mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-03-09 00:10:59 -07:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
ac361d4e8f
34 changed files with 68 additions and 68 deletions
|
|
@ -370,7 +370,6 @@ command.repair = Рамантаваць
|
|||
command.rebuild = Перабудоўваць
|
||||
command.assist = Следаваць За Гульцом
|
||||
command.move = Рухацца
|
||||
command.boost = Узляцець
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = адкрыць спасылку
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Ремонт
|
|||
command.rebuild = Възстановяване
|
||||
command.assist = Помогни на играч
|
||||
command.move = Движение
|
||||
command.boost = Ускоряване
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Отвори Линк
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Поведение: Не стреляй
|
|||
keybind.unit_stance_pursue_target.name = Поведение: Преследвай целта
|
||||
keybind.unit_stance_patrol.name = Поведение: Патрул
|
||||
keybind.unit_stance_ram.name = Поведение: Забий се
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Команда: Движение
|
||||
keybind.unit_command_repair.name = Команда: Поправка
|
||||
keybind.unit_command_rebuild.name = Команда: Ремонт
|
||||
keybind.unit_command_assist.name = Команда: Съдействие
|
||||
keybind.unit_command_mine.name = Команда: Копаене
|
||||
keybind.unit_command_boost.name = Команда: Подсилване
|
||||
keybind.unit_command_load_units.name = Команда: Натовари единици
|
||||
keybind.unit_command_load_blocks.name = Команда: Натовари блокове
|
||||
keybind.unit_command_unload_payload.name = Команда: Разтовари
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repara
|
|||
command.rebuild = Reconstrueix
|
||||
command.assist = Assisteix al jugador
|
||||
command.move = Mou
|
||||
command.boost = Sobrevola
|
||||
command.enterPayload = Entra bloc
|
||||
command.loadUnits = Carrega unitats
|
||||
command.loadBlocks = Carrega blocs
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Comportament: Mantén el foc
|
|||
stance.pursuetarget = Comportament: Persegueix l’objectiu
|
||||
stance.patrol = Comportament: Patrulla el camí
|
||||
stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Extracció automàtica
|
||||
stance.mine = Extrau l’element: {0}
|
||||
openlink = Obre l’enllaç
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Comportament: Mantén el foc
|
|||
keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
|
||||
keybind.unit_stance_patrol.name = Comportament: Patrulla
|
||||
keybind.unit_stance_ram.name = Comportament: Senzill
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Ordre d’unitat: Mou
|
||||
keybind.unit_command_repair.name = Ordre d’unitat: Repara
|
||||
keybind.unit_command_rebuild.name = Ordre d’unitat: Reconstrueix
|
||||
keybind.unit_command_assist.name = Ordre d’unitat: Assisteix
|
||||
keybind.unit_command_mine.name = Ordre d’unitat: Extrau
|
||||
keybind.unit_command_boost.name = Ordre d’unitat: Sobrevola
|
||||
keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
||||
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Opravovat
|
|||
command.rebuild = Přestavět
|
||||
command.assist = Asistovat hráči
|
||||
command.move = Pohyb
|
||||
command.boost = Posílení
|
||||
command.enterPayload = Zadejte blok užitečného zatížení
|
||||
command.loadUnits = Nahrát jednotky
|
||||
command.loadBlocks = Nahrát bloky
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Postoj: Přestaň střílet
|
|||
stance.pursuetarget = Postoj: Sleduj cíl
|
||||
stance.patrol = Postoj: Hlídej
|
||||
stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatická těžba
|
||||
stance.mine = Těžit předmět: {0}
|
||||
openlink = Otevřít odkaz
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
|
|||
keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
|
||||
keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
|
||||
keybind.unit_stance_ram.name = Postoj jednotky: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
|
||||
keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
|
||||
keybind.unit_command_rebuild.name = Příkaz jednotce: Znovu stav
|
||||
