when and why was this hardcoded (#6289)

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Matthew Peng 2021-11-02 17:22:07 -07:00 committed by GitHub
parent 921c113375
commit a438be7fcd
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3 changed files with 6 additions and 6 deletions

View file

@ -25,7 +25,7 @@ public class MinerAI extends AIController{
if(mining){
if(timer.get(timerTarget2, 60 * 4) || targetItem == null){
targetItem = unit.team.data().mineItems.min(i -> indexer.hasOre(i) && unit.canMine(i), i -> core.items.get(i));
targetItem = unit.type.mineItems.min(i -> indexer.hasOre(i) && unit.canMine(i), i -> core.items.get(i));
}
//core full of the target item, do nothing
@ -75,4 +75,4 @@ public class MinerAI extends AIController{
circle(core, unit.type.range / 1.8f);
}
}
}
}

View file

@ -234,8 +234,6 @@ public class Teams{
public Queue<BlockPlan> blocks = new Queue<>();
/** The current command for units to follow. */
public UnitCommand command = UnitCommand.attack;
/** Target items to mine. */
public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
/** Quadtree for all buildings of this team. Null if not active. */
@Nullable
@ -370,4 +368,4 @@ public class Teams{
'}';
}
}
}
}

View file

@ -88,6 +88,8 @@ public class UnitType extends UnlockableContent{
public BlockFlag[] targetFlags = {null};
/** targetFlags, as an override for "non-AI" teams. By default, units of this type will rush the core. */
public BlockFlag[] playerTargetFlags = {BlockFlag.core, null};
/** Target items to mine. Used in MinerAI */
public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
public Color outlineColor = Pal.darkerMetal;
public int outlineRadius = 3;
@ -965,4 +967,4 @@ public class UnitType extends UnlockableContent{
//endregion
}
}