mirror of
https://github.com/Anuken/Mindustry.git
synced 2026-04-20 04:20:51 -07:00
Various graphical fixes
This commit is contained in:
parent
5b2c8ac337
commit
86b35fc43d
8 changed files with 59 additions and 68 deletions
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@ -49,7 +49,6 @@ public class AndroidLauncher extends AndroidApplication{
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super.onCreate(savedInstanceState);
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AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
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config.useImmersiveMode = true;
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config.numSamples = 2;
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config.depth = 0;
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Platform.instance = new Platform(){
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10
build.gradle
10
build.gradle
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@ -34,7 +34,13 @@ allprojects{
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getArcHash = {
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//get latest commit hash from gtihub since JITPack's '-snapshot' version doesn't work correctly
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if(arcHash == null) arcHash = new JsonSlurper().parseText(new URL("https://api.github.com/repos/Anuken/Arc/commits/master").text)["sha"]
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if(arcHash == null){
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try{
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arcHash = new JsonSlurper().parse(new URL("https://api.github.com/repos/Anuken/Arc/commits/master"))["sha"]
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}catch(e){ //github can get angry sometimes
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arcHash = "-SNAPSHOT";
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}
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}
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return arcHash
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}
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@ -190,7 +196,7 @@ project(":core"){
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build.finalizedBy(finish)
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//forces JITPack to compile arc and its submodules
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if(localArc()) compile "com.github.anuken:arc:${getArcHash()}"
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if(!localArc()) compile "com.github.anuken:arc:${getArcHash()}"
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compile arcModule("arc-core")
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compile arcModule("extensions:freetype")
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@ -9,6 +9,7 @@ uniform sampler2D u_texture;
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uniform vec4 u_color;
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uniform vec2 u_texsize;
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uniform float u_scl;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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@ -17,26 +18,27 @@ void main() {
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vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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float spacing = SPACE * u_scl;
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gl_FragColor = mix(c * v_color, u_color,
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(1.0-step(0.1, texture2D(u_texture, v_texCoord.xy).a)) *
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step(0.1,
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//cardinals
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texture2D(u_texture, v_texCoord.xy + vec2(0, SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, -SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(SPACE, 0) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-SPACE, 0) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v).a +
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//cardinal edges
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texture2D(u_texture, v_texCoord.xy + vec2(SPACE, SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(SPACE, -SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-SPACE, SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-SPACE, -SPACE) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(spacing, spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(spacing, -spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-spacing, spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-spacing, -spacing) * v).a +
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//cardinals * 2
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texture2D(u_texture, v_texCoord.xy + vec2(0, SPACE) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, -SPACE) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(SPACE, 0) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-SPACE, 0) * v*2.0).a
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texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(spacing, 0) * v*2.0).a +
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texture2D(u_texture, v_texCoord.xy + vec2(-spacing, 0) * v*2.0).a
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));
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}
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@ -309,7 +309,7 @@ public class BlockFx extends FxList implements ContentList{
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healBlockFull = new Effect(20, e -> {
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Draw.color(e.color);
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Draw.alpha(e.fout());
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Fill.square(e.x, e.y, e.rotation * tilesize);
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Fill.square(e.x, e.y, e.rotation * tilesize / 2f);
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Draw.color();
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});
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@ -277,6 +277,10 @@ public class Renderer implements ApplicationListener{
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EntityDraw.drawWith(group, toDraw, drawer);
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}
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public float cameraScale(){
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return camerascale;
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}
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public Vector2 averagePosition(){
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avgPosition.setZero();
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@ -3,12 +3,10 @@ package io.anuke.mindustry.graphics;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.collection.IntSet;
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import io.anuke.arc.collection.Sort;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.glutils.FrameBuffer;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.util.Tmp;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.game.EventType.TileChangeEvent;
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@ -18,8 +16,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import static io.anuke.arc.Core.camera;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class BlockRenderer{
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private final static int initialRequests = 32 * 32;
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@ -28,12 +25,10 @@ public class BlockRenderer{
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public final FloorRenderer floor = new FloorRenderer();
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private Array<BlockRequest> requests = new Array<>(true, initialRequests, BlockRequest.class);
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private IntSet teamChecks = new IntSet();
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private int lastCamX, lastCamY, lastRangeX, lastRangeY;
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private int requestidx = 0;
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private int iterateidx = 0;
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private FrameBuffer shadows = new FrameBuffer(1, 1);
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private FrameBuffer shadowWrite = new FrameBuffer(1, 1);
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public BlockRenderer(){
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@ -58,16 +53,30 @@ public class BlockRenderer{
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}
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public void drawShadows(){
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Draw.color(0, 0, 0, 0.15f);
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Draw.rect(Draw.wrap(shadowWrite.getTexture()),
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camera.position.x - camera.position.x % tilesize,
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camera.position.y - camera.position.y % tilesize,
