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Make MoveLightningAbility alternating a boolean (#6390)
* Revert "BlueWolf does not want MoveLightningAbility to mirror (#6376)"
This reverts commit e1685ef46c.
* boolean `alternate`
* Better Javadoc description
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3819e327e9
commit
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1 changed files with 10 additions and 4 deletions
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@ -14,7 +14,7 @@ import mindustry.gen.*;
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public class MoveLightningAbility extends Ability{
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/** Lightning damage */
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public float damage = 35f;
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/** Chance of firing every tick. Set >= 1 to always fire lightning every tick at max speed. */
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/** Chance of firing every tick. Set >= 1 to always fire lightning every tick at max speed */
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public float chance = 0.15f;
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/** Length of the lightning. <= 0 to disable */
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public int length = 12;
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@ -24,8 +24,10 @@ public class MoveLightningAbility extends Ability{
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public Color color = Color.valueOf("a9d8ff");
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/** Shifts where the lightning spawns along the Y axis */
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public float offset = 0f;
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/** Offset along the X axis. */
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/** Offset along the X axis */
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public float width = 0f;
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/** Whether the spawn side alternates */
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public boolean alternate = true;
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/** Jittering heat sprite like the shield on v5 Javelin */
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public String heatRegion = "error";
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/** Bullet type that is fired. Can be null */
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@ -36,6 +38,8 @@ public class MoveLightningAbility extends Ability{
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public Effect shootEffect = Fx.sparkShoot;
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public boolean parentizeEffects;
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public Sound shootSound = Sounds.spark;
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protected float side = 1f;
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MoveLightningAbility(){}
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@ -64,10 +68,10 @@ public class MoveLightningAbility extends Ability{
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public void update(Unit unit){
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float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
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if(Mathf.chance(Time.delta * chance * scl)){
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float x = unit.x + Angles.trnsx(unit.rotation, offset, width), y = unit.y + Angles.trnsy(unit.rotation, offset, width);
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float x = unit.x + Angles.trnsx(unit.rotation, offset, width * side), y = unit.y + Angles.trnsy(unit.rotation, offset, width * side);
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shootEffect.at(x, y, unit.rotation, color, parentizeEffects ? unit : null);
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shootSound.at(unit);
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shootSound.at(x, y);
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if(length > 0){
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Lightning.create(unit.team, color, damage, x + unit.vel.x, y + unit.vel.y, unit.rotation, length);
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@ -76,6 +80,8 @@ public class MoveLightningAbility extends Ability{
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if(bullet != null){
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bullet.create(unit, unit.team, x, y, unit.rotation + bulletAngle + Mathf.range(bulletSpread));
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}
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if(alternate) side *= -1f;
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}
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}
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