mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-03-15 03:11:07 -07:00
Updated bundles with missing text
This commit is contained in:
parent
6f279a18d5
commit
b284d6892a
25 changed files with 328 additions and 37 deletions
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@ -268,7 +268,7 @@ data.import.confirm = Import externích dat smaže [scarlet]všechna[] Tvá sou
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classic.export = Exportovat data pro verzi Classic
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classic.export.text = [accent]Mindustry[] mělo významnou aktualizaci.\nByly detekovány uložení hry nebo mapy pro předchozí verzi Classic (v3.5 build 40). Chtěl bys exportovat tato uložení do domovského zařízení Tvého telefonu, pro pozdější použití v této verzi Mindustry Classic?
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quit.confirm = Jsi si jistý, že chceš ukončit hru?
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quit.confirm.tutorial = Jsi si jistý?\Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
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quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]Volby->Hra->Spustit znovu výuku[].
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loading = [accent]Načítám...
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reloading = [accent]Načítám modifikace...
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saving = [accent]Ukládám...
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@ -305,7 +305,7 @@ missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude
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publishing = [accent]Publikuji...
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publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
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publish.error = Chyba při vystavování položky: {0}
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steam.error = Nepodařilo se inicializovat služby platformy Steam.\Chyba: {0}
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steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0}
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editor.brush = Štětec
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editor.openin = Otevřít v editoru
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@ -346,7 +346,7 @@ editor.removeunit = Odstranit jednotku
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editor.teams = Týmy
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editor.errorload = Chyba při načítání souboru.
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editor.errorsave = Chyba při ukládání souboru.
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editor.errorimage = Toto je obrázek, ne mapa.\n\Pokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
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editor.errorimage = Toto je obrázek, ne mapa.\nPokud chceš importovat mapu z verze 3.5/sestavení 40, použij položku nabídky 'Importovat starou mapu'.
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editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, který už není podporován.
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editor.errornot = Toto není soubor mapy.
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editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
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@ -1088,7 +1088,7 @@ tutorial.conveyor.mobile = Pro dopravu materiálu k jádru jsou zapotřebí [acc
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tutorial.turret = Jakmile se materiál dostane do jádra, může být použit pro stavbu.\nPamatuj si, že ne všechno lze použít pro stavbu.\nVěci, které melze použít jako stavební materiál, jako například [accent]uhlí[] nebo [accent]šrot[], nelze do jádra uložit, a zasekne tak celý dopravník na vstupu.\nPro odehnání útočných jednotek [lightgray]nepřítele[] od jádra je třeba postavit obranné stavby.\nPostav [accent]střílnu Duo[] poblíž svého jádra.
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tutorial.drillturret = Střílny Duo potřebují jako střelivo [accent]měď[].\nPolož mechanický vrt blízko střílny.\nPro zásobování mědí veď dopravníky od vrtu ke střílně.\n\n[accent]Doručeno střeliva: {0}/{1}[]
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tutorial.pause = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastav hru mezerníkem[].
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tutorial.pause.mobile =Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
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tutorial.pause.mobile = Během hry, například v boji, můžeš [accent]pozastavit hru[].\nPři pozastavení můžeš naplánovat stavbu do fronty.\n\n[accent]Pozastavení hry probedeš ťupnutím na dvě čárky vlevo nahoře.
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tutorial.unpause = Teď zmáčkni mezerník znova a pokračuj ve hře.
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tutorial.unpause.mobile = Teď ťupni na ikonu na stejném místě a pokračuj ve hře.
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tutorial.breaking = Bloky je třeba nejen stavět, ale Často rozbít.\n[accent]Drž pravé tlačítko myšu[] a táhni s ní pro výběr bloků, které potřebuješ rozbít.\n\n[accent]Znič všechen šrot vlevo od Tvého jádra použitím blokového výběru[].
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@ -40,6 +40,7 @@ schematic = Entwurf
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schematic.add = Entwurf speichern...
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schematics = Entwürfe
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schematic.replace = Ein anderer Entwurf hat bereits diesen Namen. Diesen ersetzen?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Entwurf importieren...
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schematic.exportfile = Datei exportieren
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schematic.importfile = Datei importieren
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@ -59,6 +60,7 @@ stat.built = Gebäude gebaut:[accent] {0}
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stat.destroyed = Gebäude zerstört:[accent] {0}
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stat.deconstructed = Gebäude abgebaut:[accent] {0}
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stat.delivered = Übertragene Ressourcen:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = Finaler Rang:[accent] {0}
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launcheditems = [accent]Abgefeuerte Items
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@ -104,6 +106,7 @@ mods.none = [lightgray]Keine Mods gefunden!
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mods.guide = Modding-Anleitung
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mods.report = Problem melden
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mods.openfolder = Mod-Verzeichnis öffnen
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiviert
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mod.disabled = [scarlet]Deaktiviert
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mod.disable = Deaktivieren
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@ -139,6 +142,8 @@ research = Erforschen
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researched = [lightgray]{0} erforscht.
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players = {0} Spieler online
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players.single = {0} Spieler online
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Schließe den Server ...
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server.kicked.kick = Du wurdest vom Server geworfen!
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server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
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@ -170,6 +175,11 @@ hosts.discovering.any = Suche nach Spielen
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server.refreshing = Server wird aktualisiert
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hosts.none = [lightgray]Keine LAN-Spiele gefunden!
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host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
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servers.local = Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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trace = Spieler verfolgen
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trace.playername = Spielername: [accent]{0}
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trace.ip = IP: [accent]{0}
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@ -251,6 +261,7 @@ copylink = Link kopieren
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back = Zurück
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data.export = Daten exportieren
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data.import = Daten importieren
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data.openfolder = Open Data Folder
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data.exported = Daten exportiert.
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data.invalid = Dies sind keine gültigen Spieldaten.
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data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
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@ -531,6 +542,8 @@ error.crashtitle = Ein Fehler ist aufgetreten!
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blocks.input = Eingang
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blocks.output = Ausgang
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blocks.booster = Verstärkung
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [lightgray]???
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blocks.powercapacity = Kapazität
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blocks.powershot = Stromverbrauch/Schuss
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@ -665,8 +678,10 @@ setting.mutesound.name = Audioeffekte stummschalten
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setting.crashreport.name = Anonyme Absturzberichte senden
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setting.savecreate.name = Automatisch speichern
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setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
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setting.playerlimit.name = Player Limit
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setting.chatopacity.name = Chat-Deckkraft
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setting.lasersopacity.name = Power-Laser-Deckkraft
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setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Chat im Spiel anzeigen
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public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
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public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
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@ -764,6 +779,7 @@ rules.respawntime = Respawn-Zeit:[lightgray] (Sek)
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rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
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rules.buildcostmultiplier = Bau-Kosten Multiplikator
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rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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rules.waitForWaveToEnd = Warten bis Welle endet
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rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
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rules.respawns = Max. Wiederbelebungen pro Welle
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@ -777,6 +793,7 @@ rules.title.unit = Einheiten
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rules.title.experimental = Experimentell
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rules.lighting = Lighting
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rules.ambientlight = Ambient Light
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rules.solarpowermultiplier = Solar Power Multiplier
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content.item.name = Materialien
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content.liquid.name = Flüssigkeiten
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@ -1173,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
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block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
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block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
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block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
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block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
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block.mass-driver.description = Ultimativer Transportblock. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger über eine große Reichweite.
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block.mechanical-pump.description = Eine günstige, langsame Pumpe, die keinen Strom benötigt.
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block.rotary-pump.description = Eine fortgeschrittene Pumpe, die mithilfe von Strom doppelt so schnell pumpt.
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@ -60,7 +60,7 @@ stat.built = Estructuras Construidas:[accent] {0}
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stat.destroyed = Estructuras Destruidas:[accent] {0}
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stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
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stat.delivered = Recursos Lanzados:
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stat.playtime= Tiempo jugado:[accent] {0}
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stat.playtime = Tiempo jugado:[accent] {0}
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stat.rank = Rango final: [accent]{0}
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launcheditems = [accent]Recursos Lanzados
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@ -106,7 +106,7 @@ mods.none = [LIGHT_GRAY]No se encontraron Mods!
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mods.guide = Guia de Modding
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mods.report = Reportar Error
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mods.openfolder = Abrir carpeta de mods
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mod. display = [greay] mod: [orange] {0}
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Activado
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mod.disabled = [scarlet]Desactivado
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mod.disable = Desactivar
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@ -142,6 +142,8 @@ research = Investigación
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researched = [LIGHT_GRAY]{0} investigado.
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players = {0} jugadores online
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players.single = {0} jugador online
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Cerrando servidor...
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server.kicked.kick = ¡Has sido expulsado del servidor!
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server.kicked.whitelist = No estas en la lista blanca aqui.
