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Autogenerated interpolation
This commit is contained in:
parent
1acb5fc56c
commit
7c06ba94c1
36 changed files with 252 additions and 183 deletions
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@ -17,7 +17,15 @@ public class Annotations{
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public @interface Final{
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}
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/** Indicates that a component field is imported from other components. */
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/** Indicates that a field will be interpolated when synced. */
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@Target({ElementType.FIELD})
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@Retention(RetentionPolicy.SOURCE)
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public @interface SyncField{
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/** If true, the field will be linearly interpolated. If false, it will be interpolated as an angle. */
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boolean value();
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}
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/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
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@Target({ElementType.FIELD})
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@Retention(RetentionPolicy.SOURCE)
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public @interface Import{
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@ -1,12 +1,14 @@
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package mindustry.annotations.entity;
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import arc.files.*;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.serialization.*;
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import com.squareup.javapoet.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.annotations.*;
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import mindustry.annotations.util.*;
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import mindustry.annotations.util.TypeIOResolver.*;
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import javax.lang.model.element.*;
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@ -15,6 +17,8 @@ import static mindustry.annotations.BaseProcessor.instanceOf;
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public class EntityIO{
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final static Json json = new Json();
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//suffixes for sync fields
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final static String targetSuf = "_TARGET_", lastSuf = "_LAST_";
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final ClassSerializer serializer;
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final String name;
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@ -104,6 +108,83 @@ public class EntityIO{
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}
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}
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void writeSync(MethodSpec.Builder method, boolean write, Array<Svar> syncFields) throws Exception{
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this.method = method;
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this.write = write;
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if(write){
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//write uses most recent revision
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for(RevisionField field : revisions.peek().fields){
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io(field.type, "this." + field.name);
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}
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}else{
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Revision rev = revisions.peek();
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//base read code
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st("if(lastUpdated != 0) updateSpacing = $T.timeSinceMillis(lastUpdated)", Time.class);
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st("lastUpdated = $T.millis()", Time.class);
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//add code for reading revision
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for(RevisionField field : rev.fields){
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Svar sf = syncFields.find(s -> s.name().equals(field.name));
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if(sf != null){
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st(field.name + lastSuf + " = this." + field.name);
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}
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io(field.type, "this." + (sf != null ? field.name + targetSuf : field.name) + " = ");
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}
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}
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}
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void writeSyncManual(MethodSpec.Builder method, boolean write, Array<Svar> syncFields) throws Exception{
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this.method = method;
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this.write = write;
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if(write){
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for(Svar field : syncFields){
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st("buffer.put(this.$L)", field.name());
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}
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}else{
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//base read code
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st("if(lastUpdated != 0) updateSpacing = $T.timeSinceMillis(lastUpdated)", Time.class);
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st("lastUpdated = $T.millis()", Time.class);
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//just read the field
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for(Svar field : syncFields){
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//last
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st("this.$L = this.$L", field.name() + lastSuf, field.name());
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//assign target
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st("this.$L = buffer.get()", field.name() + targetSuf);
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}
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}
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}
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void writeInterpolate(MethodSpec.Builder method, Array<Svar> fields) throws Exception{
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this.method = method;
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cont("if(lastUpdated != 0 && updateSpacing != 0)");
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//base calculations
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st("float timeSinceUpdate = Time.timeSinceMillis(lastUpdated)");
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st("float alpha = Math.min(timeSinceUpdate / updateSpacing, 2f)");
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//write interpolated data, using slerp / lerp
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for(Svar field : fields){
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String name = field.name(), targetName = name + targetSuf, lastName = name + lastSuf;
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st("$L = $T.$L($L, $L, alpha)", name, Mathf.class, field.annotation(SyncField.class).value() ? "lerp" : "slerp", lastName, targetName);
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}
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ncont("else"); //no meaningful data has arrived yet
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//write values directly to targets
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for(Svar field : fields){
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String name = field.name(), targetName = name + targetSuf;
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st("$L = $L", name, targetName);
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}
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econt();
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}
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private void io(String type, String field) throws Exception{
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if(BaseProcessor.isPrimitive(type)){
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s(type.equals("boolean") ? "bool" : type.charAt(0) + "", field);
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@ -218,10 +218,13 @@ public class EntityProcess extends BaseProcessor{
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//add serialize() boolean
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builder.addMethod(MethodSpec.methodBuilder("serialize").addModifiers(Modifier.PUBLIC, Modifier.FINAL).returns(boolean.class).addStatement("return " + ann.serialize()).build());
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//all SyncField fields
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Array<Svar> syncedFields = new Array<>();
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//add all components
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for(Stype comp : components){
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//write fields to the class; ignoring transient ones
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//write fields to the class; ignoring transient/imported ones
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Array<Svar> fields = comp.fields().select(f -> !f.has(Import.class));
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for(Svar f : fields){
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if(!usedFields.add(f.name())){
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@ -239,6 +242,7 @@ public class EntityProcess extends BaseProcessor{
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if(f.is(Modifier.TRANSIENT)){
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fbuilder.addModifiers(Modifier.TRANSIENT);
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}
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//add initializer if it exists
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if(varInitializers.containsKey(f)){
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fbuilder.initializer(varInitializers.get(f));
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@ -248,6 +252,24 @@ public class EntityProcess extends BaseProcessor{
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fbuilder.addAnnotations(f.annotations().map(AnnotationSpec::get));
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builder.addField(fbuilder.build());
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specVariables.put(builder.fieldSpecs.get(builder.fieldSpecs.size() - 1), f);
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//add extra sync fields
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if(f.has(SyncField.class)){
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if(!f.tname().toString().equals("float")) err("All SyncFields must be of type float", f);
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syncedFields.add(f);
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//a synced field has 3 values:
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//- target state
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//- last state
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//- current state (the field itself, will be written to)
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//target
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builder.addField(FieldSpec.builder(float.class, f.name() + EntityIO.targetSuf).addModifiers(Modifier.TRANSIENT, Modifier.PRIVATE).build());
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//last
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builder.addField(FieldSpec.builder(float.class, f.name() + EntityIO.lastSuf).addModifiers(Modifier.TRANSIENT, Modifier.PRIVATE).build());
