Outline changes
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Before Width: | Height: | Size: 624 KiB After Width: | Height: | Size: 642 KiB |
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Before Width: | Height: | Size: 188 KiB After Width: | Height: | Size: 187 KiB |
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Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.5 MiB |
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Before Width: | Height: | Size: 190 KiB After Width: | Height: | Size: 188 KiB |
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@ -2,7 +2,6 @@ package mindustry.content;
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import arc.graphics.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.types.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.ctype.*;
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@ -62,6 +61,7 @@ public class UnitTypes implements ContentList{
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reload = 14f;
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x = 4f;
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y = 2f;
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top = false;
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ejectEffect = Fx.shellEjectSmall;
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bullet = Bullets.standardCopper;
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}});
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@ -76,6 +76,7 @@ public class UnitTypes implements ContentList{
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immunities.add(StatusEffects.burning);
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weapons.add(new Weapon("flamethrower"){{
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top = false;
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shootSound = Sounds.flame;
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shootY = 2f;
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reload = 14f;
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@ -107,6 +108,7 @@ public class UnitTypes implements ContentList{
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mechFrontSway = 0.55f;
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weapons.add(new Weapon("artillery"){{
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top = false;
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y = 1f;
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x = 9f;
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reload = 60f;
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@ -143,6 +145,7 @@ public class UnitTypes implements ContentList{
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weapons.add(
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new Weapon("scepter-weapon"){{
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top = false;
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y = 1f;
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x = 16f;
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shootY = 8f;
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@ -202,6 +205,7 @@ public class UnitTypes implements ContentList{
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weapons.add(
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new Weapon("reign-weapon"){{
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top = false;
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y = 1f;
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x = 21.5f;
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shootY = 11f;
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@ -260,6 +264,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new HealFieldAbility(10f, 60f * 4, 60f));
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weapons.add(new Weapon("heal-weapon"){{
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top = false;
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shootY = 2f;
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reload = 24f;
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x = 4.5f;
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@ -288,6 +293,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
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weapons.add(new Weapon("heal-shotgun-weapon"){{
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top = false;
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x = 5f;
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shake = 2.2f;
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y = 0.5f;
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@ -337,6 +343,7 @@ public class UnitTypes implements ContentList{
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abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
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weapons.add(new Weapon("beam-weapon"){{
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top = false;
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shake = 2f;
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shootY = 4f;
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x = 6.5f;
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@ -407,6 +414,7 @@ public class UnitTypes implements ContentList{
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groundLayer = Layer.legUnit - 1f;
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weapons.add(new Weapon("eruption"){{
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top = false;
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shootY = 3f;
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reload = 10f;
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ejectEffect = Fx.none;
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@ -1188,7 +1196,7 @@ public class UnitTypes implements ContentList{
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shootY = 7f;
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shake = 5f;
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recoil = 4f;
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occlusion = 17f;
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occlusion = 12f;
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shots = 1;
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inaccuracy = 3f;
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@ -1279,7 +1287,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 4f;
