Neoplasia reactor
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After Width: | Height: | Size: 822 B |
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After Width: | Height: | Size: 411 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-glow.png
Normal file
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After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-heat.png
Normal file
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After Width: | Height: | Size: 6.7 KiB |
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After Width: | Height: | Size: 402 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top1.png
Normal file
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After Width: | Height: | Size: 643 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor-top2.png
Normal file
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After Width: | Height: | Size: 640 B |
BIN
core/assets-raw/sprites/blocks/power/neoplasia-reactor.png
Normal file
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After Width: | Height: | Size: 4.5 KiB |
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@ -1673,6 +1673,7 @@ block.basic-assembler-module.name = Basic Assembler Module
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block.smite.name = Smite
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block.malign.name = Malign
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block.flux-reactor.name = Flux Reactor
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block.neoplasia-reactor.name = Neoplasia Reactor
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block.switch.name = Switch
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block.micro-processor.name = Micro Processor
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@ -578,3 +578,4 @@
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63106=shockwave-tower|block-shockwave-tower-ui
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63105=heat-source|block-heat-source-ui
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63104=flux-reactor|block-flux-reactor-ui
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63103=neoplasia-reactor|block-neoplasia-reactor-ui
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@ -36,6 +36,7 @@ import mindustry.world.consumers.*;
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import mindustry.world.draw.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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import static mindustry.type.ItemStack.*;
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public class Blocks{
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@ -119,7 +120,7 @@ public class Blocks{
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impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
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//power - erekir
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turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor,
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turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor, neoplasiaReactor,
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beamNode, beamTower, beamLink,
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//production
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@ -2374,7 +2375,6 @@ public class Blocks{
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heating = 0.02f;
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consumeItem(Items.thorium);
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//TODO how to non update
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consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
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}};
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@ -2507,6 +2507,7 @@ public class Blocks{
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consumeLiquid(Liquids.cyanogen, 9f / 60f);
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liquidCapacity = 30f;
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explosionMinWarmup = 0.5f;
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size = 5;
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@ -2529,6 +2530,70 @@ public class Blocks{
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);
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}};
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//TODO stats
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neoplasiaReactor = new HeaterGenerator("neoplasia-reactor"){{
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requirements(Category.power, with(Items.tungsten, 1000, Items.carbide, 300, Items.oxide, 150, Items.silicon, 500, Items.phaseFabric, 300, Items.surgeAlloy, 200));
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size = 5;
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liquidCapacity = 80f;
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outputLiquid = new LiquidStack(Liquids.neoplasm, 20f / 60f);
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explodeOnFull = true;
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heatOutput = 60f;
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//TODO arkycite, or nitrogen? both? Decide.
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consumeLiquid(Liquids.arkycite, 80f / 60f);
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consumeLiquid(Liquids.water, 10f / 60f);
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consumeItem(Items.phaseFabric);
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itemDuration = 60f * 3f;
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itemCapacity = 10;
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explosionRadius = 5;
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explosionDamage = 500;
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeSound = Sounds.explosionbig;
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powerProduction = 100f;
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rebuildable = false;
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explosionPuddles = 80;
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explosionPuddleRange = tilesize * 7f;
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explosionPuddleLiquid = Liquids.neoplasm;
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explosionPuddleAmount = 200f;
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explosionMinWarmup = 0.5f;
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consumeEffect = new RadialEffect(Fx.neoplasiaSmoke, 4, 90f, 54f / 4f);
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drawer = new DrawMulti(
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new DrawRegion("-bottom"),
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new DrawLiquidTile(Liquids.arkycite, 3f),
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new DrawCircles(){{
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color = Color.valueOf("feb380").a(0.8f);
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strokeMax = 3.25f;
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radius = 65f / 4f;
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amount = 5;
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timeScl = 200f;
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}},
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new DrawRegion("-center"),
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new DrawCells(){{
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color = Color.valueOf("c33e2b");
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particleColorFrom = Color.valueOf("e8803f");
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particleColorTo = Color.valueOf("8c1225");
