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More steam stuff
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parent
fb29324905
commit
8480e656b9
4 changed files with 29 additions and 7 deletions
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@ -210,6 +210,8 @@ map.nospawn.pvp = This map does not have any enemy cores for player to spawn int
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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editor.brush = Brush
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@ -386,8 +386,9 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
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}
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@Override
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public void onGameLobbyJoinRequested(SteamID steamID, SteamID steamIDFriend){
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Log.info("onGameLobbyJoinRequested {0} {1}", steamID, steamIDFriend);
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public void onGameLobbyJoinRequested(SteamID lobby, SteamID steamIDFriend){
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Log.info("onGameLobbyJoinRequested {0} {1}", lobby, steamIDFriend);
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smat.joinLobby(lobby);
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}
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@Override
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@ -168,7 +168,11 @@ public class SStats implements SteamUserStatsCallback{
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Events.on(Trigger.suicideBomb, suicideBomb::complete);
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Events.on(Trigger.thoriumReactorOverheat, SStat.reactorsOverheated::add);
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Events.on(Trigger.thoriumReactorOverheat, () -> {
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if(campaign()){
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SStat.reactorsOverheated.add();
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}
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});
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Events.on(Trigger.shock, shockWetEnemy::complete);
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@ -8,7 +8,9 @@ import io.anuke.arc.files.*;
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import io.anuke.arc.util.*;
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import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.ui.dialogs.*;
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import static io.anuke.mindustry.Vars.*;
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@ -18,10 +20,22 @@ public class SWorkshop implements SteamUGCCallback{
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private Map lastMap;
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public void publishMap(Map map){
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this.lastMap = map;
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ugc.createItem(SVars.steamID, WorkshopFileType.GameManagedItem);
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ui.loadfrag.show("$map.publishing");
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Log.info("Publish map " + map.name());
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FloatingDialog dialog = new FloatingDialog("$confirm");
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dialog.setFillParent(false);
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dialog.cont.add("$map.publish.confirm").width(600f).wrap();
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dialog.addCloseButton();
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dialog.buttons.addImageTextButton("$eula", Icon.linkSmall, () -> {
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SVars.net.friends.activateGameOverlayToWebPage("https://steamcommunity.com/sharedfiles/workshoplegalagreement");
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}).size(210f, 64f);
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dialog.buttons.addImageTextButton("$ok", Icon.checkSmall, () -> {
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this.lastMap = map;
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ugc.createItem(SVars.steamID, WorkshopFileType.Community);
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ui.loadfrag.show("$map.publishing");
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Log.info("Publish map " + map.name());
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dialog.hide();
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}).size(170f, 64f);
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dialog.show();
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}
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@Override
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@ -109,6 +123,7 @@ public class SWorkshop implements SteamUGCCallback{
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}else{
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ui.showErrorMessage(Core.bundle.format("map.publish.error ", result.name()));
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}
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}
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@Override
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