Slightly better terrain filter

This commit is contained in:
Anuken 2020-10-23 12:00:06 -04:00
parent 92d573bdcb
commit 84171a8619

View file

@ -10,7 +10,7 @@ import static mindustry.maps.filters.FilterOption.*;
public class TerrainFilter extends GenerateFilter{
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
Block floor = Blocks.stone, block = Blocks.stoneWall;
Block floor = Blocks.air, block = Blocks.stoneWall;
@Override
public FilterOption[] options(){
@ -21,7 +21,7 @@ public class TerrainFilter extends GenerateFilter{
new SliderOption("circle-scale", () -> circleScl, f -> circleScl = f, 0f, 3f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional),
new BlockOption("wall", () -> block, b -> block = b, wallsOnly)
);
}
@ -30,12 +30,12 @@ public class TerrainFilter extends GenerateFilter{
public void apply(){
float noise = noise(in.x, in.y, scl, magnitude, octaves, falloff) + Mathf.dst((float)in.x / in.width, (float)in.y / in.height, 0.5f, 0.5f) * circleScl;
in.floor = floor;
if(floor != Blocks.air){
in.floor = floor;
}
if(noise >= threshold){
in.block = block;
}else if(!in.block.synthetic()){
in.block = Blocks.air;
}
}
}