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}
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}
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//get all utility methods from components
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@ -256,6 +278,8 @@ public class EntityProcess extends BaseProcessor{
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}
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}
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syncedFields.sortComparing(Selement::name);
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//override toString method
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builder.addMethod(MethodSpec.methodBuilder("toString")
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.addAnnotation(Override.class)
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@ -264,6 +288,7 @@ public class EntityProcess extends BaseProcessor{
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.addStatement("return $S + $L", name + "#", "id").build());
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EntityIO io = ann.serialize() ? new EntityIO(type.name(), builder, serializer, rootDirectory.child("annotations/src/main/resources/revisions").child(name)) : null;
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boolean hasIO = ann.genio() && ann.serialize();
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//add all methods from components
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for(ObjectMap.Entry<String, Array<Smethod>> entry : methods){
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@ -322,10 +347,38 @@ public class EntityProcess extends BaseProcessor{
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}
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}
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//SPECIAL CASE: I/O code
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//note that serialization is generated even for non-serializing entities for manual usage
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if((first.name().equals("read") || first.name().equals("write")) && ann.genio() && ann.serialize()){
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io.write(mbuilder, first.name().equals("write"));
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if(io != null){
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//SPECIAL CASE: I/O code
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//note that serialization is generated even for non-serializing entities for manual usage
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if((first.name().equals("read") || first.name().equals("write")) && hasIO){
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io.write(mbuilder, first.name().equals("write"));
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}
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//SPECIAL CASE: sync I/O code
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if((first.name().equals("readSync") || first.name().equals("writeSync")) && hasIO){
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io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields);
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}
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//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
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if((first.name().equals("readSyncManual") || first.name().equals("writeSyncManual")) && hasIO){
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io.writeSyncManual(mbuilder, first.name().equals("writeSyncManual"), syncedFields);
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}
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//SPECIAL CASE: interpolate method implementation
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if(first.name().equals("interpolate")){
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io.writeInterpolate(mbuilder, syncedFields);
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}
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//snap to target position
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if(first.name().equals("snapSync")){
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mbuilder.addStatement("updateSpacing = 16");
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mbuilder.addStatement("lastUpdated = $T.millis()", Time.class);
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for(Svar field : syncedFields){
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//reset last+current state to target position
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mbuilder.addStatement("$L = $L", field.name() + EntityIO.lastSuf, field.name() + EntityIO.targetSuf);
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mbuilder.addStatement("$L = $L", field.name(), field.name() + EntityIO.targetSuf);
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}
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}
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}
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for(Smethod elem : entry.value){
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@ -373,12 +426,12 @@ public class EntityProcess extends BaseProcessor{
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//implement reset()
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MethodSpec.Builder resetBuilder = MethodSpec.methodBuilder("reset").addModifiers(Modifier.PUBLIC);
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for(FieldSpec spec : builder.fieldSpecs){
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Svar variable = specVariables.get(spec);
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if(variable.isAny(Modifier.STATIC, Modifier.FINAL)) continue;
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@Nullable Svar variable = specVariables.get(spec);
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if(variable != null && variable.isAny(Modifier.STATIC, Modifier.FINAL)) continue;
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if(spec.type.isPrimitive()){
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//set to primitive default