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@ -540,8 +542,8 @@ error.crashtitle = Un error ha ocurrido.
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blocks.input = Entrada
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blocks.output = Salida
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blocks.booster = Potenciador
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block.tiles = Casillas Requeridas
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block.affinities = Afinidades
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = Capacidad de Energía
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blocks.powershot = Energía/Disparo
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@ -40,6 +40,7 @@ schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.replace = A schematic by that name already exists. Replace it?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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@ -59,6 +60,7 @@ stat.built = Ehitisi konstrueeritud:[accent] {0}
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stat.destroyed = Ehitisi hävinenud:[accent] {0}
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stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
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stat.delivered = Kaasavõetud ressursid:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = Hinne:[accent] {0}
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launcheditems = [accent]Kaasavõetud ressursid
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@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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@ -139,6 +142,8 @@ research = Uuri
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researched = [lightgray]{0} uuritud.
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players = {0} mängijat
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players.single = {0} mängija
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Serveri sulgemine...
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server.kicked.kick = Sind visati serverist välja!
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server.kicked.whitelist = Sa ei ole selle serveri lubatud mängijate nimekirjas.
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@ -170,6 +175,11 @@ hosts.discovering.any = Mängude otsimine
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server.refreshing = Serveri värskendamine
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hosts.none = [lightgray]Kohtvõrgus mänge ei leitud.
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host.invalid = [scarlet]Serveriga ei saa ühendust.
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servers.local = Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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trace = Jälita mängijat
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trace.playername = Mängija nimi: [accent]{0}
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trace.ip = IP: [accent]{0}
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@ -251,6 +261,7 @@ copylink = Kopeeri link
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back = Tagasi
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data.export = Ekspordi mänguandmed
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data.import = Impordi mänguandmed
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data.openfolder = Open Data Folder
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data.exported = Mänguandmed eksporditud.
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data.invalid = Need ei ole sobivad mänguandmed.
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data.import.confirm = Mänguandmete importimine kustutab\n[scarlet] kõik[] sinu praegused mänguandmed.\n[accent]Seda ei saa tagasi võtta![]\n\nKui mänguandmed on imporditud,\nsiis mäng sulgub kohe.
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@ -531,6 +542,8 @@ error.crashtitle = Viga
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blocks.input = Sisend
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blocks.output = Väljund
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blocks.booster = Kiirendaja
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blocks.tiles = Required Tiles
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blocks.affinities = Affinities
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block.unknown = [lightgray]???
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blocks.powercapacity = Energiamahtuvus
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blocks.powershot = Energia ühikut/lasu kohta
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@ -665,8 +678,10 @@ setting.mutesound.name = Vaigista heli
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setting.crashreport.name = Saada automaatseid veateateid
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setting.savecreate.name = Loo automaatseid salvestisi
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setting.publichost.name = Avaliku mängu nähtavus
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setting.playerlimit.name = Player Limit
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setting.chatopacity.name = Vestlusakna läbipaistmatus
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setting.lasersopacity.name = Power Laser Opacity
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setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Näita mängusisest vestlusakent
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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@ -764,6 +779,7 @@ rules.respawntime = Elluärkamise aeg:[lightgray] (sekund)
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rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
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rules.buildcostmultiplier = Ehitamise maksumuse kordaja
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rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
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rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
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rules.respawns = Maks. arv elluärkamisi laine kohta
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@ -777,6 +793,7 @@ rules.title.unit = Väeüksused
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rules.title.experimental = Experimental
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rules.lighting = Lighting
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rules.ambientlight = Ambient Light
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rules.solarpowermultiplier = Solar Power Multiplier
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content.item.name = Ressursid
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content.liquid.name = Vedelikud
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@ -942,6 +959,7 @@ block.message.name = Sõnum
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block.illuminator.name = Illuminator
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block.illuminator.description = A small, compact, configurable light source. Requires power to function.
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block.overflow-gate.name = Ülevooluvärav
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block.underflow-gate.name = Underflow Gate
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block.silicon-smelter.name = Ränisulatusahi
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block.phase-weaver.name = Faaskangakuduja
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block.pulverizer.name = Metallijahvataja
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@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
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block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
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block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
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block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Ülim ressursside transportimise vahend. Tulistab ressursse pika vahemaa taga asuva vastuvõtva katapuldini. Vajab töötamiseks energiat.
|
||||
block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja töötamiseks energiat.
|
||||
block.rotary-pump.description = Täiustatud pump, mis pumpab paremini kui harilik pump, kuid vajab töötamiseks energiat.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Eskama
|
|||
schematic.add = Gorde eskema...
|
||||
schematics = Eskemak
|
||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Inportatu eskema...
|
||||
schematic.exportfile = Esportatu fitxategia
|
||||
schematic.importfile = Inportatu fitxategia
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Eraikitako eraikinak:[accent] {0}
|
|||
stat.destroyed = Suntsitutako eraikinak:[accent] {0}
|
||||
stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
|
||||
stat.delivered = Egotzitako baliabideak:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Azken graduazioa: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Egotzitako baliabideak
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Ez da mod-ik aurkitu!
|
|||
mods.guide = Mod-ak sortzeko gida
|
||||
mods.report = Eman akatsaren berri
|
||||
mods.openfolder = Ireki Mod-en karpeta
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Gaituta
|
||||
mod.disabled = [scarlet]Desgaituta
|
||||
mod.disable = Desgaitu
|
||||
|
|
@ -139,6 +142,8 @@ research = Ikertu
|
|||
researched = [lightgray]{0} ikertuta.
|
||||
players = {0} jokalari konektatuta
|
||||
players.single = Jokalari {0} konektatuta
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Zerbitzaria ixten...
|
||||
server.kicked.kick = Zerbitzaritik kanporatu zaituzte!
|
||||
server.kicked.whitelist = Ez zaude hemengo zerrenda zurian.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Partidak bilatzen
|
|||
server.refreshing = Zerbitzaria freskatzen
|
||||
hosts.none = [lightgray]Ez da partida lokalik aurkitu!
|
||||
host.invalid = [scarlet]Ezin da ostalarira konektatu.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Trazatu jokalaria
|
||||
trace.playername = Jokalariaren izena: [accent]{0}
|
||||
trace.ip = IP-a: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Kopiatu esteka
|
|||
back = Atzera
|
||||
data.export = Esportatu datuak
|
||||
data.import = Inportatu datuak
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Datuak esportatuta.
|
||||
data.invalid = Datu hauek baliogabeak dira.
|
||||
data.import.confirm = Kanpoko datuak inportatzeak zure oraingo jolasaren datu [scarlet]guztiak[] ezabatuko ditu.\n[accent]Hau ezin da desegin![]\n\nBehin datuak inporatuta, zure jolasa berehala irtengo da.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Errore bat gertatu da
|
|||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energia-edukiera
|
||||
blocks.powershot = Energia/tiroko
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Isilarazi soinua
|
|||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||
setting.savecreate.name = Gorde automatikoki
|
||||
setting.publichost.name = Partidaren ikusgaitasun publikoa
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Txataren opakotasuna
|
||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||
public.confirm = Zure jolasa publikoa egin nahi duzu?\n[accent]Edonor elkartu ahal izango da zure partidetara.\n[lightgray]Hau gero ere aldatu dauteke, Ezarpenak->Partida->Partida publikoaren ikusgaitasuna.
|
||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Birsortze denbora:[lightgray] (seg)
|
|||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||
rules.respawns = Gehieneko birsortzeak boladako
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Unitateak
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Solidoak
|
||||
content.liquid.name = Likidoak
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Mezua
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Gainezkatze atea
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
block.phase-weaver.name = Fase ehulea
|
||||
block.pulverizer.name = Birringailua
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Antolatzaile arruntaren antzera prozesatzen
|
|||
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
|
||||
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
|
||||
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Elementuen garraiorako bloke gorena. Hainbat elementu jaso eta beste mukulu-igorle bati jaurtitzen dizkio irismen handiarekin. Energia behar du jarduteko.
|
||||
block.mechanical-pump.description = Ponpa merke bat, emari motelekoa baina ez du energiarik kontsumitzen.
|
||||
block.rotary-pump.description = Ponpa aurreratu bat. Likido gehiago barreiatzen du, baina energia behar du.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Kaavio
|
|||
schematic.add = Tallenna kaavio...
|
||||
schematics = Kaaviot
|
||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Tuo kaavio...
|
||||
schematic.exportfile = Vie tiedosto
|
||||
schematic.importfile = Tuo tiedosto
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Rakennuksia rakennettu:[accent] {0}
|
|||
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||
stat.delivered = Resursseja laukaistu:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Laukaistut tavarat
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Modeja ei löytynyt!