keybind.unit_command_assist.name = Příkaz jednotce: Asistuj
|
||||
keybind.unit_command_mine.name = Příkaz jednotce: Těž
|
||||
keybind.unit_command_boost.name = Příkaz jednotce: Posiluj
|
||||
keybind.unit_command_load_units.name = Příkaz jednotce: Nakládej jednotky
|
||||
keybind.unit_command_load_blocks.name = Příkaz jednotce: Nakládej bloky
|
||||
keybind.unit_command_unload_payload.name = Příkaz jednotce: Vykládej náklad
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Åben Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Reparieren
|
|||
command.rebuild = Wiederaufbauen
|
||||
command.assist = Spieler unterstützen
|
||||
command.move = Bewegen
|
||||
command.boost = Boost
|
||||
command.enterPayload = Frachtblock betreten
|
||||
command.loadUnits = Einheiten laden
|
||||
command.loadBlocks = Blöcke laden
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stellung: nicht schießen
|
|||
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||
stance.patrol = Stellung: Pfad patroullieren
|
||||
stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Link öffnen
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
|||
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||
keybind.unit_stance_ram.name = Stellung: rammen
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Befehl: bewegen
|
||||
keybind.unit_command_repair.name = Befehl: reparieren
|
||||
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||
keybind.unit_command_boost.name = Befehl: Boost
|
||||
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Reparar
|
|||
command.rebuild = Reconstruir
|
||||
command.assist = Asistir al jugador
|
||||
command.move = Moverse
|
||||
command.boost = Sobrevolar
|
||||
command.enterPayload = Entrar a bloque de carga
|
||||
command.loadUnits = Cargar unidades
|
||||
command.loadBlocks = Cargar bloques
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Acción: No disparar
|
|||
stance.pursuetarget = Acción: Seguir al objetivo
|
||||
stance.patrol = Acción: Patrullar ruta
|
||||
stance.ram = Acción: Embestir\n[lightgray]Movimiento en linea recta, sin pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Minar automáticamente
|
||||
stance.mine = Minar objeto: {0}
|
||||
openlink = Abrir enlace
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Acción de unidad: No disparar
|
|||
keybind.unit_stance_pursue_target.name = Acción de unidad: Seguir objetivo
|
||||
keybind.unit_stance_patrol.name = Acción de unidad: Patrullar
|
||||
keybind.unit_stance_ram.name = Acción de unidad: Embestir
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Comando de unidad: Moverse
|
||||
keybind.unit_command_repair.name = Comando de unidad: Reparar
|
||||
keybind.unit_command_rebuild.name = Comando de unidad: Reconstruir
|
||||
keybind.unit_command_assist.name = Comando de unidad: Asistir al jugador
|
||||
keybind.unit_command_mine.name = Comando de unidad: Minar
|
||||
keybind.unit_command_boost.name = Comando de unidad: Sobrevolar
|
||||
keybind.unit_command_load_units.name = Comando de unidad: Cargar unidades
|
||||
keybind.unit_command_load_blocks.name = Comando de unidad: Cargar bloques
|
||||
keybind.unit_command_unload_payload.name = Comando de unidad: Soltar carga
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Ava link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Konpondu
|
|||
command.rebuild = Berreraiki
|
||||
command.assist = Jokalaria lagundu
|
||||
command.move = Mugitu
|
||||
command.boost = Bultzatu
|
||||
command.enterPayload = Karga erabilgarriko blokea sartu
|
||||
command.loadUnits = Unitateak kargatu
|
||||
command.loadBlocks = Blokeak kargatu
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Jarrera: Su-etena
|
|||
stance.pursuetarget = Jarrera: Objetiboa jarraitu
|
||||
stance.patrol = Jarrera: Patruila bidea
|
||||
stance.ram = Jarrera: Ram\n[lightgray]Mugimendua lerro zuzenean, biderik bilatu gabe
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Meatzaritza automatikoa
|
||||
stance.mine = Minatutako objektua: {0}
|
||||
openlink = Ireki esteka
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unitatearen jarrera: Eutsi sua
|
|||
keybind.unit_stance_pursue_target.name = Unitatearen jarrera: Helburua jarraitu
|
||||
keybind.unit_stance_patrol.name = Unitatearen jarrera: Patruila
|
||||
keybind.unit_stance_ram.name = Unitatearen jarrera: Aharia
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unitateko agindua: Mugitu
|
||||
keybind.unit_command_repair.name = Unitateko agindua: Konponketa
|
||||
keybind.unit_command_rebuild.name = Unitateko agindua: Berreraiki
|
||||
keybind.unit_command_assist.name = Unitateko agindua: Laguntza
|
||||
keybind.unit_command_mine.name = Unitateko agindua: Minatu
|
||||
keybind.unit_command_boost.name = Unitateko agindua: Bultzatu
|
||||
keybind.unit_command_load_units.name = Unitateko agindua: Karga unitateak
|
||||
keybind.unit_command_load_blocks.name = Unitateko agindua: Kargatu blokeak
|
||||
keybind.unit_command_unload_payload.name = Unitateko agindua: Deskargatu karga erabilgarria
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Avaa linkki
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Ipagawa
|
|||
command.rebuild = Itayo
|
||||
command.assist = Asistahan ang maglalaro
|
||||
command.move = Galaw
|
||||
command.boost = Magpabilis
|
||||
command.enterPayload = Pumasok sa payload
|
||||
command.loadUnits = Ipasok ang Unit
|
||||
command.loadBlocks = Ipasok ang tapak
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Paninindigan: Huwag Bumaril
|
|||
stance.pursuetarget = Paninindigan: Habulin ang Iaatake
|
||||
stance.patrol = Paninindigan: Patrolyang Lakarin
|
||||
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Buksan Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Réparer
|
|||
command.rebuild = Reconstruire
|
||||
command.assist = Assister
|
||||
command.move = Bouger
|
||||
command.boost = Booster
|
||||
command.enterPayload = Entrer dans Bloc de Transport
|
||||
command.loadUnits = Transporter Unités
|
||||
command.loadBlocks = Transporter Blocs
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Ordre: Ne pas Tirer
|
|||
stance.pursuetarget = Ordre: Poursuivre Cible
|
||||
stance.patrol = Ordre: Chemins de Contrôle
|
||||
stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Ouvrir le lien
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Ordre: Ne pas tirer
|
|||
keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
|
||||
keybind.unit_stance_patrol.name = Ordre: Patrouille
|
||||
keybind.unit_stance_ram.name = Ordre: Charger
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Javítás
|
|||
command.rebuild = Újjáépítés
|
||||
command.assist = Játékos segítése
|
||||
command.move = Mozgás
|
||||
command.boost = Erősítés
|
||||
command.enterPayload = Berakodás a raktérbe
|
||||
command.loadUnits = Egységek felvétele
|
||||
command.loadBlocks = Blokkok felvétele
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Viselkedés: tüzet szüntess
|
|||
stance.pursuetarget = Viselkedés: célpont követése
|
||||
stance.patrol = Viselkedés: járőrözési útvonal
|
||||
stance.ram = Viselkedés: ütközés\n[lightgray]Egyenes vonalú mozgás, útkeresés nélkül
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatikus bányászás
|
||||
stance.mine = {0} bányászása
|
||||
openlink = Hivatkozás megnyitása
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Egység viselkedése: tüzet szüntess
|
|||
keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követése
|
||||
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
||||
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Egységparancs: mozgás
|
||||
keybind.unit_command_repair.name = Egységparancs: javítás
|
||||
keybind.unit_command_rebuild.name = Egységparancs: újjáépítés
|
||||
keybind.unit_command_assist.name = Egységparancs: támogatás
|
||||
keybind.unit_command_mine.name = Egységparancs: bányászás
|
||||
keybind.unit_command_boost.name = Egységparancs: erősítés
|
||||
keybind.unit_command_load_units.name = Egységparancs: egységek berakodása
|
||||
keybind.unit_command_load_blocks.name = Egységparancs: blokkok berakodása
|
||||
keybind.unit_command_unload_payload.name = Egységparancs: kirakodás
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Perbaiki
|
|||
command.rebuild = Bangun Kembali
|
||||
command.assist = Bantu Pemain
|
||||
command.move = Maju
|
||||
command.boost = Pendorongan
|
||||
command.enterPayload = Masukkan Muatan Blok
|
||||
command.loadUnits = Muat Unit
|
||||
command.loadBlocks = Muat Blok
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Posisi Unit: Gencatan Senjata
|
|||
stance.pursuetarget = Posisi Unit: Kejar Target
|
||||
stance.patrol = Posisi Unit: Patroli Jalur
|
||||
stance.ram = Posisi Unit: Seruduk\n[lightgray]Pergerakan lurus, tanpa pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Menambang Otomatis
|
||||
stance.mine = Tambang Sumber Daya: {0}
|
||||
openlink = Buka Tautan
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Posisi Unit: Tahan Tembakan
|
|||
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
||||
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
||||
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
||||
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
||||
keybind.unit_command_rebuild.name = Perintah Unit: Bangun Kembali
|
||||
keybind.unit_command_assist.name = Perintah Unit: Ikuti Player
|
||||
keybind.unit_command_mine.name = Perintah Unit: Menambang
|
||||
keybind.unit_command_boost.name = Perintah Unit: Mendorong
|
||||
keybind.unit_command_load_units.name = Perintah Unit: Muat Unit
|
||||
keybind.unit_command_load_blocks.name = Perintah Unit: Muat Blok
|
||||
keybind.unit_command_unload_payload.name = Perintah Unit: Bongkar Muatan
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Ripara
|
|||
command.rebuild = Ricostruisci
|
||||
command.assist = Aiuta Giocatore
|
||||
command.move = Muovi
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Apri Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = 修復
|
|||
command.rebuild = 再建築
|
||||
command.assist = プレイヤーをアシスト
|
||||
command.move = 移動
|
||||
command.boost = ブースト
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = 姿勢:発砲控え
|
|||
stance.pursuetarget = 姿勢:追撃
|
||||
stance.patrol = 姿勢:偵察経路
|
||||
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自採掘掘
|
||||
stance.mine = 採掘数: {0}
|
||||
openlink = リンクを開く
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = ユニット姿勢:発砲控え
|
|||
keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
||||
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
||||
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = ユニット指令:移動
|
||||
keybind.unit_command_repair.name = ユニット指令:修復
|
||||
keybind.unit_command_rebuild.name = ユニット指令:再建
|
||||
keybind.unit_command_assist.name = ユニット指令:援助
|
||||
keybind.unit_command_mine.name = ユニット指令:採掘
|
||||
keybind.unit_command_boost.name = ユニット指令:ブースト
|
||||
keybind.unit_command_load_units.name = ユニット指令:ユニット搬入
|
||||
keybind.unit_command_load_blocks.name = ユニット指令:ブロック搬入
|
||||
keybind.unit_command_unload_payload.name = ユニット指令:ペイロード搬出
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = 수리
|
|||
command.rebuild = 재건
|
||||
command.assist = 플레이어 지원
|
||||
command.move = 이동
|
||||
command.boost = 비행
|
||||
command.enterPayload = 화물 블록에 들어가기
|
||||
command.loadUnits = 유닛 적재
|
||||
command.loadBlocks = 블록 적재
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = 명령: 사격 중지
|
|||
stance.pursuetarget = 명령: 타겟 추격
|
||||
stance.patrol = 명령: 정찰
|
||||
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 자동 채굴
|
||||
stance.mine = 채굴 자원: {0}
|
||||
openlink = 링크 열기
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = 유닛 명령: 사격 중지
|
|||
keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
||||
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
||||
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = 유닛 제어: 이동
|
||||
keybind.unit_command_repair.name = 유닛 제어: 수리
|
||||
keybind.unit_command_rebuild.name = 유닛 제어: 재건
|
||||
keybind.unit_command_assist.name = 유닛 제어: 플레이어 지원
|
||||
keybind.unit_command_mine.name = 유닛 제어: 채굴
|
||||
keybind.unit_command_boost.name = 유닛 제어: 비행
|
||||
keybind.unit_command_load_units.name = 유닛 제어: 유닛 적재
|
||||
keybind.unit_command_load_blocks.name = 유닛 제어: 블록 적재
|
||||
keybind.unit_command_unload_payload.name = 유닛 제어: 화물 투하
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Atidaryti Nuorodą
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repareer
|
|||
command.rebuild = Herbouw
|
||||
command.assist = Assist Speler
|
||||
command.move = Beweeg
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Open Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Naprawiaj
|
|||
command.rebuild = Odbudowywuj
|
||||
command.assist = Asystuj Graczowi
|
||||
command.move = Przemieść
|
||||
command.boost = Przyspiesz
|
||||
command.enterPayload = Wprowadź blok ładunku
|
||||
command.loadUnits = Załaduj Jednostki
|
||||
command.loadBlocks = Załaduj Bloki
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Wstrzymaj Ogień
|
|||
stance.pursuetarget = Goń Cel
|
||||
stance.patrol = Patroluj Obszar
|
||||
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Otwórz Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Wstrzymaj ogień
|
|||
keybind.unit_stance_pursue_target.name = Goń Cel
|
||||
keybind.unit_stance_patrol.name = Patroluj
|
||||
keybind.unit_stance_ram.name = Taranuj
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Reparar
|
|||
command.rebuild = Reconstruir
|
||||
command.assist = Auxiliar Jogador
|
||||
command.move = Mover
|
||||
command.boost = Impulso
|
||||
command.enterPayload = Inserir Bloco de Carga útil
|
||||
command.loadUnits = Carregar Unidades
|
||||
command.loadBlocks = Carregar Blocos
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Modo: Cessar Fogo
|
|||
stance.pursuetarget = Modo: Perseguir Alvo
|
||||
stance.patrol = Modo: Patrulhar Caminho
|
||||
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Abrir Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = reparar
|
|||
command.rebuild = Reconstruir
|
||||
command.assist = Assistir jogador
|
||||
command.move = Mover
|
||||
command.boost = Impulsionar
|
||||
command.enterPayload = Inserir bloco de carga
|
||||
command.loadUnits = Carrgar Unidades
|
||||
command.loadBlocks = Carregar Blocos
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Não disparar
|
|||
stance.pursuetarget = Stance: Perseguir alvo
|
||||
stance.patrol = Stance: Caminho de Patrulha
|
||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Abrir Ligação
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Postura de Unidade: Não Disparar
|
|||
keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||
keybind.unit_command_rebuild.name = Controlo de Unidade: Reconstruir
|
||||
keybind.unit_command_assist.name = Controlo de Unidade: Assistir
|
||||
keybind.unit_command_mine.name = Controlo de Unidade: Minerar
|
||||
keybind.unit_command_boost.name = Controlo de Unidade: Impulsionar
|
||||
keybind.unit_command_load_units.name = Controlo de Unidade: Carregar Unidades
|
||||
keybind.unit_command_load_blocks.name = Controlo de Unidade: Carregar Blocos
|
||||
keybind.unit_command_unload_payload.name = Controlo de Unidade: Descarregar Carga
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Deschide Linkul
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Ремонтировать
|
|||
command.rebuild = Восстанавливать
|
||||
command.assist = Помогать игроку
|
||||
command.move = Двигаться
|
||||
command.boost = Лететь
|
||||
command.enterPayload = Войти в грузовой блок
|
||||
command.loadUnits = Загрузить единицы
|
||||
command.loadBlocks = Загрузить постройки
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Положение: Удерживать огонь
|
|||
stance.pursuetarget = Положение: Преследовать цель
|
||||
stance.patrol = Положение: Патрулировать путь
|
||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Автоматическая добыча
|
||||
stance.mine = Добывать: {0}
|
||||
openlink = Открыть ссылку
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Поведение юнита: Огонь
|
|||
keybind.unit_stance_pursue_target.name = Поведение юнита: Преследовать цель
|
||||
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
||||
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Команда юниту: Двигаться
|
||||
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
||||
keybind.unit_command_rebuild.name = Команда юниту: Восстановить
|
||||
keybind.unit_command_assist.name = Команда юниту: Помощь
|
||||
keybind.unit_command_mine.name = Команда юниту: Добыча
|
||||
keybind.unit_command_boost.name = Команда юниту: Ускорение
|
||||
keybind.unit_command_load_units.name = Команда юниту: Загрузить юнитов
|
||||
keybind.unit_command_load_blocks.name = Команда юниту: Загрузить блоки
|
||||
keybind.unit_command_unload_payload.name = Команда юниту: Выгрузить груз
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Popravljaj
|
|||
command.rebuild = Ponovna Gradnja
|
||||
command.assist = Pomoć Igraču
|
||||
command.move = Kretanje
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Otvori Link
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Öppna Länk
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = ซ่อมแซม
|
|||
command.rebuild = สร้างใหม่
|
||||
command.assist = ช่วยเหลือผู้เล่น
|
||||
command.move = ขยับ
|
||||
command.boost = บูสต์
|
||||
command.enterPayload = เข้าบล็อกบรรทุก
|
||||
command.loadUnits = โหลดยูนิต
|
||||
command.loadBlocks = โหลดบล็อก
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = ท่าที: หยุดยิง
|
|||
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
||||
stance.patrol = ท่าที: ลาดตระเวน
|
||||
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = เปิดลิ้งค์
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = ท่าทียูนิต: หยุ
|
|||
keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล่ตามเป้าหมาย
|
||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||
keybind.unit_command_rebuild.name = คำสั่งยูนิต: สร้างใหม่
|
||||
keybind.unit_command_assist.name = คำสั่งยูนิต: ช่วยเหลือผู้เล่น
|
||||
keybind.unit_command_mine.name = คำสั่งยูนิต: ขุด
|
||||
keybind.unit_command_boost.name = คำสั่งยูนิต: บูสต์
|
||||
keybind.unit_command_load_units.name = คำสั่งยูนิต: โหลดยูนิต
|
||||
keybind.unit_command_load_blocks.name = คำสั่งยูนิต: โหลดบล็อก
|
||||
keybind.unit_command_unload_payload.name = คำสั่งยูนิต: วางสิ่งบรรทุก
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Repair
|
|||
command.rebuild = Rebuild
|
||||
command.assist = Assist Player
|
||||
command.move = Move
|
||||
command.boost = Boost
|
||||
command.enterPayload = Enter Payload Block
|
||||
command.loadUnits = Load Units
|
||||
command.loadBlocks = Load Blocks
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Stance: Hold Fire
|
|||
stance.pursuetarget = Stance: Pursue Target
|
||||
stance.patrol = Stance: Patrol Path
|
||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Linki ac
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
|||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Tamir Et
|
|||
command.rebuild = Yeniden İnşaa Et
|
||||
command.assist = Oyuncuya Yardım Et
|
||||
command.move = Hareket Et
|
||||
command.boost = Gazla
|
||||
command.enterPayload = Kargo Bloğu Seç
|
||||
command.loadUnits = Birim Yükle
|
||||
command.loadBlocks = Blok Yükle
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Duruş: Hazır Ol
|
|||
stance.pursuetarget = Duruş: Hedefi Takip Et
|
||||
stance.patrol = Duruş: Devriye Gez
|
||||
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Bağlantıyı Aç
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Birim Duruşu: Hazır Ol
|
|||
keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
||||
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
||||
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Birim Komutu: Git
|
||||
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
||||
keybind.unit_command_rebuild.name = Birim Komutu: Yeniden İnşaa Et
|
||||
keybind.unit_command_assist.name = Biirm Komutu: Yardım Et
|
||||
keybind.unit_command_mine.name = Birim Komutu: Kaz
|
||||
keybind.unit_command_boost.name = Birim Komutu: Gazla
|
||||
keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Ремонтувати
|
|||
command.rebuild = Відбудовувати
|
||||
command.assist = Допомагати гравцеві
|
||||
command.move = Рухатися
|
||||
command.boost = Летіти
|
||||
command.enterPayload = Увійти до вантажного блока
|
||||
command.loadUnits = Завантажити одиниці
|
||||
command.loadBlocks = Завантажити блоки
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Позиція: припинити вогонь
|
|||
stance.pursuetarget = Позиція: переслідувати ціль
|
||||
stance.patrol = Позиція: шлях патрулювання
|
||||
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = Перейти за посиланням
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Позиція одиниці: припин
|
|||
keybind.unit_stance_pursue_target.name = Позиція одиниці: переслідувати ціль
|
||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Unit Command: Move
|
||||
keybind.unit_command_repair.name = Unit Command: Repair
|
||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
||||
keybind.unit_command_assist.name = Unit Command: Assist
|
||||
keybind.unit_command_mine.name = Unit Command: Mine
|
||||
keybind.unit_command_boost.name = Unit Command: Boost
|
||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = Sửa chữa
|
|||
command.rebuild = Xây lại
|
||||
command.assist = Hỗ trợ Người chơi
|
||||
command.move = Di Chuyển
|
||||
command.boost = Tăng cường
|
||||
command.enterPayload = Nhập Khối hàng vào Công trình
|
||||
command.loadUnits = Nhận Đơn vị
|
||||
command.loadBlocks = Nhận Khối công trình
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = Thế Trận: Ngừng Bắn
|
|||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Tự Động Khai Khoáng
|
||||
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||
openlink = Mở liên kết
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
|||
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||
keybind.unit_command_rebuild.name = Mệnh lệnh đơn vị: Xây lại
|
||||
keybind.unit_command_assist.name = Mệnh lệnh đơn vị: Hỗ trợ
|
||||
keybind.unit_command_mine.name = Mệnh lệnh đơn vị: Khai thác
|
||||
keybind.unit_command_boost.name = Mệnh lệnh đơn vị: Tăng cường
|
||||
keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn vị
|
||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = 维修
|
|||
command.rebuild = 重建
|
||||
command.assist = 协助建造
|
||||
command.move = 移动
|
||||
command.boost = 助推
|
||||
command.enterPayload = 进入载荷建筑
|
||||
command.loadUnits = 拾取单位
|
||||
command.loadBlocks = 拾取建筑
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
|||
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
||||
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
||||
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
||||
stance.boost = Boost
|
||||
stance.mineauto = 自动采矿
|
||||
stance.mine = 采矿类型:{0}
|
||||
openlink = 打开链接
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = 姿态:停火
|
|||
keybind.unit_stance_pursue_target.name = 姿态:追击
|
||||
keybind.unit_stance_patrol.name = 姿态:巡逻
|
||||
keybind.unit_stance_ram.name = 姿态:突进
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = 单位命令:移动
|
||||
keybind.unit_command_repair.name = 单位命令:修复
|
||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||
keybind.unit_command_mine.name = 单位命令:采矿
|
||||
keybind.unit_command_boost.name = 单位命令:助推
|
||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||
|
|
|
|||
|
|
@ -370,7 +370,6 @@ command.repair = 修復
|
|||
command.rebuild = 重建
|
||||
command.assist = 協助玩家
|
||||
command.move = 移動
|
||||
command.boost = 推進
|
||||
command.enterPayload = 進入負荷方塊
|
||||
command.loadUnits = 拾取單位
|
||||
command.loadBlocks = 拾取方塊
|
||||
|
|
@ -382,6 +381,7 @@ stance.holdfire = 狀態: 停火
|
|||
stance.pursuetarget = 狀態:追逐目標
|
||||
stance.patrol = 狀態:路徑巡邏
|
||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||
stance.boost = Boost
|
||||
stance.mineauto = Automatic Mining
|
||||
stance.mine = Mine Item: {0}
|
||||
openlink = 開啟連結
|
||||
|
|
@ -1363,13 +1363,13 @@ keybind.unit_stance_hold_fire.name = 單位狀態:停火
|
|||
keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||
|
||||
keybind.unit_command_move.name = 單位指令:移動
|
||||
keybind.unit_command_repair.name = 單位指令:修理
|
||||
keybind.unit_command_rebuild.name = 單位指令:重建
|
||||
keybind.unit_command_assist.name = 單位指令:協助
|
||||
keybind.unit_command_mine.name = 單位指令:挖礦
|
||||
keybind.unit_command_boost.name = 單位指令:推進
|
||||
keybind.unit_command_load_units.name = 單位指令:裝載單位
|
||||
keybind.unit_command_load_blocks.name = 單位指令:裝載方塊
|
||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue