This commit is contained in:
Anuken 2019-08-19 22:36:28 -04:00
commit 82f43a362f
14 changed files with 143 additions and 202 deletions

View file

@ -124,7 +124,7 @@ save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite
save.none = No saves found!
saveload = [accent]Saving...
saveload = Saving...
savefail = Failed to save game!
save.delete.confirm = Are you sure you want to delete this save?
save.delete = Delete

View file

@ -119,7 +119,7 @@ public class BlockIndexer{
ObjectSet<Tile> set = damagedTiles[team.ordinal()];
for(Tile tile : set){
if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) && !(tile.block() instanceof BuildBlock)){
if((tile.entity == null || tile.entity.getTeam() != team || !tile.entity.damaged()) || tile.block() instanceof BuildBlock){
returnArray.add(tile);
}
}

View file

@ -84,7 +84,7 @@ public class Control implements ApplicationListener{
});
Events.on(PlayEvent.class, event -> {
player.setTeam(defaultTeam);
player.setTeam(state.rules.pvp ? netServer.assignTeam(playerGroup.all()) : defaultTeam);
player.setDead(true);
player.add();
@ -237,7 +237,7 @@ public class Control implements ApplicationListener{
public void playMap(Map map, Rules rules){
ui.loadAnd(() -> {
logic.reset();
world.loadMap(map);
world.loadMap(map, rules);
state.rules = rules;
logic.play();
});

View file

@ -40,7 +40,7 @@ import static io.anuke.mindustry.Vars.*;
public class NetServer implements ApplicationListener{
public final static int maxSnapshotSize = 430;
private final static float serverSyncTime = 15, kickDuration = 30 * 1000;
private final static float serverSyncTime = 12, kickDuration = 30 * 1000;
private final static Vector2 vector = new Vector2();
private final static Rectangle viewport = new Rectangle();
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */

View file

@ -220,6 +220,10 @@ public class World implements ApplicationListener{
}
public void loadMap(Map map){
loadMap(map, new Rules());
}
public void loadMap(Map map, Rules checkRules){
try{
SaveIO.load(map.file, new FilterContext(map));
}catch(Exception e){
@ -238,20 +242,21 @@ public class World implements ApplicationListener{
invalidMap = false;
if(!headless){
if(state.teams.get(defaultTeam).cores.size == 0){
if(state.teams.get(defaultTeam).cores.size == 0 && !checkRules.pvp){
ui.showError("$map.nospawn");
invalidMap = true;
}else if(state.rules.pvp){ //pvp maps need two cores to be valid
invalidMap = true;
}else if(checkRules.pvp){ //pvp maps need two cores to be valid
int teams = 0;
for(Team team : Team.all){
if(state.teams.get(team).cores.size != 0 && team != defaultTeam){
invalidMap = false;
if(state.teams.get(team).cores.size != 0){
teams ++;
}
}
if(invalidMap){
if(teams < 2){
invalidMap = true;
ui.showError("$map.nospawn.pvp");
}
}else if(state.rules.attackMode){ //pvp maps need two cores to be valid
}else if(checkRules.attackMode){ //attack maps need two cores to be valid
invalidMap = state.teams.get(waveTeam).cores.isEmpty();
if(invalidMap){
ui.showError("$map.nospawn.attack");

View file

@ -1,33 +1,28 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.*;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.net.Net;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.gen.*;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.blocks.BuildBlock.*;
import java.io.*;
import java.util.Arrays;
import java.util.*;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.removal;
import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.tmptr;
import static io.anuke.mindustry.entities.traits.BuilderTrait.BuildDataStatic.*;
/** Interface for units that build things.*/
public interface BuilderTrait extends Entity, TeamTrait{
@ -106,19 +101,14 @@ public interface BuilderTrait extends Entity, TeamTrait{
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
}
//progress is synced, thus not updated clientside
if(!Net.client()){
//deconstructing is 2x as fast
if(current.breaking){
entity.deconstruct(unit, core, 2f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
}else{
entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
}
current.progress = entity.progress();
//deconstructing is 2x as fast
if(current.breaking){
entity.deconstruct(unit, core, 2f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
}else{
entity.progress = current.progress;
entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile) * state.rules.buildSpeedMultiplier);
}
current.progress = entity.progress;
}
/** Returns the queue for storing build requests. */
@ -135,7 +125,7 @@ public interface BuilderTrait extends Entity, TeamTrait{
default void writeBuilding(DataOutput output) throws IOException{
BuildRequest request = buildRequest();
if(request != null){
if(request != null && (request.block != null || request.breaking)){
output.writeByte(request.breaking ? 1 : 0);
output.writeInt(Pos.get(request.x, request.y));
output.writeFloat(request.progress);
@ -174,7 +164,11 @@ public interface BuilderTrait extends Entity, TeamTrait{
if(applyChanges){
buildQueue().addLast(request);
}else if(isBuilding()){
buildRequest().progress = progress;
BuildRequest last = buildRequest();
last.progress = progress;
if(last.tile() != null && last.tile().entity instanceof BuildEntity){
((BuildEntity)last.tile().entity).progress = progress;
}
}
}
}

View file

@ -5,6 +5,7 @@ import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.*;
import java.io.*;
@ -23,6 +24,10 @@ public class RepairDrone extends BaseDrone{
target = Units.findDamagedTile(team, x, y);
}
if(target instanceof TileEntity && ((TileEntity)target).block instanceof BuildBlock){
target = null;
}
if(target != null){
if(target.dst(RepairDrone.this) > type.range){
circle(type.range * 0.9f);

View file

@ -1,14 +1,15 @@
package io.anuke.mindustry.net;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
public class Interpolator{
//used for movement
public Vector2 target = new Vector2();
public Vector2 last = new Vector2();
public float[] targets = {};
public float[] lasts = {};
public long lastUpdated, updateSpacing;
//current state
@ -21,6 +22,12 @@ public class Interpolator{
lastUpdated = Time.millis();
targets = target1ds;
if(lasts.length != values.length){
lasts = new float[values.length];
}
for(int i = 0; i < values.length; i++){
lasts[i] = values[i];
}
last.set(cx, cy);
target.set(x, y);
}
@ -46,8 +53,12 @@ public class Interpolator{
values = new float[targets.length];
}
if(lasts.length != targets.length){
lasts = new float[targets.length];
}
for(int i = 0; i < values.length; i++){
values[i] = Mathf.slerp(values[i], targets[i], alpha);
values[i] = Mathf.slerp(lasts[i], targets[i], alpha);
}
}else{
pos.set(target);

View file

@ -162,8 +162,8 @@ public class Net{
/**
* Returns a list of all connections IDs.
*/
public static Array<NetConnection> getConnections(){
return (Array<NetConnection>)serverProvider.getConnections();
public static Iterable<NetConnection> getConnections(){
return (Iterable<NetConnection>)serverProvider.getConnections();
}
/**
@ -377,16 +377,53 @@ public class Net{
void host(int port) throws IOException;
/** Sends a large stream of data to a specific client. */
void sendStream(int id, Streamable stream);
default void sendStream(int id, Streamable stream){
NetConnection connection = getByID(id);
if(connection == null) return;
try{
int cid;
StreamBegin begin = new StreamBegin();
begin.total = stream.stream.available();
begin.type = Registrator.getID(stream.getClass());
connection.send(begin, SendMode.tcp);
cid = begin.id;
/** Send an object to everyone connected. */
void send(Object object, SendMode mode);
while(stream.stream.available() > 0){
byte[] bytes = new byte[Math.min(512, stream.stream.available())];
stream.stream.read(bytes);
/** Send an object to a specific client ID. */
void sendTo(int id, Object object, SendMode mode);
StreamChunk chunk = new StreamChunk();
chunk.id = cid;
chunk.data = bytes;
connection.send(chunk, SendMode.tcp);
}
}catch(IOException e){
throw new RuntimeException(e);
}
}
/** Send an object to everyone <i>except</i> a client ID. */
void sendExcept(int id, Object object, SendMode mode);
default void send(Object object, SendMode mode){
for(NetConnection con : getConnections()){
con.send(object, mode);
}
}
default void sendTo(int id, Object object, SendMode mode){
NetConnection conn = getByID(id);
if(conn == null){
Log.err("Failed to find connection with ID {0}.", id);
return;
}
conn.send(object, mode);
}
default void sendExcept(int id, Object object, SendMode mode){
for(NetConnection con : getConnections()){
if(con.id != id){
con.send(object, mode);
}
}
}
/** Close the server connection. */
void close();
@ -395,7 +432,7 @@ public class Net{
byte[] compressSnapshot(byte[] input);
/** Return all connected users. */
Array<? extends NetConnection> getConnections();
Iterable<? extends NetConnection> getConnections();
/** Returns a connection by ID. */
NetConnection getByID(int id);

View file

@ -3,6 +3,8 @@ package io.anuke.mindustry.net;
import io.anuke.mindustry.net.Net.SendMode;
public abstract class NetConnection{
private static int lastID;
public final int id;
public final String address;
@ -18,8 +20,9 @@ public abstract class NetConnection{
public boolean hasBegunConnecting = false;
public float viewWidth, viewHeight, viewX, viewY;
public NetConnection(int id, String address){
this.id = id;
/** Assigns this connection a unique ID. No two connections will ever have the same ID.*/
public NetConnection(String address){
this.id = lastID++;
this.address = address;
}

View file

@ -106,7 +106,7 @@ public class PausedDialog extends FloatingDialog{
return;
}
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || state.rules.tutorial){
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || state.rules.tutorial || Net.client()){
state.set(State.menu);
logic.reset();
return;