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resetBuilder.addStatement("$L = $L", spec.name, varInitializers.containsKey(variable) ? varInitializers.get(variable) : getDefault(spec.type.toString()));
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resetBuilder.addStatement("$L = $L", spec.name, variable != null && varInitializers.containsKey(variable) ? varInitializers.get(variable) : getDefault(spec.type.toString()));
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}else{
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//set to default null
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if(!varInitializers.containsKey(variable)){
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@ -1,19 +1,19 @@
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#Maps entity names to IDs. Autogenerated.
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alpha=14
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dart=15
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draug=0
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mindustry.entities.comp.BulletComp=1
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mindustry.entities.comp.DecalComp=2
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mindustry.entities.comp.EffectComp=3
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mindustry.entities.comp.FireComp=4
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mindustry.entities.comp.PlayerComp=5
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mindustry.entities.comp.PuddleComp=6
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mindustry.entities.comp.TileComp=7
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mindustry.type.Weather.WeatherComp=8
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mindustry.world.blocks.storage.LaunchPad.LaunchPayloadComp=9
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oculon=16
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phantom=10
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titan=11
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vanguard=12
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wraith=13
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alpha=0
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block=1
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draug=2
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mindustry.entities.comp.BulletComp=3
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mindustry.entities.comp.DecalComp=4
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mindustry.entities.comp.EffectComp=5
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mindustry.entities.comp.FireComp=6
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mindustry.entities.comp.PlayerComp=7
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mindustry.entities.comp.PuddleComp=8
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mindustry.entities.comp.TileComp=9
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mindustry.type.Weather.WeatherComp=10
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mindustry.world.blocks.storage.LaunchPad.LaunchPayloadComp=11
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oculon=12
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phantom=13
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titan=14
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vanguard=15
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wraith=16
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@ -0,0 +1 @@
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:tile,type:Tilec,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +1 @@
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +0,0 @@
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{version:1,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +0,0 @@
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{version:2,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:requests,type:arc.struct.Queue<mindustry.entities.units.BuildRequest>,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +1 @@
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{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{version:1,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +0,0 @@
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{version:2,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +1 @@
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{fields:[{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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{fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
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@ -1 +0,0 @@
|
|||
{version:1,fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{version:2,fields:[{name:armor,type:float,size:4},{name:baseRotation,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +1 @@
|
|||
{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{version:1,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{version:2,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:mineTile,type:mindustry.world.Tile,size:-1},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +1 @@
|
|||
{fields:[{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
{fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{version:1,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -1 +0,0 @@
|
|||
{version:2,fields:[{name:armor,type:float,size:4},{name:elevation,type:float,size:4},{name:health,type:float,size:4},{name:rotation,type:float,size:4},{name:shield,type:float,size:4},{name:spawnedByCore,type:boolean,size:1},{name:stack,type:mindustry.type.ItemStack,size:-1},{name:statuses,type:arc.struct.Array<mindustry.entities.units.StatusEntry>,size:-1},{name:team,type:mindustry.game.Team,size:-1},{name:type,type:mindustry.type.UnitType,size:-1},{name:vel,type:arc.math.geom.Vec2,size:-1},{name:x,type:float,size:4},{name:y,type:float,size:4}]}
|
||||
|
|
@ -48,7 +48,6 @@ public class UnitTypes implements ContentList{
|
|||
dagger = new UnitType("dagger"){{
|
||||
speed = 0.5f;
|
||||
hitsize = 8f;
|
||||
mass = 1.75f;
|
||||
health = 130;
|
||||
weapons.add(new Weapon("large-weapon"){{