|
|||
mods.guide = Modaamisopas
|
||||
mods.report = Raportoi ohjelmistovirhe
|
||||
mods.openfolder = Avaa modikansio
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Käytössä
|
||||
mod.disabled = [scarlet]Pois käytöstä
|
||||
mod.disable = Poista käytössä
|
||||
|
|
@ -139,6 +142,8 @@ research = Tutki
|
|||
researched = [lightgray]{0} tutkittu.
|
||||
players = {0} pelaajaa paikalla
|
||||
players.single = {0} pelaaja paikalla
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Suljetaan palvelinta...
|
||||
server.kicked.kick = Sinut on potkittu palvelimelta!
|
||||
server.kicked.whitelist = Sinua ei ole lisätty sallittujen luetteloon tällä palvelimella.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Etsitään Pelejä
|
|||
server.refreshing = Päivitetään palvelimen tietoja
|
||||
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
|
||||
host.invalid = [scarlet]Isäntään ei voitu yhdistää.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Seuraa pelaajaa
|
||||
trace.playername = Pelaajanimi: [accent]{0}
|
||||
trace.ip = IP-osoite: [accent]{0}
|
||||
|
|
@ -197,7 +207,7 @@ confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
|||
joingame.title = Liity peliin
|
||||
joingame.ip = Osoite:
|
||||
disconnect = Yhteys katkaistu.
|
||||
disconnect.error = Yhteysvirhe.
|
||||
disconnect.error = Yhteysvirhe.
|
||||
disconnect.closed = Yhteys poistettu.
|
||||
disconnect.timeout = Yhteys aikakatkaistiin.
|
||||
disconnect.data = Failed to load world data!
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Kopioi linkki
|
|||
back = Takaisin
|
||||
data.export = Vie data
|
||||
data.import = Tuo data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data viety.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = An error has occured
|
|||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Tehostaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Mykistä äänet
|
|||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Respawn Time:[lightgray] (sec)
|
|||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Tavarat
|
||||
content.liquid.name = Nesteet
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Message
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schéma
|
|||
schematic.add = Sauvegarder le schéma...
|
||||
schematics = Schémas
|
||||
schematic.replace = Un schéma avec ce nom existe déjà. Remplacer?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importer un schéma...
|
||||
schematic.exportfile = Exporter le fichier
|
||||
schematic.importfile = Importer un fichier
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Bâtiments construits:[accent] {0}
|
|||
stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Ressources transférées
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Aucun mod trouvé!
|
|||
mods.guide = Guide de Modding
|
||||
mods.report = Signaler un Bug
|
||||
mods.openfolder = Ouvrir le dossier des mods
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Activé
|
||||
mod.disabled = [scarlet]Désactivé
|
||||
mod.disable = Désactiver
|
||||
|
|
@ -139,6 +142,8 @@ research = Rechercher
|
|||
researched = [lightgray]{0} recherché(e).
|
||||
players = {0} joueurs en ligne
|
||||
players.single = {0} joueur en ligne
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Fermeture du serveur...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur!
|
||||
server.kicked.whitelist = Vous n'êtes pas whitelisté ici.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Recherche de parties
|
|||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé!
|
||||
host.invalid = [scarlet]Impossible de se connecter à l'hôte.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Suivre le joueur
|
||||
trace.playername = Nom du joueur : [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Copier le lien
|
|||
back = Retour
|
||||
data.export = Exporter les données
|
||||
data.import = Importer les données
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Données exportées.
|
||||
data.invalid = Ce ne sont pas des données de jeu valides.
|
||||
data.import.confirm = L'importation des données externes va effacer[scarlet] toutes[] vos actuelles données de jeu.\n[accent]Ceci ne pourra pas être annulé![]\n\nUne fois les données importées, le jeu quittera immédiatement.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Une erreur s'est produite
|
|||
blocks.input = Entrée
|
||||
blocks.output = Sortie
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Couper les Effets Spéciaux Sonores
|
|||
setting.crashreport.name = Envoyer un Rapport de Crash Anonyme
|
||||
setting.savecreate.name = Sauvegardes Auto
|
||||
setting.publichost.name = Visibilité de la Partie Publique
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Opacité du Chat
|
||||
setting.lasersopacity.name = Opacité des Connections Laser
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Montrer le Chat
|
||||
public.confirm = Voulez-vous rendre votre partie publique?\n[accent]N'importe qui pourra rejoindre vos parties.\n[lightgray]Ce paramètre peut être changé plus tard dans Paramètres->Jeu->Visibilité de la Partie Publique
|
||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer des lobby publics.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Durée de réapparition:[lightgray] (sec)
|
|||
rules.wavespacing = Espacement des vagues:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Les vagues attendent la mort des ennemis
|
||||
rules.dropzoneradius = Rayon d'apparition des ennemis:[lightgray] (tuiles)
|
||||
rules.respawns = Réapparitions max par vagues
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Unités
|
|||
rules.title.experimental = Expérimental
|
||||
rules.lighting = Éclairage
|
||||
rules.ambientlight = Éclairage Ambiant
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schematic
|
|||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Bâtiments construits:[accent] {0}
|
|||
stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||
stat.delivered = Ressources transférées:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Rang Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Ressources transférées
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
|
|
@ -139,6 +142,8 @@ research = Recherche
|
|||
researched = [LIGHT_GRAY]{0} recherchée.
|
||||
players = {0} joueurs
|
||||
players.single = {0} joueur
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Fermeture du serveur ...
|
||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Discovering games
|
|||
server.refreshing = Actualisation du serveur
|
||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Suivre le joueur
|
||||
trace.playername = Nom du joueur: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Copier le lien
|
|||
back = Retour
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Une erreur s'est produite
|
|||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Couper les SFX
|
|||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Opacité du tchat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Afficher le tchat en jeu
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Temps de réapparition:[LIGHT_GRAY] (sec)
|
|||
rules.wavespacing = Espacement des vagues:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Multiplicateur de coût de construction
|
||||
rules.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Les vagues attendent les ennemis
|
||||
rules.dropzoneradius = Rayon de la zone de largage:[LIGHT_GRAY] (tuiles)
|
||||
rules.respawns = Max d'apparition par vague
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Unités
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Objets
|
||||
content.liquid.name = Liquides
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Message
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Barrière de Débordement
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Fonderie de silicium
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schematic
|
|||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
|||
stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Sumber Daya
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
|
|
@ -139,6 +142,8 @@ research = Penelitian
|
|||
researched = [LIGHT_GRAY]{0} telah diteliti.
|
||||
players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Mencari permainan
|
|||
server.refreshing = Memuat ulang server
|
||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Melacak Pemain
|
||||
trace.playername = Nama pemain: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Salin Tautan
|
|||
back = Kembali
|
||||
data.export = Ekspor Data
|
||||
data.import = Impor Data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data exported.
|
||||
data.invalid = Data game ini tidak valid.
|
||||
data.import.confirm = Mengimpor data eksternal akan menghapus [scarlet] semua[] data yang tersimpan.\n[accent]Tidak dapat diundur lagi![]\n\nSetelah data diimpor, game akan segera ditutup.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Sebuah error telah terjadi
|
|||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Diamkan Suara
|
|||
setting.crashreport.name = Laporkan Masalah
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Waktu Respawn:[LIGHT_GRAY] (detik)
|
|||
rules.wavespacing = Jarak Gelombang:[LIGHT_GRAY] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[LIGHT_GRAY] (Blok)
|
||||
rules.respawns = Maks respawn per gelombang
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Unit
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Pesan
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Gerbang Luap
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Penyemprot
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
|
||||
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
|
||||
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke driver massal lainnya dari arah yang jauh.
|
||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
||||
|
|
|
|||
|
|
@ -142,6 +142,8 @@ research = Ricerca
|
|||
researched = [lightgray]{0} cercati.
|
||||
players = {0} giocatori online
|
||||
players.single = {0} giocatore online
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Chiusura server...
|
||||
server.kicked.kick = Sei stato espulso dal server!
|
||||
server.kicked.whitelist = Non sei presente nella whitelist.
|
||||
|
|
@ -767,7 +769,6 @@ rules.attack = Modalità Attacco
|
|||
rules.enemyCheat = Risorse AI Infinite
|
||||
rules.unitdrops = Generazione Unità
|
||||
rules.unitbuildspeedmultiplier = Moltiplicatore Velocità Costruzione Unità
|
||||
rules.deconstructrefundmultiplier = Resa Rimborso di Smantellamento
|
||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||
rules.blockhealthmultiplier = Moltiplicatore Danno Blocco
|
||||
rules.playerhealthmultiplier = Moltiplicatore Vita Giocatore
|
||||
|
|
@ -778,6 +779,7 @@ rules.respawntime = Tempo di Rigeneratione:[lightgray] (secondi)
|
|||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||
rules.buildspeedmultiplier = Moltiplicatore Velocità Costruzione
|
||||
rules.deconstructrefundmultiplier = Resa Rimborso di Smantellamento
|
||||
rules.waitForWaveToEnd = Le ondate aspettano fino a quando l'ondata precedente finisce
|
||||
rules.dropzoneradius = Raggio di Generazione:[lightgray] (blocchi)
|
||||
rules.respawns = Rigenerazioni per ondata max
|
||||
|
|
@ -947,6 +949,7 @@ block.lancer.name = Lanciere
|
|||
block.conveyor.name = Nastro Trasportatore
|
||||
block.titanium-conveyor.name = Nastro Avanzato
|
||||
block.armored-conveyor.name = Nastro Corazzato
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.name = Incrocio
|
||||
block.router.name = Distributore
|
||||
block.distributor.name = Distributore Grande
|
||||
|
|
@ -1179,7 +1182,6 @@ block.force-projector.description = Crea un campo di forza esagonale attorno a s
|
|||
block.shock-mine.description = Danneggia i nemici che la calpestano. Quasi invisibile al nemico.
|
||||
block.conveyor.description = Nastro di base. Sposta gli oggetti in avanti e li deposita automaticamente in altri blocchi. È rotabile.
|
||||
block.titanium-conveyor.description = Nastro avanzato. Sposta gli oggetti più velocemente dei nastri standard.
|
||||
block.armored-conveyor.description = Trasporta gli oggetti alla stessa velocità del nastro avanzato, ma è più resistente. Accetta input dai lati solo da altri nastri.
|
||||
block.junction.description = Permette di incrociare nastri che trasportano materiali diversi in posizioni diverse.
|
||||
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 blocchi ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
|
||||
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
|
||||
|
|
|
|||
|
|
@ -39,6 +39,8 @@ be.check = 更新を確認します。
|
|||
schematic = 設計図
|
||||
schematic.add = 設計図を保存
|
||||
schematics = 設計図一覧
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = 設計図をインポート
|
||||
schematic.exportfile = ファイルに出力する
|
||||
schematic.importfile = ファイルから読み込む
|
||||
|
|
@ -140,6 +142,8 @@ research = 研究
|
|||
researched = [lightgray]{0} の研究が完了しました
|
||||
players = {0} 人がオンライン
|
||||
players.single = {0} 人がオンライン
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]サーバーを閉じています...
|
||||
server.kicked.kick = あなたはサーバからキックされました!
|
||||
server.kicked.whitelist = あなたはホワイトリストに追加されていません。
|
||||
|
|
@ -775,6 +779,7 @@ rules.respawntime = 復活までの待機時間:[lightgray] (秒)
|
|||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||
rules.buildcostmultiplier = 建設コストの倍率
|
||||
rules.buildspeedmultiplier = 建設速度の倍率
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
|
||||
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
|
||||
rules.respawns = ウェーブごとの最大復活回数
|
||||
|
|
|
|||
|
|
@ -39,6 +39,8 @@ be.check = 업데이트 확인
|
|||
schematic = 설계도
|
||||
schematic.add = 설계도 저장하기
|
||||
schematics = 설계도 모음
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = 설계도 불러오기
|
||||
schematic.exportfile = 파일 내보내기
|
||||
schematic.importfile = 파일 불러오기
|
||||
|
|
@ -98,16 +100,16 @@ done = 완료
|
|||
feature.unsupported = 당신의 기기는 이 기능을 지원하지 않습니다.
|
||||
|
||||
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
|
||||
mods.alpha=[accent](시험적 기능)
|
||||
mods.alpha = [accent](시험적 기능)
|
||||
mods = 모드
|
||||
mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
|
||||
mods.guide = 모드 가이드
|
||||
mods.report = 문제 신고
|
||||
mods.openfolder = 모드 폴더 열기
|
||||
mod.display = [gray]모드 :[orange] {0}
|
||||
mod.enabled=[blue]활성화
|
||||
mod.disabled=[scarlet]적용 안됨
|
||||
mod.disable=[lightgray]비활성화
|
||||
mod.enabled = [blue]활성화
|
||||
mod.disabled = [scarlet]적용 안됨
|
||||
mod.disable = [lightgray]비활성화
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
|
||||
mod.requiresversion = [scarlet]게임의 버전이 낮아 모드를 활성화할 수 없습니다!\n[scarlet]요구되는 게임 버전 : [accent]{0}
|
||||
mod.missingdependencies = [scarlet]필요한 모드 : {0}
|
||||
|
|
@ -140,6 +142,8 @@ research = 연구
|
|||
researched = [LIGHT_GRAY]{0}연구 완료.
|
||||
players = 현재 {0}명 접속 중
|
||||
players.single = 현재 {0}명만 있음.
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]서버 닫는 중...
|
||||
server.kicked.kick = 서버에서 추방되었습니다!
|
||||
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어있지 않습니다.
|
||||
|
|
@ -317,7 +321,7 @@ editor.generation = 맵 생성 설정 :
|
|||
editor.ingame = 인게임 편집
|
||||
editor.publish.workshop = 창작마당 업로드
|
||||
editor.newmap = 신규 맵
|
||||
workshop=Workshop
|
||||
workshop = Workshop
|
||||
waves.title = 단계
|
||||
waves.remove = 삭제
|
||||
waves.never = 여기까지 유닛생성
|
||||
|
|
@ -384,15 +388,15 @@ toolmode.replace = 재배치
|
|||
toolmode.replace.description = 블록을 배치합니다.
|
||||
toolmode.replaceall = 모두 재배치
|
||||
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
|
||||
toolmode.orthogonal=직각
|
||||
toolmode.orthogonal.description=직각으로 블록을 배치합니다.
|
||||
toolmode.orthogonal = 직각
|
||||
toolmode.orthogonal.description = 직각으로 블록을 배치합니다.
|
||||
toolmode.square = 정사각형
|
||||
toolmode.square.description = 정사각형 형태의 브러시.
|
||||
toolmode.eraseores = 자원 초기화
|
||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||
toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||
toolmode.drawteams=팀 색상으로 그리기
|
||||
toolmode.drawteams = 팀 색상으로 그리기
|
||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||
|
||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||
|
|
@ -589,7 +593,7 @@ bar.power = 전력
|
|||
bar.progress = 생산 진행도
|
||||
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||
bar.input = 입력
|
||||
bar.output =
|
||||
bar.output = Output
|
||||
|
||||
bullet.damage = [lightgray]피해량 : [stat]{0}[]
|
||||
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
|
||||
|
|
@ -775,6 +779,7 @@ rules.respawntime = 플레이어 부활 대기 시간 : [LIGHT_GRAY] (초)
|
|||
rules.wavespacing = 단계 간격 : [LIGHT_GRAY] (초)
|
||||
rules.buildcostmultiplier = 건설 소모 배수
|
||||
rules.buildspeedmultiplier = 건설 속도 배수
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = 단계가 끝날때까지 기다리는 중
|
||||
rules.dropzoneradius = 소환 충격파 범위 : [LIGHT_GRAY] (타일)
|
||||
rules.respawns = 단계당 최대 플레이어 부활 횟수
|
||||
|
|
|
|||
|
|
@ -39,6 +39,8 @@ be.check = Ieškoti naujinimų
|
|||
schematic = Schema
|
||||
schematic.add = Išsaugoti Schemą...
|
||||
schematics = Schemos
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importuoti Schemą...
|
||||
schematic.exportfile = Eksportuoti Failą
|
||||
schematic.importfile = Importuoti Failą
|
||||
|
|
@ -96,6 +98,7 @@ uploadingpreviewfile = Talpinamas Peržiūros failas
|
|||
committingchanges = Daromi Pakeitimai
|
||||
done = Baigta
|
||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||
|
||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje or Discord serveryje.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods = Modifikacijos
|
||||
|
|
@ -122,11 +125,11 @@ mod.import.github = Importuoti GitHub Modifikaciją
|
|||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norint panaikinti ją, ištrinkite modifikaciją.
|
||||
mod.remove.confirm = Ši modifikacija bus ištrinta.
|
||||
mod.author = [LIGHT_GRAY]Autorius:[] {0}
|
||||
|
||||
mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
|
||||
mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
|
||||
mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
|
||||
mod.scripts.unsupported = Jūsų įrenginys neplaiko modifikacijos kodų. Kai kurios modifikacijos neveiks tinkamai.
|
||||
|
||||
about.button = Apie
|
||||
name = Vardas:
|
||||
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
||||
|
|
@ -139,6 +142,8 @@ research = Išrasti
|
|||
researched = [lightgray]{0} išrasta.
|
||||
players = {0} žaidėjai
|
||||
players.single = {0} žaidėjas
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Uždaromas serveris...
