0;
Tile current = start;
while(count < world.width() * world.height()){
int minCost = Integer.MAX_VALUE;
int cx = current.x, cy = current.y;
for(Point2 p : Geometry.d4){
int nx = cx + p.x, ny = cy + p.y;
Tile other = world.tile(nx, ny);
if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
minCost = weights[nx][ny];
current = other;
}
}
path.add(current);
if(current.build == core){
found = true;
break;
}
count ++;
}
path.add(current);
if(current.build == core){
found = true;
break;
}
count ++;
}
}
if(!found){
path = Astar.pathfind(start, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid()));
if(!found){
path.clear();
path.addAll(Astar.pathfind(start, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid())));
}
}
//create sparse tile array for fast range query

View file

@ -118,8 +118,8 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
wallOre(Blocks.beryllicStoneWall, Blocks.wallOreBeryl, 50f, 0.62f * berylliumScale);
//TODO:
//- copper maybe should not exist
//- consider replacing certain ores with something else
//- enemy wave spawns
//- never ending
//titanium
pass((x, y) -> {
@ -131,6 +131,10 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
}
});
int spawnSide = rand.random(3);
int sizeOffset = width / 2 - 1;
tiles.getn(sizeOffset * Geometry.d8edge[spawnSide].x + width/2, sizeOffset * Geometry.d8edge[spawnSide].y + height/2).setOverlay(Blocks.spawn);
Schematics.placeLaunchLoadout(sx, sy);
state.rules.planetBackground = new PlanetParams(){{
@ -139,9 +143,19 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
camPos = new Vec3(1.2388899f, 1.6047299f, 2.4758825f);
}};
//state.rules.backgroundTexture = "sprites/space.png";
state.rules.dragMultiplier = 0.7f; //yes, yes space has 0 drag but 0% drag is very annoying
state.rules.dragMultiplier = 0.7f; //yes, space actually has 0 drag but true 0% drag is very annoying
state.rules.borderDarkness = false;
state.rules.environment = Env.space;
state.rules.waves = true;
//TODO maybe make this on by default everywhere
state.rules.showSpawns = true;
//TODO better wavegen, do it by hand even
state.rules.spawns = Waves.generate(0.5f, rand, false, true, false);
}
@Override
public Schematic getDefaultLoadout(){
return Loadouts.spaceNucleus;
}
@Override

View file

@ -679,7 +679,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
state.camPos.set(0f, camLength, 0.1f);
if(Mathf.equal(state.otherCamAlpha, 1f, 0.01f)){
//cam.position.set(params.otherCamPos).lerp(params.planet.position, params.otherCamAlpha).add(params.camPos);
//TODO change zoom too
state.camPos.set(Tmp.v31.set(state.otherCamPos).lerp(state.planet.position, state.otherCamAlpha).add(state.camPos).sub(state.planet.position));
state.otherCamPos = null;
@ -1031,29 +1031,6 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
stable.pack();
stable.setPosition(x, y, Align.center);
//do not fade out for now, TODO remove?
/*
stable.update(() -> {
if(selected != null){
if(launching){
stable.color.sub(0, 0, 0, 0.05f * Time.delta);
}else{
if(!state.planet.hasGrid()){
stable.color.a = 1f;
}else{
//fade out UI when not facing selected sector
Tmp.v31.set(selected.tile.v).rotate(Vec3.Y, -state.planet.getRotation()).scl(-1f).nor();
float dot = planets.cam.direction.dot(Tmp.v31);
stable.color.a = Math.max(dot, 0f)*2f;
if(dot*2f <= -0.1f){
selected = null;
updateSelected();
}
}
}
}
});*/
stable.act(0f);
}
@ -1087,12 +1064,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
if(mode == look && !sector.hasBase()){
shouldHide = false;
Sector from = findLauncher(sector);
if(from == null || mode == planetLaunch){
//TODO use the standard nucleus core schematic.
if(mode == planetLaunch){
listener.get(sector);
}
if(from == null){
//clear loadout information, so only the basic loadout gets used
universe.clearLoadoutInfo();
//free launch.
@ -1136,7 +1108,14 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
}
}else if(mode == select){
listener.get(sector);
}else if(mode == planetLaunch){ //TODO make sure it doesn't have a base already.
//TODO animation
//schematic selection and cost handled by listener
listener.get(sector);
control.playSector(sector);
}else{
//sector should have base here
control.playSector(sector);
}

View file

@ -20,6 +20,7 @@ import static mindustry.Vars.*;
public class Accelerator extends Block{
public @Load("launch-arrow") TextureRegion arrowRegion;
//TODO dynamic
public Block launching = Blocks.coreNucleus;
public int[] capacities = {};
@ -111,7 +112,12 @@ public class Accelerator extends Block{
ui.planet.showPlanetLaunch(state.rules.sector, sector -> {
//TODO cutscene, etc...
//TODO should consume resources based on destination schem
consume();
universe.clearLoadoutInfo();
universe.updateLoadout(sector.planet.generator.getDefaultLoadout().findCore(), sector.planet.generator.getDefaultLoadout());
});
Events.fire(Trigger.acceleratorUse);

View file

@ -12,7 +12,6 @@ public class PowerTurret extends Turret{
public PowerTurret(String name){
super(name);
hasPower = true;
envEnabled |= Env.space;
}
@Override

View file

@ -73,6 +73,8 @@ public class Drill extends Block{
hasItems = true;
ambientSound = Sounds.drill;
ambientSoundVolume = 0.018f;
//drills work in space I guess
envEnabled |= Env.space;
}
@Override