Testing more procedural generation

This commit is contained in:
Anuken 2019-04-09 23:40:29 -04:00
parent daccfa5fe3
commit 98a53381fb
5 changed files with 62 additions and 6 deletions

View file

@ -123,7 +123,6 @@ public class WaveSpawner{
//hide spawnpoints, they have served their purpose
world.tile(x, y).setBlock(Blocks.air);
Log.info("Add spawn " + x + " " + y);
}
}
}

View file

@ -2,9 +2,10 @@ package io.anuke.mindustry.content;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.game.Rules;
import io.anuke.mindustry.maps.generators.DesertWastesGenerator;
import io.anuke.mindustry.maps.zonegen.DesertWastesGenerator;
import io.anuke.mindustry.maps.generators.MapGenerator;
import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
import io.anuke.mindustry.maps.zonegen.OvergrowthGenerator;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.Block;
@ -45,6 +46,19 @@ public class Zones implements ContentList{
}};
}};
overgrowth = new Zone("overgrowth", new OvergrowthGenerator(320, 320)){{
startingItems = ItemStack.list(Items.copper, 200);
conditionWave = 10;
zoneRequirements = ZoneRequirement.with(groundZero, 10);
blockRequirements = new Block[]{Blocks.router};
resources = new Item[]{Items.copper, Items.lead, Items.coal};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 1.5f;
}};
}};
craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
startingItems = ItemStack.list(Items.copper, 200);
conditionWave = 10;

View file

@ -49,9 +49,9 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void terrain(Tile[][] tiles, Block dst, float mag, float cmag){
public void terrain(Tile[][] tiles, Block dst, float scl, float mag, float cmag){
pass(tiles, (x, y) -> {
double rocks = sim.octaveNoise2D(5, 0.5, 1f / 60f, x, y) * mag
double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag
+ Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag;
double edgeDist = Math.min(x, Math.min(y, Math.min(Math.abs(x - (width - 1)), Math.abs(y - (height - 1)))));

View file

@ -1,7 +1,8 @@
package io.anuke.mindustry.maps.generators;
package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.generators.BasicGenerator;
import io.anuke.mindustry.world.Tile;
public class DesertWastesGenerator extends BasicGenerator{
@ -18,7 +19,7 @@ public class DesertWastesGenerator extends BasicGenerator{
@Override
public void decorate(Tile[][] tiles){
ores(tiles);
terrain(tiles, Blocks.sandRocks, 1.5f, 0.9f);
terrain(tiles, Blocks.sandRocks, 60f, 1.5f, 0.9f);
int rand = 40;
int border = 25;

View file

@ -0,0 +1,42 @@
package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.generators.BasicGenerator;
import io.anuke.mindustry.world.Tile;
public class OvergrowthGenerator extends BasicGenerator{
public OvergrowthGenerator(int width, int height){
super(width, height, Blocks.oreCopper, Blocks.oreLead, Blocks.oreCoal, Blocks.oreCopper);
}
@Override
public void generate(int x, int y){
floor = Blocks.moss;
}
@Override
public void decorate(Tile[][] tiles){
ores(tiles);
terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f);
int rand = 40;
int border = 25;
int spawnX = Mathf.clamp(30 + Mathf.range(rand), border, width - border), spawnY = Mathf.clamp(30 + Mathf.range(rand), border, height - border);
int endX = Mathf.clamp(width - 30 + Mathf.range(rand), border, width - border), endY = Mathf.clamp(height - 30 + Mathf.range(rand), border, height - border);
brush(tiles, pathfind(tiles, spawnX, spawnY, endX, endY, tile -> (tile.solid() ? 5f : 0f) + (float)sim.octaveNoise2D(1, 1, 1f / 50f, tile.x, tile.y) * 50, manhattan), 6);
brush(tiles, pathfind(tiles, spawnX, spawnY, endX, endY, tile -> (tile.solid() ? 4f : 0f) + (float)sim.octaveNoise2D(1, 1, 1f / 90f, tile.x+999, tile.y) * 70, manhattan), 5);
erase(tiles, endX, endY, 10);
erase(tiles, spawnX, spawnY, 20);
distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sporerocks);
noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f);
tiles[endX][endY].setBlock(Blocks.spawn);
loadout.setup(spawnX, spawnY);
}
}