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shadowWrite.getWidth()*Draw.scl, -shadowWrite.getHeight()*Draw.scl);
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Draw.color();
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}
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if(shadows.getWidth() != Core.graphics.getWidth() || shadows.getHeight() != Core.graphics.getHeight()){
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shadows.resize(Core.graphics.getWidth(), Core.graphics.getHeight());
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}
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public boolean isTeamShown(Team team){
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return teamChecks.contains(team.ordinal());
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Tmp.tr1.set(shadows.getTexture());
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Shaders.outline.color.set(0, 0, 0, 0.15f);
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Shaders.outline.scl = renderer.cameraScale()/3f;
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Shaders.outline.region = Tmp.tr1;
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Draw.flush();
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shadows.begin();
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Core.graphics.clear(Color.CLEAR);
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Draw.color(Color.BLACK);
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drawBlocks(Layer.shadow);
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Draw.color();
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Draw.flush();
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shadows.end();
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Draw.shader(Shaders.outline);
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Draw.rect(Draw.wrap(shadows.getTexture()),
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camera.position.x,
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camera.position.y,
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camera.width, -camera.height);
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Draw.shader();
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}
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/**Process all blocks to draw, simultaneously updating the block shadow framebuffer.*/
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@ -84,25 +93,8 @@ public class BlockRenderer{
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return;
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}
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int shadowW = (int)(rangex * tilesize*2/Draw.scl), shadowH = (int)(rangey * tilesize*2/Draw.scl);
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teamChecks.clear();
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requestidx = 0;
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Draw.flush();
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Draw.proj().setOrtho(
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Mathf.round(Core.camera.position.x, tilesize)-shadowW/2f*Draw.scl,
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Mathf.round(Core.camera.position.y, tilesize)-shadowH/2f*Draw.scl,
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shadowW*Draw.scl, shadowH*Draw.scl);
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if(shadows.getWidth() != shadowW || shadows.getHeight() != shadowH){
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shadows.resize(shadowW, shadowH);
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shadowWrite.resize(shadowW, shadowH);
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}
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shadows.begin();
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Core.graphics.clear(Color.CLEAR);
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int minx = Math.max(avgx - rangex - expandr, 0);
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int miny = Math.max(avgy - rangey - expandr, 0);
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int maxx = Math.min(world.width() - 1, avgx + rangex + expandr);
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@ -123,8 +115,8 @@ public class BlockRenderer{
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if(block != Blocks.air){
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if(!expanded){
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addRequest(tile, Layer.shadow);
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addRequest(tile, Layer.block);
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teamChecks.add(team.ordinal());
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}
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if(block.expanded || !expanded){
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@ -141,24 +133,6 @@ public class BlockRenderer{
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}
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}
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Draw.flush();
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shadows.end();
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Tmp.tr1.set(shadows.getTexture());
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Shaders.outline.color.set(Color.BLACK);
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Shaders.outline.region = Tmp.tr1;
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Draw.shader(Shaders.outline);
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shadowWrite.begin();
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Core.graphics.clear(Color.CLEAR);
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Draw.rect(Draw.wrap(shadows.getTexture()),
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Mathf.round(Core.camera.position.x, tilesize),
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Mathf.round(Core.camera.position.y, tilesize),
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shadows.getTexture().getWidth() * Draw.scl,
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-shadows.getTexture().getHeight() * Draw.scl);
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Draw.shader();
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shadowWrite.end();
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Draw.proj(camera.projection());
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Sort.instance().sort(requests.items, 0, requestidx);
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@ -180,7 +154,9 @@ public class BlockRenderer{
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BlockRequest req = requests.get(iterateidx);
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Block block = req.tile.block();
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if(req.layer == Layer.block){
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if(req.layer == Layer.shadow){
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block.drawShadow(req.tile);
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}else if(req.layer == Layer.block){
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block.draw(req.tile);
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}else if(req.layer == block.layer){
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block.drawLayer(req.tile);
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@ -1,6 +1,8 @@
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package io.anuke.mindustry.graphics;
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public enum Layer{
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/**Drawn under everything.*/
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shadow,
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/**Base block layer.*/
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block,
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/**for placement*/
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@ -116,6 +116,7 @@ public class Shaders{
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public static class Outline extends LoadShader{
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public Color color = new Color();
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public TextureRegion region = new TextureRegion();
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public float scl;
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public Outline(){
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super("outline", "default");
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@ -124,6 +125,7 @@ public class Shaders{
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@Override
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public void apply(){
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setUniformf("u_color", color);
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setUniformf("u_scl", scl);
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setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
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}
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}
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