More unit movement fixes

This commit is contained in:
Anuken 2025-12-07 10:06:13 -05:00
parent 0fb86699a3
commit 9d157976db

View file

@ -377,9 +377,10 @@ public class AIController implements UnitController{
vec.setLength(speed * length);
if(arrive){
if(arrive && length > 0){
Tmp.v3.set(-unit.vel.x / unit.type.accel * 2f, -unit.vel.y / unit.type.accel * 2f).add((target.getX() - unit.x), (target.getY() - unit.y));
if(unit.type.omniMovement || unit.type.rotateMoveFirst){
if(unit.type.omniMovement){
vec.add(Tmp.v3).limit(speed * length);
}else{
//directly move the unit to prevent a backwards movement vector from messing things up