|
||||
server.kicked.kick = Jūs buvote išmestas iš serverio!
|
||||
server.kicked.whitelist = Jūs nesate baltajame sąraše.
|
||||
|
|
@ -260,7 +265,6 @@ data.openfolder = Atidaryti Duomenų Aplanką
|
|||
data.exported = Duomenys Eksportuoti.
|
||||
data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
||||
data.import.confirm = Importuojant išorinius duomenis bus ištrinti[scarlet] visi esami duomenys[]
|
||||
ų esami žaidimo duomenys.\n[accent]Tai negali būti atkurta![]\n\nŽaidimas bus išjungtas iš karto po duomenų importavimo.
|
||||
classic.export = Eksportuoti Klasikinius Duomenis
|
||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||
quit.confirm = Ar tikrai norite išeiti?
|
||||
|
|
@ -301,7 +305,7 @@ missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o
|
|||
publishing = [accent]Publikuojama...
|
||||
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.\Klaida: {0}
|
||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||
|
||||
editor.brush = Teptukas
|
||||
editor.openin = Atidaryti Redaktoriuje
|
||||
|
|
@ -775,6 +779,7 @@ rules.respawntime = Prisikėlimo Laikas:[lightgray] (sek.)
|
|||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
||||
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
||||
rules.respawns = Maks. Prisikėlimų Kiekis Per Bangą
|
||||
|
|
@ -1089,8 +1094,8 @@ tutorial.unpause.mobile = Dabar paspauskite mygtuką dar kartą pratęsimui.
|
|||
tutorial.breaking = Blokai dažnai turi būti panainkinti.\n[accent]Laikyte dešinį pelės klavišą ir tempkite pelę[] norėdami sunaikinti visus pasirinktus objektus.[]\n\n[accent]Sunaikinkite visus metalo laužo blokus esančius branduolio kairėje naudojant pasirinkimą.
|
||||
tutorial.breaking.mobile = Blokai dažnai turi būti panainkinti.\n[accent]Pasirinkite dekonstrukcijos režimą[], tada spauskite ant bloko norint pradėti graitu.\nSunaikite zoną palaikę paspaudę kelioms sekundėms[] ir tempdami bet kuria kryptimi.\nPaspauskite varnelę norėdami priimti sunaikinimą\n\n[accent]Sunaikinkite visus metalo laužo blokus esančius branduolio kairėje naudojant pasirinkimą.
|
||||
tutorial.withdraw = Kai kuriose situacijose reikia paimti medžiagas reikia tiesiogiai iš blokų.\nNorint padaryti tai [accent]paspauskite ant bloko[] su medžiagomis jame, po to [accent]paspauskite ant medžiagos[] esančios inventoriuje.\nDaugiau medžiagų galima pasiimti [accent]laikant paspaudus[].\n\n[accent]Pasiimkite šiek tiek Vario iš branduolio.[]
|
||||
tutorial.deposit = Įdėkite medžiagas į blokus tempdami nuo savo erdvėlaivio iki bloko.\n\n[accent]Padėkite Varį atgal į branduolį[]
|
||||
tutorial.waves = Ateina[lightgray] priešai[].\n\nGinkite savo branduolį dvi bangas.[accent] Paspauskite dešinį pelės klavišą[] norėdami šaudyti.\nPastatykite daugiau bokštų ir grąžtų. Iškaskite daugiau Vario.
|
||||
tutorial.deposit = Įdėkite medžiagas į blokus tempdami nuo savo erdvėlaivio iki bloko.\n\n[accent]Padėkite Varį atgal į branduolį[]
|
||||
tutorial.waves = Ateina[lightgray] priešai[].\n\nGinkite savo branduolį dvi bangas.[accent] Paspauskite dešinį pelės klavišą[] norėdami šaudyti.\nPastatykite daugiau bokštų ir grąžtų. Iškaskite daugiau Vario.
|
||||
tutorial.waves.mobile = Ateina [lightgray] priešai[].\n\nGinkite savo branduolį dvi bangas. Jūsų erdvėlaivis pradės šaudyti automatiškai.\nPastatykite daugiau bokštų ir grąžtų. Iškaskite daugiau Vario.
|
||||
tutorial.launch = Kai pasieksite tam tikrą bangą, galėsite[accent] paleisti branduolį[] palikdami už savęs gynybas už savęs[accent] ir gaudami visus resursus, kurie yra branduolyje.[]\nŠie gauti resursai gali būti naudojami išrasti naujas technologijas.\n\n[accent]Paspauskite paleidimo mygtuką.
|
||||
|
||||
|
|
@ -1098,7 +1103,7 @@ item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudo
|
|||
item.lead.description = Pagrindinė pradinė medžiaga. Plačiai naudojama elektronikoje ir skysčių transportacijos blokams.
|
||||
item.metaglass.description = Itin kietas stiklo junginys. Plačiai naudojamas skysčių gabenimui ir laikymui.
|
||||
item.graphite.description = Mineralizuota anglis, kuri yra naudojama amunicijai ir elektronikos komponentams.
|
||||
item.sand.description = Dažnai sutinkama medžiaga, kuri yra plačiai naudojama lydymui.
|
||||
item.sand.description = Dažnai sutinkama medžiaga, kuri yra plačiai naudojama lydymui.
|
||||
item.coal.description = Suakmenėjusios augalinės medžiagos, susiformavusios dar prieš sėjos įvykį. Plačiai naudojama kurui ir resursų gamybai.
|
||||
item.titanium.description = Retas ir itin lengvas metalas. Plačiai naudojamas skysčių gabenime, grąžtams ir lėktuvams.
|
||||
item.thorium.description = Tankus bei radioaktyvus metalas naudojamas struktūriniam palaikymui ir branduoliniam kurui.
|
||||
|
|
@ -1130,7 +1135,7 @@ unit.crawler.description = Antžeminis vienetas, kurį sudaro rėmas ir ant vir
|
|||
unit.titan.description = Pažengęs, šarvuotas antžeminis vienetas. Puola žemę ir orą. Apginkluotas dvejais miniatiūriniais "Scorch" klasės liepsnosvaidžiais.
|
||||
unit.fortress.description = Sunkiosios artilerijos vienetas. Apginkluotas dvejomis modifikuotomis "Hail" tipo patrankomis priešo struktūrų ir pajėgų užpuolimui iš tolimo atstumo.
|
||||
unit.eruptor.description = Sunkusis vienetas skirtas nugriauti struktūras. Šaudo šlako srovėmis į priešo įtvirtinimus jas išlydydamas ir uždegdamas degias medžiagas.
|
||||
unit.wraith.description = Greitas, smok ir bėk vienetas. Taikosi į energijos generatorius.
|
||||
unit.wraith.description = Greitas, smok ir bėk vienetas. Taikosi į energijos generatorius.
|
||||
unit.ghoul.description = Sunkusis bombonešis. Pereina per priešo struktūras taikydamasis į kritinę infrastruktūrą.
|
||||
unit.revenant.description = Sunkus, skraidantis raketų masyvas.
|
||||
block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
||||
|
|
@ -1149,7 +1154,7 @@ block.separator.description = Išskirsto šlaką į mineralinius komponentus. At
|
|||
block.spore-press.description = Veikiant aukštam slėgiui sukompresuojami sporų kokonai ir susintetinami į naftą.
|
||||
block.pulverizer.description = Susmulkina metalo laužą į smulkų smėlį.
|
||||
block.coal-centrifuge.description = Sukietina naftą į anglies gabalus.
|
||||
block.incinerator.description = Išgarina bet kokias medžiagas ar skysčius, kuriuos gauna.
|
||||
block.incinerator.description = Išgarina bet kokias medžiagas ar skysčius, kuriuos gauna.
|
||||
block.power-void.description = Sunaikina visą įeinančią energiją. Tik Sandbox režime.
|
||||
block.power-source.description = Išduoda neribotą kiekį energijos. Tik Sandbox režime.
|
||||
block.item-source.description = Išduoda neribotą kiekį medžiagų. Tik Sandbox režime.
|
||||
|
|
@ -1162,7 +1167,7 @@ block.titanium-wall.description = Vidutinio stiprumo gynybinis blokas.\nUžtikri
|
|||
block.titanium-wall-large.description = Vidutinio stiprumo gynybinis blokas.\nUžtikrina vidutinę apsaugą nuo priešų.\nUžima kelias vietas.
|
||||
block.plastanium-wall.description = Specialus sienų tipas, kuris sugeria elektrines arkas ir blokuoja automatinius energijos mazgų prisijungimus.
|
||||
block.plastanium-wall-large.description = Specialus sienų tipas, kuris sugeria elektrines arkas ir blokuoja automatinius energijos mazgų prisijungimus.\nUžima kelias vietas..
