mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-01-27 06:51:30 -08:00
Moved rotation to Building
This commit is contained in:
parent
749b9f5b30
commit
8729410cd8
49 changed files with 154 additions and 202 deletions
|
|
@ -110,7 +110,6 @@ public class ApplicationTests{
|
|||
Time.setDeltaProvider(() -> 1000f);
|
||||
Time.update();
|
||||
Time.update();
|
||||
Time.setDeltaProvider(() -> 1f);
|
||||
Groups.unit.update();
|
||||
assertFalse(Groups.unit.isEmpty(), "No enemies spawned.");
|
||||
}
|
||||
|
|
@ -289,7 +288,6 @@ public class ApplicationTests{
|
|||
state.set(State.playing);
|
||||
|
||||
world.tile(0, 0).setBlock(Blocks.conveyor);
|
||||
world.tile(0, 0).rotation(0);
|
||||
world.tile(0, 0).build.acceptStack(Items.copper, 1000, null);
|
||||
}
|
||||
|
||||
|
|
@ -372,8 +370,7 @@ public class ApplicationTests{
|
|||
Seq<Building> entities = Seq.with(world.tile(0, 0).build);
|
||||
|
||||
for(int i = 0; i < length; i++){
|
||||
world.tile(i + 1, 0).setBlock(Blocks.conveyor);
|
||||
world.tile(i + 1, 0).rotation(0);
|
||||
world.tile(i + 1, 0).setBlock(Blocks.conveyor, Team.derelict, 0);
|
||||
entities.add(world.tile(i + 1, 0).build);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -89,7 +89,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
|
|||
assertTrue(entity.acceptLiquid(null, liquid, availableLiquidAmount), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
|
||||
|
||||
entity.liquids.add(liquid, availableLiquidAmount);
|
||||
entity.cons().update();
|
||||
entity.cons.update();
|
||||
|
||||
// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
|
||||
entity.updateTile();
|
||||
|
|
@ -133,7 +133,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
|
|||
if(amount > 0){
|
||||
entity.items.add(item, amount);
|
||||
}
|
||||
entity.cons().update();
|
||||
entity.cons.update();
|
||||
|
||||
// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
|
||||
try{
|
||||
|
|
@ -164,7 +164,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
|
|||
|
||||
// Burn a single coal and test for the duration
|
||||
entity.items.add(Items.coal, 1);
|
||||
entity.cons().update();
|
||||
entity.cons.update();
|
||||
entity.updateTile();
|
||||
|
||||
float expectedEfficiency = entity.productionEfficiency;
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ public class PowerTestFixture{
|
|||
Reflect.set(Tile.class, tile, "floor", Blocks.sand);
|
||||
|
||||
// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
|
||||
tile.build = block.newEntity().init(tile, Team.sharded, false);
|
||||
tile.build = block.newEntity().init(tile, Team.sharded, false, 0);
|
||||
if(block.hasPower){
|
||||
tile.build.power.graph = new PowerGraph(){
|
||||
//assume there's always something consuming power
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue