WIP low-tier leg unit

This commit is contained in:
Anuken 2022-02-25 22:23:50 -05:00
parent 7245364a55
commit 7650226f25
20 changed files with 91 additions and 202 deletions

View file

@ -1234,18 +1234,6 @@ public class Fx{
Lines.circle(e.x, e.y, e.fin() * 50f);
}),
nuclearShockwave = new Effect(10f, 200f, e -> {
color(Color.white, Color.lightGray, e.fin());
stroke(e.fout() * 3f + 0.2f);
Lines.circle(e.x, e.y, e.fin() * 140f);
}),
impactShockwave = new Effect(13f, 300f, e -> {
color(Pal.lighterOrange, Color.lightGray, e.fin());
stroke(e.fout() * 4f + 0.2f);
Lines.circle(e.x, e.y, e.fin() * 200f);
}),
spawnShockwave = new Effect(20f, 400f, e -> {
color(Color.white, Color.lightGray, e.fin());
stroke(e.fout() * 3f + 0.5f);
@ -1393,27 +1381,6 @@ public class Fx{
});
}),
blockExplosion = new Effect(30, e -> {
e.scaled(7, i -> {
stroke(3.1f * i.fout());
Lines.circle(e.x, e.y, 3f + i.fin() * 14f);
});
color(Color.gray);
randLenVectors(e.id, 6, 2f + 19f * e.finpow(), (x, y) -> {
Fill.circle(e.x + x, e.y + y, e.fout() * 3f + 0.5f);
Fill.circle(e.x + x / 2f, e.y + y / 2f, e.fout());
});
color(Pal.lighterOrange, Pal.lightOrange, Color.gray, e.fin());
stroke(1.7f * e.fout());
randLenVectors(e.id + 1, 9, 1f + 23f * e.finpow(), (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
}),
blockExplosionSmoke = new Effect(30, e -> {
color(Color.gray);
@ -1872,47 +1839,6 @@ public class Fx{
});
}),
nuclearsmoke = new Effect(40, e -> {
randLenVectors(e.id, 4, e.fin() * 13f, (x, y) -> {
float size = e.fslope() * 4f;
color(Color.lightGray, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, size/2f);
});
}),
cloudsmoke = new Effect(70, e -> {
randLenVectors(e.id, 12, 15f + e.fin() * 45f, (x, y) -> {
float size = e.fslope() * 2f;
color(Color.gray);
alpha(e.fslope());
Fill.circle(e.x + x, e.y + y, size);
});
}),
nuclearcloud = new Effect(90, 200f, e -> {
randLenVectors(e.id, 10, e.finpow() * 90f, (x, y) -> {
float size = e.fout() * 14f;
color(Color.lime, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, size/2f);
});
}),
impactsmoke = new Effect(60, e -> {
randLenVectors(e.id, 7, e.fin() * 20f, (x, y) -> {
float size = e.fslope() * 4f;
color(Color.lightGray, Color.gray, e.fin());
Fill.circle(e.x + x, e.y + y, size/2f);
});
}),
impactcloud = new Effect(140, 400f, e -> {
randLenVectors(e.id, 20, e.finpow() * 160f, (x, y) -> {
float size = e.fout() * 15f;
color(Pal.lighterOrange, Color.lightGray, e.fin());
Fill.circle(e.x + x, e.y + y, size/2f);
});
}),
redgeneratespark = new Effect(90, e -> {
color(Pal.redSpark);
alpha(e.fslope());
@ -1935,17 +1861,6 @@ public class Fx{
}
}).layer(Layer.bullet - 1f),
crucibleSmoke = new Effect(100, e -> {
color(Pal.redLight);
alpha(e.fslope() * 0.8f);
rand.setSeed(e.id);
for(int i = 0; i < 5; i++){
v.trns(rand.random(360f), rand.random(e.finpow() * 14f)).add(e.x, e.y);
Fill.circle(v.x, v.y, rand.random(1.4f, 2.8f));
}
}).layer(Layer.bullet - 1f),
generatespark = new Effect(18, e -> {
randLenVectors(e.id, 5, e.fin() * 8f, (x, y) -> {
color(Pal.orangeSpark, Color.gray, e.fin());
@ -2003,13 +1918,6 @@ public class Fx{
});
}),
pulverizeRedder = new Effect(40, e -> {
randLenVectors(e.id, 5, 3f + e.fin() * 9f, (x, y) -> {
color(Pal.redderDust, Pal.stoneGray, e.fin());
Fill.square(e.x + x, e.y + y, e.fout() * 2.5f + 0.5f, 45);
});
}),
pulverizeSmall = new Effect(30, e -> {
randLenVectors(e.id, 3, e.fin() * 5f, (x, y) -> {
color(Pal.stoneGray);
@ -2096,24 +2004,6 @@ public class Fx{
Lines.square(e.x, e.y, tilesize + e.fout() * 2f);
}),
purify = new Effect(10, e -> {
color(Color.royal, Color.gray, e.fin());
stroke(2f);
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
}),
purifyoil = new Effect(10, e -> {
color(Color.black, Color.gray, e.fin());
stroke(2f);
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
}),
purifystone = new Effect(10, e -> {
color(Color.orange, Color.gray, e.fin());
stroke(2f);
Lines.spikes(e.x, e.y, e.fin() * 4f, 2, 6);
}),
generate = new Effect(11, e -> {
color(Color.orange, Color.yellow, e.fin());
stroke(1f);
@ -2184,13 +2074,6 @@ public class Fx{
});
}),
smelt = new Effect(20, e -> {
color(Color.white, e.color, e.fin());
randLenVectors(e.id, 6, 2f + e.fin() * 5f, (x, y) -> {
Fill.square(e.x + x, e.y + y, 0.5f + e.fout() * 2f, 45);
});
}),
teleportActivate = new Effect(50, e -> {
color(e.color);