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Asteroid/space improvements
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parent
61025972eb
commit
b31098ed87
8 changed files with 85 additions and 64 deletions
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@ -832,6 +832,7 @@ public class Blocks{
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size = 2;
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hasPower = true;
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drawer = new DrawWeave();
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envEnabled |= Env.space;
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ambientSound = Sounds.techloop;
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ambientSoundVolume = 0.02f;
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@ -994,6 +995,7 @@ public class Blocks{
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incinerator = new Incinerator("incinerator"){{
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requirements(Category.crafting, with(Items.graphite, 5, Items.lead, 15));
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health = 90;
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envEnabled |= Env.space;
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consumes.power(0.50f);
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}};
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@ -2146,6 +2148,8 @@ public class Blocks{
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tier = 2;
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drillTime = 600;
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size = 2;
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//mechanical drill doesn't work in space
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envEnabled ^= Env.space;
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consumes.liquid(Liquids.water, 0.05f).boost();
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}};
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@ -2167,7 +2171,6 @@ public class Blocks{
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tier = 4;
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updateEffect = Fx.pulverizeMedium;
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drillEffect = Fx.mineBig;
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envEnabled |= Env.space;
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consumes.power(1.10f);
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consumes.liquid(Liquids.water, 0.08f).boost();
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@ -2570,6 +2573,7 @@ public class Blocks{
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flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
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}};
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//TODO these may work in space, but what's the point?
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lancer = new PowerTurret("lancer"){{
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requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 50));
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range = 165f;
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@ -2656,6 +2660,7 @@ public class Blocks{
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size = 2;
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scaledHealth = 300;
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shootSound = Sounds.missile;
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envEnabled |= Env.space;
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limitRange(5f);
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}};
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@ -2699,6 +2704,7 @@ public class Blocks{
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shootLength = 5f;
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bulletDamage = 30f;
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reloadTime = 8f;
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envEnabled |= Env.space;
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}};
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tsunami = new LiquidTurret("tsunami"){{
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@ -2736,6 +2742,7 @@ public class Blocks{
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restitution = 0.1f;
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shootCone = 30;
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size = 3;
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envEnabled |= Env.space;
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scaledHealth = 220;
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shootSound = Sounds.shotgun;
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@ -2846,6 +2853,7 @@ public class Blocks{
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shootCone = 2f;
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shootSound = Sounds.railgun;
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unitSort = UnitSorts.strongest;
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envEnabled |= Env.space;
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coolantMultiplier = 0.4f;
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@ -2898,6 +2906,7 @@ public class Blocks{
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shootSound = Sounds.laserbig;
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loopSound = Sounds.beam;
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loopSoundVolume = 2f;
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envEnabled |= Env.space;
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shootType = new ContinuousLaserBulletType(78){{
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length = 200f;
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@ -1,6 +1,5 @@
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package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.game.*;
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public class Loadouts{
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@ -8,6 +7,7 @@ public class Loadouts{
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basicShard,
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basicFoundation,
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basicNucleus,
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spaceNucleus,
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basicBastion;
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public static void load(){
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@ -15,5 +15,6 @@ public class Loadouts{
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basicFoundation = Schematics.readBase64("bXNjaAB4nD1OSQ6DMBBzFhVu8BG+0X8MQyoiJTNSukj8nlCi2Adbtg/GA4OBF8oB00rvyE/9ykafqOIw58A7SWRKy1ZiShhZ5RcOLZhYS1hefQ1gRIeptH9jq/qW2lvc1d2tgWsOfVX/tOwE86AYBA==");
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basicNucleus = Schematics.readBase64("bXNjaAB4nD2MUQqAIBBEJy0s6qOLdJXuYNtCgikYBd2+LNmdj308hkGHtkId7M4YFns4mk/yfB4a48602eDI+mlNznu0FMPFd0wYKCaewl8F0EOueqM+yKSLVfJrNKWnSw/FZGzEGXFG9sy/px4gEBW1");
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basicBastion = Schematics.readBase64("bXNjaAF4nGNgYWBhZmDJS8xNZWBNzMsEUtwpqcXJRZkFJZn5eQyClfmlCin5Cnn5JQqpFZnFJVwMbDmJSak5xQxM0bGMDDzJ+UWpukmJxWDVDAyMIAQkACMdFqE=");
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spaceNucleus = Schematics.readBase64("bXNjaAF4nDXKuwrCQBRF0WMStVDwQyQJAStBrCxEKxsLsZjcXJiBeTEPB/9eQdzlYmOOZY3GCsPYypR83Pd9KaV7u5zyyB050xeRSB5fh+F2ulz9neTujNXEkYLySTkLYKHFyDqiejwrbLzlbERS1E5BaY01ucCtzaQ5x+9d49cMFRr84QNbTSRJ");
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}
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}
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@ -183,42 +183,53 @@ public class SectorDamage{
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if(core == null || spawns.isEmpty()) return;
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boolean airOnly = !state.rules.spawns.contains(g -> !g.type.flying);