|
||||
reload = 14f;
|
||||
|
|
@ -64,7 +63,6 @@ public class UnitTypes implements ContentList{
|
|||
tier = 2;
|
||||
|
||||
speed = 0.4f;
|
||||
mass = 3.5f;
|
||||
hitsize = 9f;
|
||||
range = 10f;
|
||||
health = 460;
|
||||
|
|
@ -85,7 +83,6 @@ public class UnitTypes implements ContentList{
|
|||
crawler = new UnitType("crawler"){{
|
||||
speed = 0.65f;
|
||||
hitsize = 8f;
|
||||
mass = 1.75f;
|
||||
health = 120;
|
||||
sway = 0.25f;
|
||||
weapons.add(new Weapon(){{
|
||||
|
|
@ -160,7 +157,6 @@ public class UnitTypes implements ContentList{
|
|||
tier = 3;
|
||||
|
||||
speed = 0.38f;
|
||||
mass = 5f;
|
||||
hitsize = 13f;
|
||||
rotateSpeed = 3f;
|
||||
targetAir = false;
|
||||
|
|
@ -184,7 +180,6 @@ public class UnitTypes implements ContentList{
|
|||
|
||||
speed = 0.4f;
|
||||
drag = 0.4f;
|
||||
mass = 5f;
|
||||
hitsize = 10f;
|
||||
rotateSpeed = 3f;
|
||||
targetAir = false;
|
||||
|
|
@ -206,7 +201,6 @@ public class UnitTypes implements ContentList{
|
|||
speed = 3f;
|
||||
accel = 0.08f;
|
||||
drag = 0.01f;
|
||||
mass = 1.5f;
|
||||
flying = true;
|
||||
health = 75;
|
||||
faceTarget = false;
|
||||
|
|
@ -229,7 +223,6 @@ public class UnitTypes implements ContentList{
|
|||
|
||||
health = 220;
|
||||
speed = 2f;
|
||||
mass = 3f;
|
||||
accel = 0.08f;
|
||||
drag = 0.016f;
|
||||
flying = true;
|
||||
|
|
@ -255,7 +248,6 @@ public class UnitTypes implements ContentList{
|
|||
speed = 1.1f;
|
||||
accel = 0.02f;
|
||||
drag = 0.05f;
|
||||
mass = 30f;
|
||||
rotateSpeed = 0.5f;
|
||||
flying = true;
|
||||
lowAltitude = true;
|
||||
|
|
@ -279,7 +271,6 @@ public class UnitTypes implements ContentList{
|
|||
speed = 1.3f;
|
||||
drag = 0.1f;
|
||||
hitsize = 8f;
|
||||
mass = 1.75f;
|
||||
health = 130;
|
||||
immunities = ObjectSet.with(StatusEffects.wet);
|
||||
weapons.add(new Weapon("mount-weapon"){{
|
||||
|
|
@ -331,7 +322,6 @@ public class UnitTypes implements ContentList{
|
|||
mineSpeed = 2f;
|
||||
buildSpeed = 0.5f;
|
||||
drag = 0.05f;
|
||||
mass = 2f;
|
||||
speed = 2.4f;
|
||||
rotateSpeed = 15f;
|
||||
accel = 0.1f;
|
||||
|
|
@ -356,7 +346,6 @@ public class UnitTypes implements ContentList{
|
|||
phantom = new UnitType("phantom"){{
|
||||
flying = true;
|
||||
drag = 0.05f;
|
||||
mass = 2f;
|
||||
speed = 3f;
|
||||
rotateSpeed = 15f;
|
||||
accel = 0.3f;
|
||||
|
|
@ -374,10 +363,8 @@ public class UnitTypes implements ContentList{
|
|||
drillTier = -1;
|
||||
speed = 0.6f;
|
||||
hitsize = 9f;
|
||||
mass = 1.75f;
|
||||
boostMultiplier = 2f;
|
||||
itemCapacity = 15;
|
||||
mass = 0.9f;
|
||||
health = 160f;
|
||||
buildSpeed = 0.9f;
|
||||
canBoost = true;
|
||||
|
|
|
|||
|
|
@ -399,11 +399,11 @@ public class NetClient implements ApplicationListener{
|
|||
}
|
||||
|
||||
//read the entity
|
||||
entity.read(Reads.get(input));
|
||||
entity.readSync(Reads.get(input));
|
||||
|
||||
if(created && entity.interpolator().target != null){
|
||||
//set initial starting position
|
||||
entity.setNet(entity.interpolator().target.x, entity.interpolator().target.y);
|
||||
if(created){
|
||||
//snap initial starting position
|
||||
entity.snapSync();
|
||||
}
|
||||
|
||||
if(add){
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@ import static mindustry.Vars.*;
|
|||
public class NetServer implements ApplicationListener{
|
||||
private final static int maxSnapshotSize = 430, timerBlockSync = 0;
|
||||
private final static float serverSyncTime = 12, blockSyncTime = 60 * 8;
|
||||
private final static FloatBuffer fbuffer = FloatBuffer.allocate(20);
|
||||
private final static Vec2 vector = new Vec2();
|
||||
private final static Rect viewport = new Rect();
|
||||
/** If a player goes away of their server-side coordinates by this distance, they get teleported back. */
|
||||
|
|
@ -598,34 +599,53 @@ public class NetServer implements ApplicationListener{
|
|||
float maxSpeed = player.dead() ? Float.MAX_VALUE : player.unit().type().speed;
|
||||
float maxMove = elapsed / 1000f * 60f * maxSpeed * 1.1f;
|
||||
|
||||
vector.set(x - unit.interpolator().target.x, y - unit.interpolator().target.y);
|
||||
if(connection.lastUnit != unit && !player.dead()){
|
||||
connection.lastUnit = unit;
|
||||
connection.lastPosition.set(unit);
|
||||
}
|
||||
|
||||
vector.set(x, y).sub(connection.lastPosition);
|
||||
vector.limit(maxMove);
|
||||
|
||||
float prevx = unit.x(), prevy = unit.y();
|
||||
unit.set(unit.interpolator().target.x, unit.interpolator().target.y);
|
||||
unit.set(connection.lastPosition);
|
||||
if(!unit.isFlying()){
|
||||
unit.move(vector.x, vector.y);
|
||||
}else{
|
||||
unit.trns(vector.x, vector.y);
|
||||
}
|
||||
|
||||
//set last position after movement
|
||||
connection.lastPosition.set(unit);
|
||||
float newx = unit.x(), newy = unit.y();
|
||||
|
||||
if(!verifyPosition){
|
||||
unit.x(prevx);
|
||||
unit.y(prevy);
|
||||
unit.set(prevx, prevy);
|
||||
newx = x;
|
||||
newy = y;
|
||||
}else if(Mathf.dst(x, y, newx, newy) > correctDist){
|
||||
}else if(!Mathf.within(x, y, newx, newy, correctDist)){
|
||||
Call.onPositionSet(player.con(), newx, newy); //teleport and correct position when necessary
|
||||
}
|
||||
|
||||
//reset player to previous synced position so it gets interpolated
|
||||
unit.x(prevx);
|
||||
unit.y(prevy);
|
||||
unit.set(prevx, prevy);
|
||||
|
||||
//set interpolator target to *new* position so it moves toward it
|
||||
unit.interpolator().read(unit.x(), unit.y(), newx, newy, rotation, baseRotation);
|
||||
unit.vel().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player
|
||||
//write sync data to the buffer
|
||||
fbuffer.limit(20);
|
||||
fbuffer.position(0);
|
||||
|
||||
//now, put the new position, rotation and baserotation into the buffer so it can be read
|
||||
if(unit instanceof Legsc) fbuffer.put(baseRotation); //base rotation is optional
|
||||
fbuffer.put(rotation); //rotation is always there
|
||||
fbuffer.put(newx);
|
||||
fbuffer.put(newy);
|
||||
fbuffer.flip();
|
||||
|
||||
//read sync data so it can be used for interpolation for the server
|
||||
unit.readSyncManual(fbuffer);
|
||||
|
||||
//TODO fix
|
||||
unit.vel().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player (TODO or does it?)