|
||||
block.thorium-wall.description = Stiprus gynybinis blokas.\Gera apsauga nuo priešų.
|
||||
block.thorium-wall.description = Stiprus gynybinis blokas.Gera apsauga nuo priešų.
|
||||
block.thorium-wall-large.description = Stiprus gynybinis blokas.\nGera apsauga nuo priešų.\nUžima kelias vietas.
|
||||
block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.
|
||||
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Ontwerp
|
|||
schematic.add = Bewaar ontwerp...
|
||||
schematics = Ontwerpen
|
||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importeer ontwerp...
|
||||
schematic.exportfile = Exporteer bestand
|
||||
schematic.importfile = Importeer bestand
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Gebouwen Gebouwd:[accent] {0}
|
|||
stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||
stat.delivered = Middelen Gelanceerd:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Eindrang: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Gelanceerde items
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
|||
mods.guide = Modding Handboek
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Map
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aan
|
||||
mod.disabled = [scarlet]Uit
|
||||
mod.disable = Deactiveer
|
||||
|
|
@ -139,6 +142,8 @@ research = Onderzoek
|
|||
researched = [LIGHT_GRAY]{0} Onderzocht.
|
||||
players = {0} Spelers online
|
||||
players.single = {0} Speler online
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Server aan het sluiten...
|
||||
server.kicked.kick = Je bent verwijderd van deze sessie.
|
||||
server.kicked.whitelist = Je staat niet op de whitelist.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = games aan het zoeken
|
|||
server.refreshing = Herlaad server
|
||||
hosts.none = [lightgray]Geen lokale games gevonden!
|
||||
host.invalid = [scarlet]Kan niet verbinden met server.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Traceer Speler
|
||||
trace.playername = Speler naam: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Kopieer Link
|
|||
back = Terug
|
||||
data.export = Exporteer Data
|
||||
data.import = Importeer Data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data Geëxporteerd.
|
||||
data.invalid = Dit is geen geldige game data.
|
||||
data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Een fout is opgetreden
|
|||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Demp Geluid
|
|||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||
setting.savecreate.name = Bewaar Saves Automatisch
|
||||
setting.publichost.name = Publieke Server Zichtbaarheid
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Chat Transparantie
|
||||
setting.lasersopacity.name = Stroom Draad Transparantie
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Toon chat
|
||||
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
||||
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Herspawn Tijd:[LIGHT_GRAY] (sec)
|
|||
rules.wavespacing = Tijd Tussen Rondes:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
||||
rules.dropzoneradius = Vijandelijke Spawn Diameter:[LIGHT_GRAY] (tegels)
|
||||
rules.respawns = Maximale Levens Per Ronde
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimenteel
|
||||
rules.lighting = Belichting
|
||||
rules.ambientlight = Mist
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Vloeisof
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Bericht
|
|||
block.illuminator.name = Lamp
|
||||
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Siliciumsmelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Vermorzelaar
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Blauwdruk
|
|||
schematic.add = Blauwdruk Opslaan...
|
||||
schematics = Blauwdrukken
|
||||
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importeer Blauwdruk...
|
||||
schematic.exportfile = Exporteer Bestand
|
||||
schematic.importfile = Exporteer Bestand
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Gebouwen gebouwd:[accent] {0}
|
|||
stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||
stat.delivered = Gronstoffen meegenomen:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Eindresultaat: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Meegenomen grondstoffen
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Geen mods gevonden!
|
|||
mods.guide = Handleiding tot Modding
|
||||
mods.report = Bug Rapporteren
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ingeschakeld
|
||||
mod.disabled = [scarlet]Uitgeschakeld
|
||||
mod.disable = Schakel uit
|
||||
|
|
@ -139,6 +142,8 @@ research = Onderzoek
|
|||
researched = [LIGHT_GRAY]{0} onderzocht.
|
||||
players = {0} spelers online
|
||||
players.single = {0} speler online
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Server wordt gesloten...
|
||||
server.kicked.kick = Je bent uit de server gegooid!
|
||||
server.kicked.whitelist = Je bent niet toegestaan om met deze server te verbinden. (Whitelist)
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Games worden gezocht
|
|||
server.refreshing = De server wordt herladen
|
||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Spelersinformatie
|
||||
trace.playername = Naam: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Kopiëer Link
|
|||
back = Terug
|
||||
data.export = Exporteer Data
|
||||
data.import = Importeer Data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data geëxporteerd.
|
||||
data.invalid = Dit is geen geldige speldata.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = An error has occured
|
|||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Mute Sound
|
|||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Message
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
|
|
|
|||
|
|
@ -142,6 +142,8 @@ research = Badaj
|
|||
researched = [lightgray]{0} zbadane.
|
||||
players = {0} graczy
|
||||
players.single = {0} gracz
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent] Zamykanie serwera...
|
||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Esquema
|
|||
schematic.add = Salvar Esquema...
|
||||
schematics = Esquemas
|
||||
schematic.replace = Um Esquema com esse nome já existe. Substituí-lo?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importar Esquema...
|
||||
schematic.exportfile = Exportar arquivo
|
||||
schematic.importfile = Importar arquivo
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Construções construídas:[accent] {0}
|
|||
stat.destroyed = Construções destruídas:[accent] {0}
|
||||
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||
stat.delivered = Recursos lançados:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Classificação Final: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Itens lançados
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Nenhum Mod encontrado!
|
|||
mods.guide = Guia de Mods
|
||||
mods.report = Reportar um Bug
|
||||
mods.openfolder = Abrir pasta de Mods
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Ativado
|
||||
mod.disabled = [scarlet]Desativado
|
||||
mod.disable = Desati-\nvar
|
||||
|
|
@ -139,6 +142,8 @@ research = Pesquisar
|
|||
researched = [LIGHT_GRAY]{0} Pesquisado.
|
||||
players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Fechando servidor...
|
||||
server.kicked.kick = Você foi expulso do servidor!
|
||||
server.kicked.whitelist = Você não está na lista branca do servidor.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Descobrindo jogos
|
|||
server.refreshing = Atualizando servidor
|
||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
host.invalid = [scarlet]Não foi possivel Hospedar
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Traçar jogador
|
||||
trace.playername = Nome do jogador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Copiar link
|
|||
back = Voltar
|
||||
data.export = Exportar dados
|
||||
data.import = Importar dados
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Dados exportados.
|
||||
data.invalid = Estes dados de jogo não são válidos.
|
||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Ocorreu um Erro
|
|||
blocks.input = Entrada
|
||||
blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Desligar Som
|
|||
setting.crashreport.name = Enviar denúncias anônimas de erros
|
||||
setting.savecreate.name = Criar salvamentos automaticamente
|
||||
setting.publichost.name = Visibilidade do jogo público
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Opacidade do chat
|
||||
setting.lasersopacity.name = Opacidade do laser
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Mostrar chat em jogo
|
||||
public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
|
||||
public.beta = Note que as versões beta do jogo não podem fazer salas publicas.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
|
|||
rules.wavespacing = Espaço de tempo entre hordas:[LIGHT_GRAY] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
|
||||
rules.respawns = Respawn maximos por horda
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Unidades
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Iluminação
|
||||
rules.ambientlight = Luz ambiente
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Líquidos
|
||||
|
|
@ -1246,6 +1263,6 @@ block.dart-mech-pad.description = Te permite transformar-se o em um mecha de ata
|
|||
block.delta-mech-pad.description = Te permite transformar-se o em um rápido e levemente armadurado Meca.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.tau-mech-pad.description = Te permite transformar-se o em um Meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.omega-mech-pad.description = Te permite transformar-se o em um volumoso e bem armadurado mecha feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.javelin-ship-pad.description = Te permite transformar-se o em um interceptador forte e rápido com armas de raio.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.javelin-ship-pad.description = Te permite transformar-se o em um interceptador forte e rápido com armas de raio.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.trident-ship-pad.description = Te permite transformar-se o em um bombardeiro razoavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
block.glaive-ship-pad.description = Te permite transformar-se o em uma grande e bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Esquema
|
|||
schematic.add = Gravar Esquema...
|
||||
schematics = Esquemas
|
||||
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Importar Esquema...
|
||||
schematic.exportfile = Exportar Ficheiro
|
||||
schematic.importfile = Importar Ficheiro
|
||||
|
|
@ -141,6 +142,8 @@ research = Pesquisa
|
|||
researched = [LIGHT_GRAY]{0} pesquisado.
|
||||
players = {0} Jogadores Ativos
|
||||
players.single = {0} Jogador Ativo
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Fechando servidor...
|
||||
server.kicked.kick = Voce foi expulso do servidor!
|
||||
server.kicked.whitelist = Você não está na lista branca do servidor.
|
||||
|
|
@ -538,9 +541,9 @@ error.title = [crimson]Ocorreu um Erro.
|
|||
error.crashtitle = Ocorreu um Erro
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
|
|
@ -776,6 +779,7 @@ rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
|
|||
rules.wavespacing = Espaço entre hordas:[LIGHT_GRAY] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||
rules.dropzoneradius = Raio da zona de spawn:[LIGHT_GRAY] (blocos)
|
||||
rules.respawns = Respawn maximos por horda
|
||||
|
|
@ -789,6 +793,7 @@ rules.title.unit = Unidades
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Itens
|
||||
content.liquid.name = Liquidos
|
||||
|
|
@ -1260,4 +1265,4 @@ block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca
|
|||
block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
|
||||
|
|
|
|||
|
|
@ -678,8 +678,8 @@ setting.mutesound.name = Заглушить звук
|
|||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||
setting.savecreate.name = Автоматическое создание сохранений
|
||||
setting.publichost.name = Общедоступность игры
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.playerlimit.name = Ограничение игроков
|
||||
setting.chatopacity.name = Непрозрачность чата
|
||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||
setting.bridgeopacity.name = Непрозрачность мостов
|
||||
setting.playerchat.name = Отображать облака чата над игроками
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schematic
|
|||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Buildings Built:[accent] {0}
|
|||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Launched Items
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
|
|
@ -139,6 +142,8 @@ research = Forskning
|
|||
researched = [lightgray]{0} framforskat.
|
||||
players = {0} spelare online
|
||||
players.single = {0} spelare online
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Stänger server...
|
||||
server.kicked.kick = Du har blivit kickad från servern!
|
||||
server.kicked.whitelist = Du är inte vitlistad här.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Discovering games
|
|||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Trace Player
|
||||
trace.playername = Spelarnamn: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Kopiera Länk
|
|||
back = Tillbaka
|
||||
data.export = Exportera data
|
||||
data.import = Importera data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data exporterad.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = An error has occured
|
|||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Stäng Av Ljudeffekter
|
|||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Chattgenomskinlighet
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Visa
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Respawn Time:[lightgray] (sec)
|
|||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Föremål
|
||||
content.liquid.name = Vätskor
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Meddelande
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Överflödesgrind
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Kiselsmältare
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulveriserare
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schematic
|
|||
schematic.add = กำลังบันทึก Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = มี schematic ที่ใช้ชื่อนี้แล้ว. แทนที่เลยไม?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = นำเข้า Schematic...
|
||||
schematic.exportfile = ส่งออก File
|
||||
schematic.importfile = นำเข้า File
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
|
|||
stat.destroyed = จำนวนสิ่งก่อสร้างที่ถูกทำลายโดยศัตรู:[accent] {0}
|
||||
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ทำลาย:[accent] {0}
|
||||
stat.delivered = ทรัพยากรที่ส่ง:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = แรงค์: [accent]{0}
|
||||
|
||||
launcheditems = [accent]ไอเท็มที่ส่ง
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]ไม่พบมอด!
|
|||
mods.guide = คู่มือการทำมอด
|
||||
mods.report = รายงานบัค
|
||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]เปิดใช้งาน
|
||||
mod.disabled = [scarlet]ปิดใช้งาน
|
||||
mod.disable = ปิดใช้งาน
|
||||
|
|
@ -139,6 +142,8 @@ research = วิจัย
|
|||
researched = [lightgray]{0} วิจัยแล้ว.
|
||||
players = {0} ผู้เล่น
|
||||
players.single = {0} ผู้เล่น
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
||||
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
||||
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = กำลังค้นหาเซิฟเวอร
|
|||
server.refreshing = กำลังรีเฟรชเซิฟเวอร์
|
||||
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
||||
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = คัดลอกลิ้งค์
|
|||
back = กลับ
|
||||
data.export = ส่งออกข้อมูล
|
||||
data.import = นำเข้าข้อมูล
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = ข้อมูลส่งออกแล้ว
|
||||
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
||||
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accentและไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = มีบางอย่างผิดพลาดเกิ
|
|||
blocks.input = นำเข้า
|
||||
blocks.output = ส่งออก
|
||||
blocks.booster = บูสเตอร์
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = ความจุพลังงาน
|
||||
blocks.powershot = หน่วยพลังงาน/นัด
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = ปิดเสียง
|
|||
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = ความเร็วในการเกิดใหม
|
|||
rules.wavespacing = ระยะเวลาระหว่าง wave:[lightgray] (วินาที)
|
||||
rules.buildcostmultiplier = ตัวคูณจำนวนทรัพยากรในการสร้าง
|
||||
rules.buildspeedmultiplier = ตัวคูณความเร็วในการสร้าง
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves รอศัตรู
|
||||
rules.dropzoneradius = รัศมี Drop Zone:[lightgray] (ช่อง)
|
||||
rules.respawns = เกิดใหม่สูงสุดต่อ wave
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = ยูนิต
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = ไอเท็ม
|
||||
content.liquid.name = ของเหลว
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = ตัวเก็บข้อความ
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = ประตูล้น
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = เตาเผาซิลิก้อน
|
||||
block.phase-weaver.name = เครื่องทอเฟสต์
|
||||
block.pulverizer.name = เครื่องบด
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
|
|||
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
||||
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
||||
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
||||
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
||||
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Schematic
|
|||
schematic.add = Save Schematic...
|
||||
schematics = Schematics
|
||||
schematic.replace = A schematic by that name already exists. Replace it?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Import Schematic...
|
||||
schematic.exportfile = Export File
|
||||
schematic.importfile = Import File
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = Buildings Built:[accent] {0}
|
|||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||
stat.delivered = Resources Launched:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Launched Items
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]No mods found!
|
|||
mods.guide = Modding Guide
|
||||
mods.report = Report Bug
|
||||
mods.openfolder = Open Mod Folder
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Enabled
|
||||
mod.disabled = [scarlet]Disabled
|
||||
mod.disable = Disable
|
||||
|
|
@ -139,6 +142,8 @@ research = Research
|
|||
researched = [LIGHT_GRAY]{0} researched.
|
||||
players = {0} oyuncu cevrimici
|
||||
players.single = {0} oyuncu cevrimici
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Oyun kapaniyor.
|
||||
server.kicked.kick = Oyundan cikarildin
|
||||
server.kicked.whitelist = You are not whitelisted here.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Discovering games
|
|||
server.refreshing = liste yenileniyor
|
||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Oyuncu isaretle
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Linki kopyala
|
|||
back = Geri don
|
||||
data.export = Export Data
|
||||
data.import = Import Data
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Data exported.
|
||||
data.invalid = This isn't valid game data.
|
||||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Bir hata olustu
|
|||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Sesi kapat
|
|||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.savecreate.name = Auto-Create Saves
|
||||
setting.publichost.name = Public Game Visibility
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.lasersopacity.name = Power Laser Opacity
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Units
|
|||
rules.title.experimental = Experimental
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Esyalar
|
||||
content.liquid.name = Sivilar
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Message
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Kapali dagatici
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
block.phase-weaver.name = Dokumaci
|
||||
block.pulverizer.name = pulvarizor
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,7 @@ schematic = Şema
|
|||
schematic.add = Şemayı Kaydet...
|
||||
schematics = Şemalar
|
||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = Şema İçeri Aktar...
|
||||
schematic.exportfile = Dışa Aktar
|
||||
schematic.importfile = İçe Aktar
|
||||
|
|
@ -59,6 +60,7 @@ stat.built = İnşa Edilen Yapılar:[accent] {0}
|
|||
stat.destroyed = Yok Edilen Yapılar:[accent] {0}
|
||||
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
|
||||
stat.delivered = Gönderilen Kaynaklar:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = Rütbe: [accent]{0}
|
||||
|
||||
launcheditems = [accent]Gönderilen Kaynaklar
|
||||
|
|
@ -104,6 +106,7 @@ mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
|
|||
mods.guide = Mod Rehberi
|
||||
mods.report = Hata bildir
|
||||
mods.openfolder = Mod klasörünü aç
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Etkin
|
||||
mod.disabled = [scarlet]Devre Dışı
|
||||
mod.disable = Devre Dışı Bırak
|
||||
|
|
@ -139,6 +142,8 @@ research = Araştır
|
|||
researched = [lightgray]{0} Araştırıldı.
|
||||
players = {0} çevrimiçi oyuncu
|
||||
players.single = {0} çevrimiçi oyuncu
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]Sunucu kapatılıyor...
|
||||
server.kicked.kick = Sunucudan atıldın!
|
||||
server.kicked.whitelist = Beyaz listede değilsin.