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Tile start = spawns.first();
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var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
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Seq<Tile> path = new Seq<>();
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boolean found = false;
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if(field != null && field.weights != null){
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int[][] weights = field.weights;
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int count = 0;
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Tile current = start;
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while(count < world.width() * world.height()){
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int minCost = Integer.MAX_VALUE;
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int cx = current.x, cy = current.y;
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for(Point2 p : Geometry.d4){
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int nx = cx + p.x, ny = cy + p.y;
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//TODO would be nice if this worked in a more generic way, with two different calculations and paths
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if(airOnly){
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world.raycastEach(start.x, start.y, core.tileX(), core.tileY(), (x, y) -> {
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path.add(world.rawTile(x, y));
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return false;
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});
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}else{
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var field = pathfinder.getField(state.rules.waveTeam, Pathfinder.costGround, Pathfinder.fieldCore);
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boolean found = false;
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Tile other = world.tile(nx, ny);
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if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
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minCost = weights[nx][ny];
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current = other;
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if(field != null && field.weights != null){
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int[][] weights = field.weights;
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int count = 0;
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Tile current = start;
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while(count < world.width() * world.height()){
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int minCost = Integer.MAX_VALUE;
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int cx = current.x, cy = current.y;
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for(Point2 p : Geometry.d4){
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int nx = cx + p.x, ny = cy + p.y;
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Tile other = world.tile(nx, ny);
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if(other != null && weights[nx][ny] < minCost && weights[nx][ny] != -1){
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minCost = weights[nx][ny];
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current = other;
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}
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}
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path.add(current);
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if(current.build == core){
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found = true;
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break;
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}
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count ++;
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}
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path.add(current);
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if(current.build == core){
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found = true;
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break;
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}
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count ++;
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}
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}
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if(!found){
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path = Astar.pathfind(start, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid()));
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if(!found){
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path.clear();
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path.addAll(Astar.pathfind(start, core.tile, SectorDamage::cost, t -> !(t.block().isStatic() && t.solid())));
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}
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}
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//create sparse tile array for fast range query
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@ -118,8 +118,8 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
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wallOre(Blocks.beryllicStoneWall, Blocks.wallOreBeryl, 50f, 0.62f * berylliumScale);
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//TODO:
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//- copper maybe should not exist
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//- consider replacing certain ores with something else
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//- enemy wave spawns
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//- never ending
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//titanium
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pass((x, y) -> {
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@ -131,6 +131,10 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
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}
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});
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int spawnSide = rand.random(3);
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int sizeOffset = width / 2 - 1;
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tiles.getn(sizeOffset * Geometry.d8edge[spawnSide].x + width/2, sizeOffset * Geometry.d8edge[spawnSide].y + height/2).setOverlay(Blocks.spawn);
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Schematics.placeLaunchLoadout(sx, sy);
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state.rules.planetBackground = new PlanetParams(){{
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@ -139,9 +143,19 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
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camPos = new Vec3(1.2388899f, 1.6047299f, 2.4758825f);
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}};
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//state.rules.backgroundTexture = "sprites/space.png";
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state.rules.dragMultiplier = 0.7f; //yes, yes space has 0 drag but 0% drag is very annoying
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state.rules.dragMultiplier = 0.7f; //yes, space actually has 0 drag but true 0% drag is very annoying
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state.rules.borderDarkness = false;
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state.rules.environment = Env.space;
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state.rules.waves = true;
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//TODO maybe make this on by default everywhere
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state.rules.showSpawns = true;
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//TODO better wavegen, do it by hand even
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state.rules.spawns = Waves.generate(0.5f, rand, false, true, false);
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}
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@Override
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public Schematic getDefaultLoadout(){
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return Loadouts.spaceNucleus;
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}
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@Override
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@ -679,7 +679,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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state.camPos.set(0f, camLength, 0.1f);
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if(Mathf.equal(state.otherCamAlpha, 1f, 0.01f)){
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//cam.position.set(params.otherCamPos).lerp(params.planet.position, params.otherCamAlpha).add(params.camPos);
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//TODO change zoom too
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state.camPos.set(Tmp.v31.set(state.otherCamPos).lerp(state.planet.position, state.otherCamAlpha).add(state.camPos).sub(state.planet.position));
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state.otherCamPos = null;
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@ -1031,29 +1031,6 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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stable.pack();
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stable.setPosition(x, y, Align.center);
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//do not fade out for now, TODO remove?
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/*
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stable.update(() -> {
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if(selected != null){
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if(launching){
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stable.color.sub(0, 0, 0, 0.05f * Time.delta);
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}else{
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if(!state.planet.hasGrid()){
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stable.color.a = 1f;
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}else{
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//fade out UI when not facing selected sector
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Tmp.v31.set(selected.tile.v).rotate(Vec3.Y, -state.planet.getRotation()).scl(-1f).nor();
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float dot = planets.cam.direction.dot(Tmp.v31);
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stable.color.a = Math.max(dot, 0f)*2f;
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if(dot*2f <= -0.1f){
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selected = null;
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updateSelected();
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}
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}
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}
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}
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});*/
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stable.act(0f);
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}
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@ -1087,12 +1064,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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if(mode == look && !sector.hasBase()){
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shouldHide = false;
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Sector from = findLauncher(sector);
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if(from == null || mode == planetLaunch){
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//TODO use the standard nucleus core schematic.
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if(mode == planetLaunch){
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listener.get(sector);
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}
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if(from == null){
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//clear loadout information, so only the basic loadout gets used
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universe.clearLoadoutInfo();
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//free launch.
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@ -1136,7 +1108,14 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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}
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}else if(mode == select){
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listener.get(sector);
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}else if(mode == planetLaunch){ //TODO make sure it doesn't have a base already.
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//TODO animation
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//schematic selection and cost handled by listener
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listener.get(sector);
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control.playSector(sector);
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}else{
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//sector should have base here
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control.playSector(sector);
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}
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@ -20,6 +20,7 @@ import static mindustry.Vars.*;
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public class Accelerator extends Block{
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public @Load("launch-arrow") TextureRegion arrowRegion;
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//TODO dynamic
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public Block launching = Blocks.coreNucleus;
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public int[] capacities = {};
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@ -111,7 +112,12 @@ public class Accelerator extends Block{
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ui.planet.showPlanetLaunch(state.rules.sector, sector -> {
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//TODO cutscene, etc...
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//TODO should consume resources based on destination schem
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consume();
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universe.clearLoadoutInfo();
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universe.updateLoadout(sector.planet.generator.getDefaultLoadout().findCore(), sector.planet.generator.getDefaultLoadout());
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});
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Events.fire(Trigger.acceleratorUse);
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@ -12,7 +12,6 @@ public class PowerTurret extends Turret{
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public PowerTurret(String name){
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super(name);
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hasPower = true;
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envEnabled |= Env.space;
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}
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@Override
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@ -73,6 +73,8 @@ public class Drill extends Block{
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hasItems = true;
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ambientSound = Sounds.drill;
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ambientSoundVolume = 0.018f;
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//drills work in space I guess
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envEnabled |= Env.space;
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}
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@Override
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