|
||||
}else{
|
||||
player.x(x);
|
||||
player.y(y);
|
||||
|
|
@ -795,7 +815,7 @@ public class NetServer implements ApplicationListener{
|
|||
//write all entities now
|
||||
dataStream.writeInt(entity.id()); //write id
|
||||
dataStream.writeByte(entity.classId()); //write type ID
|
||||
entity.write(Writes.get(dataStream)); //write entity
|
||||
entity.writeSync(Writes.get(dataStream)); //write entity
|
||||
|
||||
sent++;
|
||||
|
||||
|
|
|
|||
|
|
@ -7,9 +7,7 @@ import mindustry.gen.*;
|
|||
|
||||
@Component
|
||||
abstract class LegsComp implements Posc, Flyingc, Hitboxc, Unitc, Legsc, ElevationMovec{
|
||||
@Import float x, y;
|
||||
|
||||
float baseRotation;
|
||||
@SyncField(false) float baseRotation;
|
||||
transient float walkTime;
|
||||
|
||||
@Override
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
package mindustry.entities.comp;
|
||||
|
||||
import arc.math.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.async.PhysicsProcess.*;
|
||||
import mindustry.gen.*;
|
||||
|
|
@ -9,10 +10,17 @@ import mindustry.gen.*;
|
|||
* Has mass.*/
|
||||
@Component
|
||||
abstract class PhysicsComp implements Velc, Hitboxc, Flyingc{
|
||||
transient PhysicRef physref;
|
||||
transient float mass = 1f;
|
||||
@Import float hitSize;
|
||||
|
||||
public void impulse(float x, float y){
|
||||
transient PhysicRef physref;
|
||||
|
||||
//mass is simply the area of this object
|
||||
float mass(){
|
||||
return hitSize * hitSize * Mathf.pi;
|
||||
}
|
||||
|
||||
void impulse(float x, float y){
|
||||
float mass = mass();
|
||||
vel().add(x / mass, y / mass);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ import static mindustry.Vars.world;
|
|||
|
||||
@Component
|
||||
abstract class PosComp implements Position{
|
||||
float x, y;
|
||||
@SyncField(true) float x, y;
|
||||
|
||||
void set(float x, float y){
|
||||
this.x = x;
|
||||
|
|
|
|||
|
|
@ -5,13 +5,5 @@ import mindustry.gen.*;
|
|||
|
||||
@Component
|
||||
abstract class RotComp implements Entityc{
|
||||
float rotation;
|
||||
|
||||
void interpolate(){
|
||||
Syncc sync = as(Syncc.class);
|
||||
|
||||
if(sync.interpolator().values.length > 0){
|
||||
rotation = sync.interpolator().values[0];
|
||||
}
|
||||
}
|
||||
@SyncField(false) float rotation;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,26 +1,23 @@
|
|||
package mindustry.entities.comp;
|
||||
|
||||
import arc.util.io.*;
|
||||
import mindustry.*;
|
||||
import mindustry.annotations.Annotations.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.net.*;
|
||||
|
||||
import java.nio.*;
|
||||
|
||||
@Component
|
||||
abstract class SyncComp implements Posc{
|
||||
@Import float x, y;
|
||||
abstract class SyncComp implements Entityc{
|
||||
transient long lastUpdated, updateSpacing;
|
||||
|
||||
transient Interpolator interpolator = new Interpolator();
|
||||
|
||||
void setNet(float x, float y){
|
||||
set(x, y);
|
||||
|
||||
//TODO change interpolator API
|
||||
interpolator.target.set(x, y);
|
||||
interpolator.last.set(x, y);
|
||||
interpolator.pos.set(0, 0);
|
||||
interpolator.updateSpacing = 16;
|
||||
interpolator.lastUpdated = 0;
|
||||
}
|
||||
//all these method bodies are internally generated
|
||||
void snapSync(){}
|
||||
void readSync(Reads read){}
|
||||
void writeSync(Writes write){}
|
||||
void readSyncManual(FloatBuffer buffer){}
|
||||
void writeSyncManual(FloatBuffer buffer){}
|
||||
void interpolate(){}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
|
|
@ -28,10 +25,4 @@ abstract class SyncComp implements Posc{
|
|||
interpolate();
|
||||
}
|
||||
}
|
||||
|
||||
void interpolate(){
|
||||
interpolator.update();
|
||||
x = interpolator.pos.x;
|
||||
y = interpolator.pos.y;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ import static mindustry.Vars.*;
|
|||
|
||||
/** Stores player unlocks. Clientside only. */
|
||||
public class GlobalData{
|
||||
private ObjectMap<ContentType, ObjectSet<String>> unlocked = new ObjectMap<>();
|
||||
private ObjectSet<String> unlocked = new ObjectSet<>();
|
||||
private ObjectIntMap<Item> items = new ObjectIntMap<>();
|
||||
private boolean modified;
|
||||
|
||||
|
|
@ -128,7 +128,7 @@ public class GlobalData{
|
|||
|
||||
/** Returns whether or not this piece of content is unlocked yet. */
|
||||
public boolean isUnlocked(UnlockableContent content){
|
||||
return content.alwaysUnlocked() || unlocked.getOr(content.getContentType(), ObjectSet::new).contains(content.name);
|
||||
return content.alwaysUnlocked() || unlocked.contains(content.name);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -140,7 +140,7 @@ public class GlobalData{
|
|||
if(content.alwaysUnlocked()) return;
|
||||
|
||||
//fire unlock event so other classes can use it
|
||||
if(unlocked.getOr(content.getContentType(), ObjectSet::new).add(content.name)){
|
||||
if(unlocked.add(content.name)){
|
||||
modified = true;
|
||||
content.onUnlock();
|
||||
Events.fire(new UnlockEvent(content));
|
||||
|
|
@ -162,7 +162,7 @@ public class GlobalData{
|
|||
@SuppressWarnings("unchecked")
|
||||
public void load(){
|
||||
items.clear();
|
||||
unlocked = Core.settings.getJson("unlocks", ObjectMap.class, ObjectMap::new);
|
||||
unlocked = Core.settings.getJson("unlocked-content", ObjectSet.class, ObjectSet::new);
|
||||
for(Item item : Vars.content.items()){
|
||||
items.put(item, Core.settings.getInt("item-" + item.name, 0));
|
||||
}
|
||||
|
|
@ -174,7 +174,7 @@ public class GlobalData{
|
|||
}
|
||||
|
||||
public void save(){
|
||||
Core.settings.putJson("unlocks", unlocked);
|
||||
Core.settings.putJson("unlocked-content", String.class, unlocked);
|
||||
for(Item item : Vars.content.items()){
|
||||
Core.settings.put("item-" + item.name, items.get(item, 0));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -209,6 +209,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||
|
||||
if(controlledType != null && player.dead()){
|
||||
Unitc unit = Units.closest(player.team(), player.x(), player.y(), u -> !u.isPlayer() && u.type() == controlledType);
|
||||
|
||||
if(unit != null){
|
||||
Call.onUnitControl(player, unit);
|
||||
}
|
||||
|
|
@ -218,6 +219,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
|
|||
public void checkUnit(){
|
||||
if(controlledType != null){
|
||||
Unitc unit = Units.closest(player.team(), player.x(), player.y(), u -> !u.isPlayer() && u.type() == controlledType);
|
||||
if(unit == null && controlledType == UnitTypes.block){
|
||||
unit = world.entWorld(player.x(), player.y()) instanceof ControlBlock ? ((ControlBlock)world.entWorld(player.x(), player.y())).unit() : null;
|
||||
}
|
||||
|
||||
if(unit != null){
|
||||
if(net.client()){
|
||||
Call.onUnitControl(player, unit);
|
||||
|
|
|
|||
|
|
@ -1,66 +0,0 @@
|
|||
package mindustry.net;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.*;
|
||||
|
||||
public class Interpolator{
|
||||
//used for movement
|
||||
public Vec2 target = new Vec2();
|
||||
public Vec2 last = new Vec2();
|
||||
public float[] targets = {};
|
||||
public float[] lasts = {};
|
||||
public long lastUpdated, updateSpacing;
|
||||
|
||||
//current state
|
||||
public Vec2 pos = new Vec2();
|
||||
public float[] values = {};
|
||||
|
||||
public void read(float cx, float cy, float x, float y, float... target1ds){
