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Breaking logic change: Coordinates are now tile-based
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19 changed files with 73 additions and 46 deletions
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@ -12,6 +12,7 @@ import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.core.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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@ -363,7 +364,7 @@ public class DesktopInput extends InputHandler{
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Tile selected = tileAt(Core.input.mouseX(), Core.input.mouseY());
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int cursorX = tileX(Core.input.mouseX());
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int cursorY = tileY(Core.input.mouseY());
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int rawCursorX = world.toTile(Core.input.mouseWorld().x), rawCursorY = world.toTile(Core.input.mouseWorld().y);
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int rawCursorX = World.toTile(Core.input.mouseWorld().x), rawCursorY = World.toTile(Core.input.mouseWorld().y);
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// automatically pause building if the current build queue is empty
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if(Core.settings.getBool("buildautopause") && isBuilding && !player.builder().isBuilding()){
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