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particles = 50;
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range = 4f;
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}},
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new DrawDefault(),
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new DrawHeatOutput(),
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new DrawGlowRegion("-glow"){{
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color = Color.valueOf("70170b");
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alpha = 0.7f;
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}}
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);
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}};
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//endregion power
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//region production
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@ -470,6 +470,26 @@ public class Fx{
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}
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}).layer(Layer.bullet - 1f),
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neoplasmSplat = new Effect(400f, 300f, b -> {
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float intensity = 3f;
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color(Pal.neoplasm1);
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for(int i = 0; i < 4; i++){
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rand.setSeed(b.id*2 + i);
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float lenScl = rand.random(0.5f, 1f);
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int fi = i;
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b.scaled(b.lifetime * lenScl, e -> {
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randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(5f * intensity), 22f * intensity, (x, y, in, out) -> {
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float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
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float rad = fout * ((2f + intensity) * 1.35f);
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Fill.circle(e.x + x, e.y + y, rad);
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Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
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});
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});
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}
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}).layer(Layer.bullet - 2f),
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scatheExplosion = new Effect(60f, 160f, e -> {
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color(e.color);
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stroke(e.fout() * 5f);
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@ -1698,6 +1718,21 @@ public class Fx{
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}
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}),
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neoplasiaSmoke = new Effect(280f, e -> {
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color(Pal.neoplasmMid);
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alpha(0.6f);
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rand.setSeed(e.id);
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for(int i = 0; i < 6; i++){
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float len = rand.random(10f), rot = rand.range(120f) + e.rotation;
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e.scaled(e.lifetime * rand.random(0.3f, 1f), b -> {
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v.trns(rot, len * b.finpow());
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Fill.circle(e.x + v.x, e.y + v.y, 3.3f * b.fslope() + 0.2f);
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});
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}
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}),
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heatReactorSmoke = new Effect(180f, e -> {
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color(Color.gray);
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@ -50,9 +50,9 @@ public class Liquids{
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viscosity = 0.85f;
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flammability = 0f;
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capPuddles = false;
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hidden = true;
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spreadTarget = Liquids.water;
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moveThroughBlocks = true;
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incinerable = true;
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colorFrom = Color.valueOf("e8803f");
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colorTo = Color.valueOf("8c1225");
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@ -47,7 +47,7 @@ public class Rules{
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public boolean schematicsAllowed = true;
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/** Whether friendly explosions can occur and set fire/damage other blocks. */
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public boolean damageExplosions = true;
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/** Whether fire is enabled. */
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/** Whether fire (and neoplasm spread) is enabled. */
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public boolean fire = true;
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/** Whether units use and require ammo. */
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public boolean unitAmmo = false;
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@ -112,6 +112,7 @@ public class Pal{
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neoplasmOutline = Color.valueOf("2e191d"),
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neoplasm1 = Color.valueOf("f98f4a"),
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neoplasmMid = Color.valueOf("e05438"),
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neoplasm2 = Color.valueOf("9e172c"),
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logicBlocks = Color.valueOf("d4816b"),
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@ -5,6 +5,7 @@ import arc.graphics.g2d.*;
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import arc.math.*;
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||||
import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.entities.*;
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||||
import mindustry.gen.*;
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||||
import mindustry.graphics.*;
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@ -18,7 +19,7 @@ public class CellLiquid extends Liquid{
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public int cells = 8;
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||||
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||||
public @Nullable Liquid spreadTarget;
|
||||
public float maxSpread = 0.5f, spreadConversion = 0.5f, spreadDamage = 0.1f;
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public float maxSpread = 0.5f, spreadConversion = 1f, spreadDamage = 0.1f, removeScaling = 0.25f;
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||||
public CellLiquid(String name, Color color){
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super(name, color);
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@ -30,20 +31,32 @@ public class CellLiquid extends Liquid{
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|||
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||||
@Override
|
||||
public void update(Puddle puddle){
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||||
if(!Vars.state.rules.fire) return;
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||||
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if(spreadTarget != null){
|
||||
float scaling = Mathf.pow(Mathf.clamp(puddle.amount / maxLiquid), 2f);
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||||
|
||||
for(var point : Geometry.d4c){
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||||
Tile tile = puddle.tile.nearby(point);
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||||
if(tile != null && tile.build != null && tile.build.liquids != null && tile.build.liquids.get(spreadTarget) > 0){
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if(tile != null && tile.build != null && tile.build.liquids != null && tile.build.liquids.get(spreadTarget) > 0.0001f){
|
||||
float amount = Math.min(tile.build.liquids.get(spreadTarget), maxSpread * Time.delta * scaling);
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||||
tile.build.liquids.remove(spreadTarget, amount);
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||||
tile.build.liquids.remove(spreadTarget, amount * removeScaling);
|
||||
Puddles.deposit(tile, this, amount * spreadConversion);
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}
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}
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||||
//damage thing it is on
|
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if(spreadDamage > 0 && puddle.tile.build != null && puddle.tile.build.liquids != null && puddle.tile.build.liquids.get(spreadTarget) > 0){
|
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if(spreadDamage > 0 && puddle.tile.build != null && puddle.tile.build.liquids != null && puddle.tile.build.liquids.get(spreadTarget) > 0.0001f){
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//spread in 4 adjacent directions around thing it is on
|
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float amountSpread = Math.min(puddle.tile.build.liquids.get(spreadTarget) * spreadConversion, maxSpread * Time.delta) / 2f;
|
||||
for(var dir : Geometry.d4){
|
||||
Tile other = puddle.tile.nearby(dir);
|
||||
if(other != null){
|
||||
Puddles.deposit(puddle.tile, other, puddle.liquid, amountSpread);
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||||
}
|
||||
}
|
||||
|
||||
puddle.tile.build.damage(spreadDamage * Time.delta * scaling);
|
||||
}
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||||
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||||
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@ -79,7 +92,7 @@ public class CellLiquid extends Liquid{
|
|||
public void drawPuddle(Puddle puddle){
|
||||
super.drawPuddle(puddle);
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||||
|
||||
float baseLayer = puddle.tile != null && puddle.tile.build != null ? Layer.blockOver : Layer.debris - 0.5f;
|
||||
float baseLayer = puddle.tile != null && puddle.tile.block().solid || puddle.tile.build != null ? Layer.blockOver : Layer.debris - 0.5f;
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||||
|
||||
int id = puddle.id;
|
||||
float amount = puddle.amount, x = puddle.x, y = puddle.y;
|
||||
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@ -47,6 +47,8 @@ public class Liquid extends UnlockableContent implements Senseable{
|
|||
public boolean coolant = true;
|
||||
/** if true, this liquid can move through blocks as a puddle. */
|
||||
public boolean moveThroughBlocks = false;
|
||||
/** if true, this liquid can be incinerated in the incinerator block. */
|
||||
public boolean incinerable = true;
|
||||
/** The associated status effect. */
|
||||
public StatusEffect effect = StatusEffects.none;
|
||||
/** Effect shown in puddles. */
|
||||
|
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|
|||
77
core/src/mindustry/world/blocks/power/HeaterGenerator.java
Normal file
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@ -0,0 +1,77 @@
|
|||
package mindustry.world.blocks.power;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.util.io.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.ui.*;
|
||||
import mindustry.world.blocks.heat.*;
|
||||
import mindustry.world.draw.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class HeaterGenerator extends ConsumeGenerator{
|
||||
public float heatOutput = 10f;
|
||||
public float warmupRate = 0.15f;
|
||||
|
||||
public HeaterGenerator(String name){
|
||||
super(name);
|
||||
|
||||
drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
|
||||
rotateDraw = false;
|
||||
rotate = true;
|
||||
canOverdrive = false;
|
||||
drawArrow = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(Stat.output, heatOutput, StatUnit.heatUnits);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean rotatedOutput(int x, int y){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBars(){
|
||||
super.setBars();
|
||||
|
||||
addBar("heat", (HeaterGeneratorBuild entity) -> new Bar("bar.heat", Pal.lightOrange, () -> entity.heat / heatOutput));
|
||||
}
|
||||
|
||||
public class HeaterGeneratorBuild extends ConsumeGeneratorBuild implements HeatBlock{
|
||||
public float heat;
|
||||
|
||||
@Override
|
||||
public void updateTile(){
|
||||
super.updateTile();
|
||||
|
||||
//heat approaches target at the same speed regardless of efficiency
|
||||
heat = Mathf.approachDelta(heat, heatOutput * efficiency, warmupRate * delta());
|
||||
}
|
||||
|
||||
@Override
|
||||
public float heatFrac(){
|
||||
return heat / heatOutput;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float heat(){
|
||||
return heat;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Writes write){
|
||||
super.write(write);
|
||||
write.f(heat);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(Reads read, byte revision){
|
||||
super.read(read, revision);
|
||||
heat = read.f();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -35,6 +35,7 @@ public class PowerGenerator extends PowerDistributor{
|
|||
public float explosionPuddleRange = tilesize * 2f;
|
||||
public float explosionPuddleAmount = 100f;
|
||||
public @Nullable Liquid explosionPuddleLiquid;
|
||||
public float explosionMinWarmup = 0f;
|
||||
|
||||
public float explosionShake = 0f, explosionShakeDuration = 6f;
|
||||
|
||||
|
|
@ -110,6 +111,7 @@ public class PowerGenerator extends PowerDistributor{
|
|||
}
|
||||
|
||||
public void createExplosion(){
|
||||
if(warmup() >= explosionMinWarmup){
|
||||
if(explosionDamage > 0){
|
||||
Damage.damage(x, y, explosionRadius * tilesize, explosionDamage);
|
||||
}
|
||||
|
|
@ -129,6 +131,7 @@ public class PowerGenerator extends PowerDistributor{
|
|||
Effect.shake(explosionShake, explosionShakeDuration, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(){
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ public class Incinerator extends Block{
|
|||
|
||||
@Override
|
||||
public boolean acceptLiquid(Building source, Liquid liquid){
|
||||
return heat > 0.5f;
|
||||
return heat > 0.5f && liquid.incinerable;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,9 +11,10 @@ import mindustry.world.*;
|
|||
|
||||
public class DrawCells extends DrawBlock{
|
||||
public TextureRegion middle;
|
||||
|
||||
public Color color = Color.white.cpy(), particleColorFrom = Color.black.cpy(), particleColorTo = Color.black.cpy();
|
||||
public int particles = 12;
|
||||
public float range = 4f, recurrence = 6f, radius = 3f, lifetime = 60f;
|
||||
public float range = 4f, recurrence = 2f, radius = 1.8f, lifetime = 60f * 3f;
|
||||
|
||||
@Override
|
||||
public void draw(Building build){
|
||||
|
|
@ -38,7 +39,6 @@ public class DrawCells extends DrawBlock{
|
|||
}
|
||||
|
||||
Draw.color();
|
||||
Draw.rect(build.block.region, build.x, build.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||