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Bugfix: fortress real range too small (#11640)
* dont thread the needle * even less
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1 changed files with 2 additions and 2 deletions
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@ -176,8 +176,8 @@ public class UnitTypes{
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bullet = new ArtilleryBulletType(2f, 20, "shell"){{
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hitEffect = Fx.blastExplosion;
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knockback = 0.8f;
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lifetime = 120f - 35f / 2f;
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rangeOverride = 240f;
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lifetime = 120f - (35f - 8f) / 2f;
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maxRange = 240f;
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width = height = 14f;
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collides = true;
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collidesTiles = true;
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