|
||||
|
|
@ -170,6 +175,11 @@ hosts.discovering.any = Oyun aranıyor
|
|||
server.refreshing = Sunucu yenileniyor
|
||||
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
|
||||
trace = Oyuncuyu Takip Et
|
||||
trace.playername = Oyuncu İsmi: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
|
|
@ -251,6 +261,7 @@ copylink = Bağlantıyı Kopyala
|
|||
back = Geri
|
||||
data.export = Veriyi Dışa Aktar
|
||||
data.import = Veriyi İçe Aktar
|
||||
data.openfolder = Open Data Folder
|
||||
data.exported = Veri dışa aktarıldı.
|
||||
data.invalid = Bu oyun verisi geçerli değil.
|
||||
data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
|
||||
|
|
@ -531,6 +542,8 @@ error.crashtitle = Bir hata oldu
|
|||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Güçlendirici
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
|
|
@ -665,8 +678,10 @@ setting.mutesound.name = Sesi Kapat
|
|||
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||
setting.publichost.name = Halka Açık Oyunlar
|
||||
setting.playerlimit.name = Player Limit
|
||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.bridgeopacity.name = Bridge Opacity
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||
public.confirm = Oyununuzu halka açık yapmak ister misiniz?\n[accent]Oyunlarınıza herkes katılabilecektir.\n[lightgray]Bu seçenek daha sonra Ayarlar->Oyun->Halka Açık Oyunlar'dan değiştirilebilir.
|
||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||
|
|
@ -764,6 +779,7 @@ rules.respawntime = Yeniden Doğma Süresi:[lightgray] (sec)
|
|||
rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = İnşa ücreti Çarpanı
|
||||
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
|
||||
rules.dropzoneradius = İniş Noktası Yarıçapı:[lightgray] (kare)
|
||||
rules.respawns = Dalga Başına Maksimum Tekrar Canlanmalar
|
||||
|
|
@ -777,6 +793,7 @@ rules.title.unit = Birlikler
|
|||
rules.title.experimental = Deneysel
|
||||
rules.lighting = Işıklandırma
|
||||
rules.ambientlight = Ortam Işığı
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = Eşyalar
|
||||
content.liquid.name = Sıvılar
|
||||
|
|
@ -942,6 +959,7 @@ block.message.name = Mesaj
|
|||
block.illuminator.name = Illuminator
|
||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||
block.overflow-gate.name = Taşma Geçiti
|
||||
block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silikon Fırını
|
||||
block.phase-weaver.name = Faz Örücü
|
||||
block.pulverizer.name = Pulverizatör
|
||||
|
|
@ -1172,6 +1190,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
|
||||
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
|
||||
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
|
||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||
block.mass-driver.description = En gelişmiş materyal taşıma bloğu. bir miktar materyalı alır ve onları uzak mesafedeki bir başka kütle sürücüsüne ateşler. Çalışması için enerji gerekir.
|
||||
block.mechanical-pump.description = Hiç enerji harcamayan, düşük çıktılı, ucuz bir pompa.
|
||||
block.rotary-pump.description = Daha gelişmiş bir pompa. Daha fazla sıvı depolar ama çalışması için enerji gerekir.
|
||||
|
|
|
|||
|
|
@ -655,7 +655,6 @@ setting.difficulty.name = Складність:
|
|||
setting.screenshake.name = Тряска екрану
|
||||
setting.effects.name = Ефекти
|
||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||
setting.blockstatus.name = Показувати статус блоків
|
||||
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
||||
setting.coreselect.name = Дозволити схематичні ядра
|
||||
setting.sensitivity.name = Чутливість контролера
|
||||
|
|
@ -703,7 +702,6 @@ keybind.press = Натисніть клавішу…
|
|||
keybind.press.axis = Натисніть клавішу…
|
||||
keybind.screenshot.name = Зняток мапи
|
||||
keybind.toggle_power_lines.name = Показувати лазери енергопостачання
|
||||
keybind.toggle_block_status.name = Показувати статуси блоків
|
||||
keybind.move_x.name = Рух по осі X
|
||||
keybind.move_y.name = Рух по осі Y
|
||||
keybind.mouse_move.name = Слідкувати за мишею
|
||||
|
|
@ -781,6 +779,7 @@ rules.respawntime = Час відродження:[lightgray] (секунди)
|
|||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||
rules.buildcostmultiplier = Множник затрат на будування
|
||||
rules.buildspeedmultiplier = Множник швидкості будування
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Хвилі чекають на смерть усіх ворогів
|
||||
rules.dropzoneradius = Радіус зони висадки:[lightgray] (у плитках)
|
||||
rules.respawns = Максимальна кількість відроджень за хвилю
|
||||
|
|
@ -1082,7 +1081,7 @@ tutorial.next = [lightgray]<Натисніть для продовження>
|
|||
tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\n Використовуйте [[WASD] для руху.\n[accent]Прокручуйте миш[] для приближення і віддалення.\nРозпочніть з [accent]видобування міді[]. Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
||||
tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть по екрану для руху.\n[accent] Зведіть або розведіть 2 пальця [] для приближення і віддалення відповідно.\nРозпочніть з [accent]видобування міді.[] Наблизьтесь до мідної жили біля вашого ядра, а потім натисніть на неї, щоб розпочати видобуток.\n\n[accent]{0}/{1} міді
|
||||
tutorial.drill = Добування вручну не є ефективним.\n[accent]Бури []можуть видобувати автоматично.\nНатисніть на вкладку із зображенням свердла праворуч знизу.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\nВи також можете вибрати бур, натиснувши [accent][[2][], а потім швидко натиснувши [accent][[1][], незалежно від відкритої вкладки.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
|
||||
tutorial.drill.mobile =Добування вручну не є ефективним.\n[accent]Бури []можуть видобувати автоматично.\nНатисніть на вкладку із зображенням свердла праворуч знизу.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисніть на [accent]галочку[] нижче, щоб підтвердити розміщення.\nНатисніть [accent]кнопку X[], щоб скасувати розміщення.
|
||||
tutorial.drill.mobile = Добування вручну не є ефективним.\n[accent]Бури []можуть видобувати автоматично.\nНатисніть на вкладку із зображенням свердла праворуч знизу.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисніть на [accent]галочку[] нижче, щоб підтвердити розміщення.\nНатисніть [accent]кнопку X[], щоб скасувати розміщення.
|
||||
tutorial.blockinfo = Кожний блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисніть на кнопку «?», коли ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику механічного бура () негайно[]
|
||||
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nПобудуйте лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш для розміщення у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\nПрокручуйте, щоб обертати блоки до їх установлення.\n[accent]Розмістіть 2 конвеєри у лінію, а потім доставте предмет в ядро.
|
||||
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
|
||||
|
|
|
|||
|
|
@ -29,7 +29,6 @@ load.system = 系统加载中
|
|||
load.mod = 模组加载中
|
||||
load.scripts = 脚本加载中
|
||||
|
||||
|
||||
be.update = 发现游戏最新版本:
|
||||
be.update.confirm = 现在下载并重启游戏?
|
||||
be.updating = 更新...
|
||||
|
|
@ -41,6 +40,7 @@ schematic = 蓝图
|
|||
schematic.add = 保存蓝图…
|
||||
schematics = 蓝图
|
||||
schematic.replace = 此名称的蓝图已存在,是否覆盖?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.import = 导入蓝图…
|
||||
schematic.exportfile = 导出文件
|
||||
schematic.importfile = 导入蓝图
|
||||
|
|
@ -60,6 +60,7 @@ stat.built = 建造建筑:[accent]{0}
|
|||
stat.destroyed = 摧毁建筑:[accent]{0}
|
||||
stat.deconstructed = 拆除建筑:[accent]{0}
|
||||
stat.delivered = 装运资源:
|
||||
stat.playtime = Time Played:[accent] {0}
|
||||
stat.rank = 最终评级:[accent]{0}
|
||||
|
||||
launcheditems = [accent]装运的资源
|
||||
|
|
@ -141,6 +142,8 @@ research = 研究
|
|||
researched = [lightgray]{0}己研究。
|
||||
players = {0} 位玩家在线
|
||||
players.single = {0} 位玩家在线
|
||||
players.search = search
|
||||
players.notfound = [gray]no players found
|
||||
server.closing = [accent]服务器关闭…
|
||||
server.kicked.kick = 你被踢出了服务器。
|
||||
server.kicked.whitelist = 你不在白名单中。
|
||||
|
|
@ -776,6 +779,7 @@ rules.respawntime = 重生时间:[lightgray](秒)
|
|||
rules.wavespacing = 波次间隔时间:[lightgray](秒)
|
||||
rules.buildcostmultiplier = 建设花费倍数
|
||||
rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.respawns = 每波最大重生次数
|
||||
|
|
@ -789,6 +793,7 @@ rules.title.unit = 单位
|
|||
rules.title.experimental = 实验性
|
||||
rules.lighting = 光照
|
||||
rules.ambientlight = 环境光
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue