Fixed mass-block-breaking visual bug

This commit is contained in:
Anuken 2018-06-25 22:57:19 -04:00
parent 91501d39ee
commit 8ec9d95cd2

View file

@ -126,7 +126,10 @@ public interface BuilderTrait {
if(Build.validBreak(unit.getTeam(), current.x, current.y)){
//if it's valid, place it
//FIXME a player instance is required here, but the the builder may not be a player
CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
if(!current.requested){
CallBlocks.breakBlock((Player)unit, unit.getTeam(), current.x, current.y);
current.requested = true;
}
}else{
//otherwise, skip it
getPlaceQueue().removeFirst();