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https://github.com/Anuken/Mindustry.git
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RidgedPerlin cleanup / More river noise options
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parent
2651a30f79
commit
a7de30ba53
7 changed files with 20 additions and 20 deletions
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@ -47,7 +47,6 @@ public class MenuRenderer implements Disposable{
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Simplex s1 = new Simplex(offset);
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Simplex s2 = new Simplex(offset + 1);
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Simplex s3 = new Simplex(offset + 2);
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RidgedPerlin rid = new RidgedPerlin(1 + offset, 1);
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Block[] selected = Structs.select(
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new Block[]{Blocks.sand, Blocks.sandWall},
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new Block[]{Blocks.shale, Blocks.shaleWall},
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@ -141,7 +140,7 @@ public class MenuRenderer implements Disposable{
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}
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if(tendrils){
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if(rid.getValue(x, y, 1f / 17f) > 0f){
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if(RidgedPerlin.noise2d(1 + offset, x, y, 1f / 17f) > 0f){
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floor = Mathf.chance(0.2) ? Blocks.sporeMoss : Blocks.moss;
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if(wall != Blocks.air){
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@ -14,7 +14,7 @@ public class BlendFilter extends GenerateFilter{
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@Override
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public FilterOption[] options(){
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return Structs.arr(
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new SliderOption("radius", () -> radius, f -> radius = f, 1f, 15f),
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new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
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new BlockOption("block", () -> block, b -> block = b, anyOptional),
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new BlockOption("floor", () -> floor, b -> floor = b, anyOptional),
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new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional)
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@ -41,7 +41,7 @@ public class BlendFilter extends GenerateFilter{
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outer:
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for(int x = -rad; x <= rad; x++){
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for(int y = -rad; y <= rad; y++){
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if(x*x + y*y > rad) continue;
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if(x*x + y*y > rad*rad) continue;
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Tile tile = in.tile(in.x + x, in.y + y);
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if(tile.floor() == block || tile.block() == block || tile.overlay() == block){
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@ -13,7 +13,7 @@ import mindustry.world.*;
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public abstract class GenerateFilter{
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protected transient float o = (float)(Math.random() * 10000000.0);
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protected transient long seed;
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protected transient int seed;
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protected transient GenerateInput in;
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public void apply(Tiles tiles, GenerateInput in){
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@ -117,11 +117,15 @@ public abstract class GenerateFilter{
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}
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protected float rnoise(float x, float y, float scl, float mag){
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return in.pnoise.getValue((int)(x + o), (int)(y + o), 1f / scl) * mag;
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return RidgedPerlin.noise2d(seed + 1, (int)(x + o), (int)(y + o), 1f / scl) * mag;
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}
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protected float rnoise(float x, float y, int octaves, float scl, float falloff, float mag){
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return RidgedPerlin.noise2d(seed + 1, (int)(x + o), (int)(y + o), octaves, falloff, 1f / scl) * mag;
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}
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protected float chance(){
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return Mathf.randomSeed(Pack.longInt(in.x, in.y + (int)seed));
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return Mathf.randomSeed(Pack.longInt(in.x, in.y + seed));
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}
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/** an input for generating at a certain coordinate. should only be instantiated once. */
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@ -134,7 +138,6 @@ public abstract class GenerateFilter{
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public Block floor, block, overlay;
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Simplex noise = new Simplex();
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RidgedPerlin pnoise = new RidgedPerlin(0, 1);
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TileProvider buffer;
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public void apply(int x, int y, Block block, Block floor, Block overlay){
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@ -150,7 +153,6 @@ public abstract class GenerateFilter{
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this.width = width;
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this.height = height;
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noise.setSeed(filter.seed);
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pnoise.setSeed((int)(filter.seed + 1));
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}
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Tile tile(float x, float y){
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@ -8,15 +8,17 @@ import mindustry.world.*;
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import static mindustry.maps.filters.FilterOption.*;
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public class RiverNoiseFilter extends GenerateFilter{
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float scl = 40, threshold = 0f, threshold2 = 0.1f;
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float scl = 40, threshold = 0f, threshold2 = 0.1f, octaves = 1, falloff = 0.5f;
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Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandWall;
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@Override
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public FilterOption[] options(){
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return Structs.arr(
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new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
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new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 0.3f),
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new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 0.3f),
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new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 1f),
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new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 1f),
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new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
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new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
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new BlockOption("block", () -> block, b -> block = b, wallsOnly),
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new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
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new BlockOption("floor2", () -> floor2, b -> floor2 = b, floorsOnly)
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@ -30,7 +32,7 @@ public class RiverNoiseFilter extends GenerateFilter{
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@Override
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public void apply(){
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float noise = rnoise(in.x, in.y, scl, 1f);
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float noise = rnoise(in.x, in.y, (int)octaves, scl, falloff, 1f);
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if(noise >= threshold){
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in.floor = floor;
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@ -18,7 +18,6 @@ import mindustry.world.*;
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import static mindustry.Vars.*;
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public class SerpuloPlanetGenerator extends PlanetGenerator{
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RidgedPerlin rid = new RidgedPerlin(1, 2);
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BaseGenerator basegen = new BaseGenerator();
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float scl = 5f;
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float waterOffset = 0.07f;
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@ -115,7 +114,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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tile.floor = getBlock(position);
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tile.block = tile.floor.asFloor().wall;
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if(rid.getValue(position.x, position.y, position.z, 22) > 0.31){
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if(RidgedPerlin.noise3d(1, position.x, position.y, position.z, 2, 22) > 0.31){
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tile.block = Blocks.air;
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}
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}
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@ -9,4 +9,4 @@ kapt.use.worker.api=true
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kapt.include.compile.classpath=false
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# I don't need to use the kotlin stdlib yet, so remove it to prevent extra bloat & method count issues
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kotlin.stdlib.default.dependency=false
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archash=99280fd6749dec1ed5d8bb829462de47364948bc
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archash=2583b8229309dbe5a5c30b647779be5163feb68f
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@ -166,7 +166,6 @@ public class Generators{
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});
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generate("cracks", () -> {
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RidgedPerlin r = new RidgedPerlin(1, 3);
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for(int size = 1; size <= BlockRenderer.maxCrackSize; size++){
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int dim = size * 32;
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int steps = BlockRenderer.crackRegions;
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@ -177,7 +176,7 @@ public class Generators{
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for(int x = 0; x < dim; x++){
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for(int y = 0; y < dim; y++){
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float dst = Mathf.dst((float)x/dim, (float)y/dim, 0.5f, 0.5f) * 2f;
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if(dst < 1.2f && r.getValue(x, y, 1f / 40f) - dst*(1f-fract) > 0.16f){
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if(dst < 1.2f && RidgedPerlin.noise2d(1, x, y, 3, 1f / 40f) - dst*(1f-fract) > 0.16f){
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image.setRaw(x, y, Color.whiteRgba);
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}
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}
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@ -485,12 +484,11 @@ public class Generators{
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wrecks[i] = new Pixmap(image.width, image.height);
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}
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RidgedPerlin r = new RidgedPerlin(1, 3);
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VoronoiNoise vn = new VoronoiNoise(type.id, true);
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image.each((x, y) -> {
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//add darker cracks on top
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boolean rValue = Math.max(r.getValue(x, y, 1f / (20f + image.width/8f)), 0) > 0.16f;
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boolean rValue = Math.max(RidgedPerlin.noise2d(1, x, y, 3, 1f / (20f + image.width/8f)), 0) > 0.16f;
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//cut out random chunks with voronoi
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boolean vval = vn.noise(x, y, 1f / (14f + image.width/40f)) > 0.47;
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