|
||||
if(lastUpdated != 0) updateSpacing = Time.timeSinceMillis(lastUpdated);
|
||||
|
||||
lastUpdated = Time.millis();
|
||||
|
||||
targets = target1ds;
|
||||
if(lasts.length != values.length){
|
||||
lasts = new float[values.length];
|
||||
}
|
||||
System.arraycopy(values, 0, lasts, 0, values.length);
|
||||
last.set(cx, cy);
|
||||
target.set(x, y);
|
||||
}
|
||||
|
||||
public void reset(){
|
||||
values = new float[0];
|
||||
targets = new float[0];
|
||||
target.setZero();
|
||||
last.setZero();
|
||||
lastUpdated = 0;
|
||||
updateSpacing = 16; //1 frame
|
||||
pos.setZero();
|
||||
}
|
||||
|
||||
public void update(){
|
||||
if(lastUpdated != 0 && updateSpacing != 0){
|
||||
float timeSinceUpdate = Time.timeSinceMillis(lastUpdated);
|
||||
float alpha = Math.min(timeSinceUpdate / updateSpacing, 2f);
|
||||
|
||||
pos.set(last).lerpPast(target, alpha);
|
||||
|
||||
if(values.length != targets.length){
|
||||
values = new float[targets.length];
|
||||
}
|
||||
|
||||
if(lasts.length != targets.length){
|
||||
lasts = new float[targets.length];
|
||||
}
|
||||
|
||||
for(int i = 0; i < values.length; i++){
|
||||
values[i] = Mathf.slerp(lasts[i], targets[i], alpha);
|
||||
}
|
||||
}else{
|
||||
pos.set(target);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
package mindustry.net;
|
||||
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
|
|
@ -18,6 +19,8 @@ public abstract class NetConnection{
|
|||
public String uuid = "AAAAAAAA", usid = uuid;
|
||||
public boolean mobile, modclient;
|
||||
public @Nullable Playerc player;
|
||||
public @Nullable Unitc lastUnit;
|
||||
public Vec2 lastPosition = new Vec2();
|
||||
|
||||
/** ID of last recieved client snapshot. */
|
||||
public int lastRecievedClientSnapshot = -1;
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ public class UnitType extends UnlockableContent{
|
|||
public @Nullable UnitType upgrade;
|
||||
public int tier = 1;
|
||||
public float speed = 1.1f, boostMultiplier = 1f, rotateSpeed = 5f, baseRotateSpeed = 5f;
|
||||
public float drag = 0.3f, mass = 1f, accel = 0.5f, landShake = 0f;
|
||||
public float drag = 0.3f, accel = 0.5f, landShake = 0f;
|
||||
public float health = 200f, range = -1, armor = 0f;
|
||||
public boolean targetAir = true, targetGround = true;
|
||||
public boolean faceTarget = true, isCounted = true, lowAltitude = false;
|
||||
|
|
|
|||
|
|
@ -84,8 +84,6 @@ public class OverflowGate extends Block{
|
|||
lastItem = item;
|
||||
time = 0f;
|
||||
lastInput = source.tile();
|
||||
|
||||
updateTile();
|
||||
}
|
||||
|
||||
public @Nullable Tilec getTileTarget(Item item, Tile src, boolean flip){
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ public class UnitBlock extends PayloadAcceptor{
|
|||
Unitc unit = payload.unit;
|
||||
unit.set(x, y);
|
||||
unit.rotation(rotdeg());
|
||||
unit.vel().trns(rotdeg(), payloadSpeed * 2f).add(Mathf.range(0.1f), Mathf.range(0.1f));
|
||||
unit.vel().trns(rotdeg(), payloadSpeed * 2f).add(Mathf.range(0.3f), Mathf.range(0.3f));
|
||||
unit.trns(Tmp.v1.trns(rotdeg(), size * tilesize/2f));
|
||||
unit.trns(unit.vel());
|
||||
unit.add();
|
||||
|
|
|
|||
|
|
@ -35,8 +35,8 @@ public class UnitFactory extends UnitBlock{
|
|||
hasPower = true;
|
||||
hasItems = true;
|
||||
solid = true;
|
||||
flags = EnumSet.of(BlockFlag.producer, BlockFlag.unitModifier);
|
||||
unitCapModifier = 4;
|
||||
//flags = EnumSet.of(BlockFlag.producer, BlockFlag.unitModifier);
|
||||
//unitCapModifier = 2;
|
||||
configurable = true;
|
||||
outputsPayload = true;
|
||||
rotate = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue