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Improved sector mission display
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parent
7e4e58fb78
commit
798ca929d6
2 changed files with 18 additions and 6 deletions
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@ -5,8 +5,7 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.annotations.Annotations.Serialize;
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import io.anuke.mindustry.game.Saves.SaveSlot;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.maps.missions.Mission;
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import io.anuke.mindustry.maps.missions.VictoryMission;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.ucore.util.Bits;
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@ -41,6 +40,21 @@ public class Sector{
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/**Last expansion parameters.*/
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public transient int lastExpandX, lastExpandY;
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public Mission getDominantMission(){
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for(Mission mission : missions){
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if(mission instanceof WaveMission || mission instanceof BattleMission){
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return mission;
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}
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}
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for(Mission mission : missions){
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if(mission instanceof BlockMission){
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return mission;
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}
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}
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return missions.first();
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}
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public Mission currentMission(){
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return completedMissions >= missions.size ? victoryMission : missions.get(completedMissions);
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}
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@ -42,15 +42,13 @@ public class SectorsDialog extends FloatingDialog{
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+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
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(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
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content().row();
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content().label(() -> Bundles.format("text.missions", selected == null || selected.completedMissions >= selected.missions.size
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? Bundles.get("text.none") : selected.missions.size)
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+ "[WHITE] " /*+ (selected == null ? "" : Bundles.format("text.save.difficulty", "[LIGHT_GRAY]" + selected.getDifficulty().toString()))*/);
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content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size
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? Bundles.get("text.none") : selected.getDominantMission().menuDisplayString()));
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content().row();
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content().add(new SectorView()).grow();
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content().row();
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buttons().addImageTextButton("$text.sector.deploy", "icon-play", 10*3, () -> {
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hide();
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ui.loadLogic(() -> world.sectors.playSector(selected));
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}).size(210f, 64f).disabled(b -> selected == null)
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.update(t -> t.setText(selected != null && selected.hasSave() ? "$text.sector.resume" : "$text.sector.deploy"));
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