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mirror = false;
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occlusion = 30f;
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occlusion = 20f;
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shootY = 2f;
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recoil = 4f;
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@ -1351,7 +1359,7 @@ public class UnitTypes implements ContentList{
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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float spawnTime = 0.5f * Time.toMinutes;
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float spawnTime = 60f * 25f;
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abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
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@ -1446,6 +1454,7 @@ public class UnitTypes implements ContentList{
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lowAltitude = true;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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reload = 20f;
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x = 3f;
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y = 0.5f;
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@ -1483,6 +1492,7 @@ public class UnitTypes implements ContentList{
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hitsize = 10f;
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weapons.add(new Weapon("small-mount-weapon"){{
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top = false;
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reload = 15f;
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x = 1f;
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y = 2f;
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@ -32,7 +32,7 @@ import mindustry.world.blocks.units.*;
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import static mindustry.Vars.*;
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public class UnitType extends UnlockableContent{
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public static final float shadowTX = -12, shadowTY = -13, shadowColor = Color.toFloatBits(0, 0, 0, 0.22f);
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public static final float shadowTX = -12, shadowTY = -13, shadowColor = Color.toFloatBits(0, 0, 0, 0.22f), outlineSpace = 0.01f;
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private static final Vec2 legOffset = new Vec2();
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/** If true, the unit is always at elevation 1. */
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@ -81,7 +81,6 @@ public class UnitType extends UnlockableContent{
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public float lightRadius = 60f, lightOpacity = 0.6f;
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public Color lightColor = Pal.powerLight;
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public boolean drawCell = true, drawItems = true, drawShields = true;
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public int parts = 0;
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public int trailLength = 3;
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public float trailX = 4f, trailY = -3f, trailScl = 1f;
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/** Whether the unit can heal blocks. Initialized in init() */
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@ -93,8 +92,8 @@ public class UnitType extends UnlockableContent{
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public Seq<Weapon> weapons = new Seq<>();
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public TextureRegion baseRegion, legRegion, region, shadowRegion, cellRegion,
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occlusionRegion, jointRegion, footRegion, legBaseRegion, baseJointRegion;
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public TextureRegion[] partRegions, partCellRegions, wreckRegions;
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occlusionRegion, jointRegion, footRegion, legBaseRegion, baseJointRegion, outlineRegion;
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public TextureRegion[] wreckRegions;
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public UnitType(String name){
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super(name);
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@ -291,16 +290,9 @@ public class UnitType extends UnlockableContent{
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baseRegion = Core.atlas.find(name + "-base");
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cellRegion = Core.atlas.find(name + "-cell", Core.atlas.find("power-cell"));
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occlusionRegion = Core.atlas.find("circle-shadow");
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outlineRegion = Core.atlas.find(name + "-outline");
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shadowRegion = icon(Cicon.full);
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partRegions = new TextureRegion[parts];
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partCellRegions = new TextureRegion[parts];
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for(int i = 0; i < parts; i++){
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partRegions[i] = Core.atlas.find(name + "-part" + i);
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partCellRegions[i] = Core.atlas.find(name + "-cell" + i);
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}
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wreckRegions = new TextureRegion[3];
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for(int i = 0; i < wreckRegions.length; i++){
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wreckRegions[i] = Core.atlas.find(name + "-wreck" + i);
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@ -351,8 +343,13 @@ public class UnitType extends UnlockableContent{
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drawPayload((Unit & Payloadc)unit);
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}
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//TODO
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drawOcclusion(unit);
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Draw.z(z - outlineSpace);
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drawOutline(unit);
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Draw.z(z);
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if(engineSize > 0) drawEngine(unit);
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drawBody(unit);
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@ -507,6 +504,20 @@ public class UnitType extends UnlockableContent{
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Drawf.shadow(wx, wy, weapon.occlusion);
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}
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if(weapon.outlineRegion.found()){
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float z = Draw.z();
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if(!weapon.top) Draw.z(z - outlineSpace);
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Draw.rect(weapon.outlineRegion,
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wx, wy,
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width * Draw.scl * -Mathf.sign(weapon.flipSprite),
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weapon.region.height * Draw.scl,
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weaponRotation);
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Draw.z(z);
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}
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Draw.rect(weapon.region,
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wx, wy,
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width * Draw.scl * -Mathf.sign(weapon.flipSprite),
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@ -529,10 +540,16 @@ public class UnitType extends UnlockableContent{
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Draw.reset();
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}
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public void drawOutline(Unit unit){
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if(Core.atlas.isFound(outlineRegion)){
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Draw.rect(outlineRegion, unit.x, unit.y, unit.rotation - 90);
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}
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}
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public void drawBody(Unit unit){
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||||
applyColor(unit);
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||||
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Draw.rect(region, unit, unit.rotation - 90);
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Draw.rect(region, unit.x, unit.y, unit.rotation - 90);
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Draw.reset();
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}
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@ -541,7 +558,7 @@ public class UnitType extends UnlockableContent{
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applyColor(unit);
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Draw.color(cellColor(unit));
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Draw.rect(cellRegion, unit, unit.rotation - 90);
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Draw.rect(cellRegion, unit.x, unit.y, unit.rotation - 90);
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Draw.reset();
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}
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@ -551,7 +568,7 @@ public class UnitType extends UnlockableContent{
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public void drawLight(Unit unit){
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if(lightRadius > 0){
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Drawf.light(unit.team, unit, lightRadius, lightColor, lightOpacity);
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||||
Drawf.light(unit.team, unit.x, unit.y, lightRadius, lightColor, lightOpacity);
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}
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}
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@ -27,6 +27,8 @@ public class Weapon{
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public boolean alternate = true;
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/** whether to rotate toward the target independently of unit */
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public boolean rotate = false;
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/** whether to draw the outline on top. */
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public boolean top = true;
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/** rotation speed of weapon when rotation is enabled, in degrees/t*/
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public float rotateSpeed = 20f;
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/** weapon reload in frames */
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@ -71,6 +73,8 @@ public class Weapon{
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public TextureRegion region;
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/** heat region, must be same size as region (optional) */
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public TextureRegion heatRegion;
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/** outline region to display if top is false */
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public TextureRegion outlineRegion;
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/** heat region tint */
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public Color heatColor = Pal.turretHeat;
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@ -91,6 +95,7 @@ public class Weapon{
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public void load(){
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region = Core.atlas.find(name, Core.atlas.find("clear"));
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||||
heatRegion = Core.atlas.find(name + "-heat");
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outlineRegion = Core.atlas.find(name + "-outline");
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}
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}
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@ -2,6 +2,7 @@ package mindustry.tools;
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import arc.*;
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||||
import arc.files.*;
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||||
import arc.func.*;
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||||
import arc.graphics.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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@ -312,23 +313,36 @@ public class Generators{
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type.load();
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||||
type.init();
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//TODO decide whether to keep weapon outlines or not
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||||
if(true)
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||||
for(Weapon weapon : type.weapons){
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if(weapon.rotate && outlined.add(weapon.name) && ImagePacker.has(weapon.name)){
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ImagePacker.get(weapon.name).outline(4, Pal.darkerMetal).save(weapon.name);
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Color outc = Pal.darkerMetal;
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//Func<Image, Image> outlineS = i -> i.shadow(0.8f, 9);
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Func<Image, Image> outline = i -> i.outline(4, outc);
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||||
Cons<TextureRegion> outliner = t -> {
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||||
if(t != null && t.found()){
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ImagePacker.replace(t, outline.get(ImagePacker.get(t)));
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}
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};
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||||
((GenRegion)Core.atlas.find(weapon.name)).path.delete();
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||||
for(Weapon weapon : type.weapons){
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||||
if(outlined.add(weapon.name) && ImagePacker.has(weapon.name)){
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||||
outline.get(ImagePacker.get(weapon.name)).save(weapon.name + "-outline");
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||||
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//old outline
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||||
//ImagePacker.get(weapon.name).outline(4, Pal.darkerMetal).save(weapon.name);
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||||
}
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||||
}
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||||
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||||
Image image = ImagePacker.get(type.parts > 0 ? type.partRegions[0] : type.region);
|
||||
for(int i = 1; i < type.parts; i++){
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||||
image.draw(ImagePacker.get(type.partRegions[i]));
|
||||
}
|
||||
if(type.parts > 0){
|
||||
image.save(type.name);
|
||||
}
|
||||
//baseRegion, legRegion, region, shadowRegion, cellRegion,
|
||||
// occlusionRegion, jointRegion, footRegion, legBaseRegion, baseJointRegion, outlineRegion;
|
||||
|
||||
outliner.get(type.jointRegion);
|
||||
outliner.get(type.footRegion);
|
||||
outliner.get(type.legBaseRegion);
|
||||
outliner.get(type.baseJointRegion);
|
||||
|
||||
Image image = ImagePacker.get(type.region);
|
||||
|
||||
outline.get(image).save(type.name + "-outline");
|
||||
//ImagePacker.replace(type.region, outline.get(image));
|
||||
|
||||
if(type.constructor.get() instanceof Mechc){
|
||||
image.drawCenter(type.baseRegion);
|
||||
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@ -337,15 +351,7 @@ public class Generators{
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|||
image.draw(type.region);
|
||||
}
|
||||
|
||||
Image baseCell = ImagePacker.get(type.parts > 0 ? type.partCellRegions[0] : type.cellRegion);
|
||||
for(int i = 1; i < type.parts; i++){
|
||||
baseCell.draw(ImagePacker.get(type.partCellRegions[i]));
|
||||
}
|
||||
|
||||
if(type.parts > 0){
|
||||
image.save(type.name + "-cell");
|
||||
}
|
||||
|
||||
Image baseCell = ImagePacker.get(type.cellRegion);
|
||||
Image cell = new Image(type.cellRegion.width, type.cellRegion.height);
|
||||
cell.each((x, y) -> cell.draw(x, y, baseCell.getColor(x, y).mul(Color.valueOf("ffa665"))));
|
||||
|
||||
|
|
|
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|
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@ -4,6 +4,7 @@ import arc.func.*;
|
|||
import arc.graphics.Color;
|
||||
import arc.graphics.g2d.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.tools.ImagePacker.*;
|
||||
|
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@ -88,6 +89,49 @@ class Image{
|
|||
return out;
|
||||
}
|
||||
|
||||
Image shadow(float alpha, int rad){
|
||||
Image out = silhouette(new Color(0f, 0f, 0f, alpha)).blur(rad);
|
||||
out.draw(this);
|
||||
return out;
|
||||
}
|
||||
|
||||
Image silhouette(Color color){
|
||||
Image out = copy();
|
||||
|
||||
each((x, y) -> out.draw(x, y, getColor(x, y).set(color.r, color.g, color.b, this.color.a * color.a)));
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
Image blur(int radius){
|
||||
Image out = copy();
|
||||
Color c = new Color();
|
||||
int[] sum = {0};
|
||||
|
||||
for(int x = 0; x < out.width; x++){
|
||||
for(int y = 0; y < out.height; y++){
|
||||
sum[0] = 0;
|
||||
|
||||
Geometry.circle(x, y, radius, (cx, cy) -> {
|
||||
int rx = Mathf.clamp(cx, 0, out.width - 1), ry = Mathf.clamp(cy, 0, out.height - 1);
|
||||
|
||||
Color other = getColor(rx, ry);
|
||||
c.r += other.r;
|
||||
c.g += other.g;
|
||||
c.b += other.b;
|
||||
c.a += other.a;
|
||||
sum[0] ++;
|
||||
});
|
||||
|
||||
c.mula(1f / sum[0]);
|
||||
|
||||
out.draw(x, y, c);
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
void each(Intc2 cons){
|
||||
for(int x = 0; x < width; x++){
|
||||
for(int y = 0; y < height; y++){
|
||||
|
|
|
|||
|
|
@ -163,6 +163,15 @@ public class ImagePacker{
|
|||
return new Image(imageCache.get(((AtlasRegion)region).name));
|
||||
}
|
||||
|
||||
static void replace(String name, Image image){
|
||||
image.save(name);
|
||||
((GenRegion)Core.atlas.find(name)).path.delete();
|
||||
}
|
||||
|
||||
static void replace(TextureRegion region, Image image){
|
||||
replace(((GenRegion)region).name, image);
|
||||
}
|
||||
|
||||
static void err(String message, Object... args){
|
||||
throw new IllegalArgumentException(Strings.format(message, args));
|
||||
}
|
||||
|
|
|
|||